Battle Brothers

Battle Brothers

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Lampros Sep 3, 2020 @ 8:16am
Best (balanced) mods?
I confess I have not tried any mods before this DLC; I didn't even realize there was a vibrant mod scene! Anyways, I grabbed the mod that restores pre-DLC Adrenaline and Indomitable, and I am hungry for more. Since then I've also downloaded a mod that restores the pre-nerf stats for the two legendary armor sets; and I'd like recommendations on more. Keep in mind, I want "balanced" mods - not crazy stuff like Legends mod (or whatever it's called) that will trivialize the content.

Thanks in advance!

Edit: I also just downloaded a mod called "Weighted Talents" - I guess the mod renders it more likely that your recruit get stars in the stats in his specialization. So, for instance, Hunters will likely have stars in Ranged Skill, Wildmen in Fatigue, etc.

I am also thinking about downloading a mod that increases the recruit pool in the towns, but I am a bit hesitant, because 1) that looks like a bigger balance change (get super recruits faster); and 2) may cause slow downs in Ironman games.
Last edited by Lampros; Sep 3, 2020 @ 8:24am
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Showing 1-15 of 20 comments
Hairy Coo Sep 3, 2020 @ 8:23am 
Mods that i use are just expanding information available in battle or on the map. They are balanced by definition as they dont affect gameplay. I dont remember names right now but some good ones for example shownyou what certain town events actually mean when it comes to numbers.
Lampros Sep 3, 2020 @ 8:26am 
Originally posted by Hairy Coo:
Mods that i use are just expanding information available in battle or on the map. They are balanced by definition as they dont affect gameplay. I dont remember names right now but some good ones for example shownyou what certain town events actually mean when it comes to numbers.


Yeah, I use two information mods, too - one that shows enemy stats (such as HPs) and another that expands the factors that went into your current hit chance.
Hairy Coo Sep 3, 2020 @ 8:31am 
I dont like the mods that affect the balance, I kinda like defeating the challenges that devs had in mind. In all other games mods that i used made the game harder, I sure dont need it harder in bb :)
Last edited by Hairy Coo; Sep 3, 2020 @ 8:32am
suejak Sep 3, 2020 @ 8:34am 
"Weighted talents" is giving you super recruits much faster than any pool-increase mod would. I don't really understand why you're pretending this stuff is "balanced" - you obviously want to make the game easier, and that's fine. Just embrace it!

The so-called "tryout mod" is usually the first step people take when they find BB too difficult, so that's my first recommendation. It will show you all stars on bros for a tiny fraction of the hire price, so you'll also get some economic help. If you still find the game too challenging, you can get the mod that reveals starting stats as well. Weighted talents is taking it to a whole other level wherein it will be virtually impossible not to have an invincible crew in the first 10-20 days. Increased pool would be a drop in the puddle (pun intended) in that context.

Might I recommend introducing some challenge run parameters like "restart if you lose any bro" and "never retreat"? I think you'll still find the game piss easy, but it might be worth a shot!
Last edited by suejak; Sep 3, 2020 @ 8:36am
Lampros Sep 3, 2020 @ 8:36am 
Originally posted by Hairy Coo:
I dont like the mods that affect the balance, I kinda like defeating the challenges that devs had in mind. In all other games mods that i used made the game harder, I sure dont need it harder in bb :)


Yeah, that's why I don't want unbalanced mods. The restoration of old legendary armor stats or Adrenaline/Indomitable are exceptions in that I did not think they were unbalanced, and that the subsequent nerfs were either unnecessary or at least went too far.
Lampros Sep 3, 2020 @ 8:45am 
Originally posted by suejak:
"Weighted talents" is giving you super recruits much faster than any pool-increase mod would. I don't really understand why you're pretending this stuff is "balanced" - you obviously want to make the game easier, and that's fine. Just embrace it!

The so-called "tryout mod" is usually the first step people take when they find BB too difficult, so that's my first recommendation. It will show you all stars on bros for a tiny fraction of the hire price, so you'll also get some economic help. If you still find the game too challenging, you can get the mod that reveals starting stats as well. Weighed talents is taking it to a whole other level wherein it will be virtually impossible not to have an invincible crew in the first 10-20 days. Increased pool would be a drop in the puddle (pun intended) in that context.

Might I recommend introducing some challenge run parameters like "restart if you lose any bro" and "never retreat"? I think you'll still find the game piss easy, but it might be worth a shot!


I just downloaded "Weighted Talents," and I have not tested it yet. If I find it too much then I will simply drop it. The author's description implies that the weighting is not so drastic as you imply; moreover, it does not change the number of stars - only where they are allocated. Thus, I suspect the mod that increases the recruit pool is more unbalanced - at least the higher multiple versions, simply because you get so many more "shots."

Otherwise, no need to sound like an elitist snob - especially because the target in this case is misplaced. I've been here since the game's release, and if anything I've made a reputation in the opposite direction of wanting "easy mode." It was me, after all, who spearheaded the effort to get unbalanced things such as the old Rally Perk, Perfect Focus, and duelist builds nerfed by showing how unbalanced they were. One can reasonably think the nerfs to the Davkul set or Indomitable went too far without being an easy mode carebear.
JCSato Sep 3, 2020 @ 9:46am 
I mean what are you looking for? Gameplay effects (e.g. perk changes)? Narrative changes (e.g. new origins)? Different sets of items in markets?
Lampros Sep 3, 2020 @ 9:49am 
Originally posted by JCSato:
I mean what are you looking for? Gameplay effects (e.g. perk changes)? Narrative changes (e.g. new origins)? Different sets of items in markets?


UI mods such as "Enemy Stats" or gameplay effects that are not unbalanced are fine. I am not really keen on new Origins, as I fear instability with such mods. Also, what do you mean by "different sets of items in markets"?
JCSato Sep 3, 2020 @ 2:29pm 
Originally posted by Lampros:
Also, what do you mean by "different sets of items in markets"?

For example, buyable orc weapons. But really I just mean different/more access to items/equipment.
hakimio Sep 4, 2020 @ 2:30am 
I personally don't like pre-DLC Adrenaline and Indomitable perks since they made your 2-hand weapon units way over-powered. I think it was a good idea to nerf those.

Anyway here is a list of mods which I enjoy:

Most of the mods made by Adam[www.nexusmods.com] (the person who made modding BB possible) are really good (especially "Faster" mod):
  1. Autopilot[www.nexusmods.com] (the most important changes are to combat UI - not the AI unit control)
  2. Faster[www.nexusmods.com]
  3. Pause without conflicts[www.nexusmods.com]
  4. More Recruits[www.nexusmods.com]
  5. Weighted talents[www.nexusmods.com]
  6. Fair compensation[www.nexusmods.com]
  7. Mount n Blade Pause[www.nexusmods.com]

Other mods I, personally, enjoy:
  1. Settlement Situation Tooltips[www.nexusmods.com]
  2. More Champions[www.nexusmods.com]
  3. Sato's Buyable Elite Gear[www.nexusmods.com]
  4. Increased sight range[www.nexusmods.com]
  5. Settlement Price Multiplier Info[www.nexusmods.com]
  6. End's Scoutable Locations[www.nexusmods.com]
  7. Smart Recruiter[www.nexusmods.com]
  8. Paymaster for Lone Wolf and Gladiators[www.nexusmods.com]
  9. Battle Brothers Rebalanced by Sarissofoi[www.nexusmods.com]

All tested and working well.
Last edited by hakimio; Sep 4, 2020 @ 4:59am
Lampros Sep 4, 2020 @ 3:41am 
Originally posted by JCSato:
Originally posted by Lampros:
Also, what do you mean by "different sets of items in markets"?

For example, buyable orc weapons. But really I just mean different/more access to items/equipment.


Sure; I'd be willing to look at those.

As an aside, does this game have a mod limit? For instance, Total War: Warhammer 2 has a relatively hard limit above which the game will not even run.



Originally posted by hakimio:
I personally don't like pre-DLC Adrenaline and Indomitable perks since they made your 2-hand weapon units way over-powered. I think it was a good idea to nerf those.

Anyway here is a list of mods which I enjoy:

Most of the mods made by Adam[www.nexusmods.com] (the person who made modding BB possible) are really good (especially "Faster" mod):
  1. Autopilot[www.nexusmods.com] (the most important changes are to combat UI - not the AI unit control)
  2. Faster[www.nexusmods.com]
  3. Pause without conflicts[www.nexusmods.com]
  4. More Recruits[www.nexusmods.com]
  5. Weighted talents[www.nexusmods.com]
  6. Fair compensation[www.nexusmods.com]
  7. Mount n Blade Pause[www.nexusmods.com]

Other mods I, personally, enjoy:
  1. Settlement Situation Tooltips[www.nexusmods.com]
  2. More Champions[www.nexusmods.com]
  3. Sato's Buyable Elite Gear[www.nexusmods.com]
  4. Increased sight range[www.nexusmods.com]
  5. Settlement Price Multiplier Info[www.nexusmods.com]
  6. End's Scoutable Locations[www.nexusmods.com]
  7. Smart Recruiter[www.nexusmods.com]
  8. Paymaster for Lone Wolf and Gladiators[www.nexusmods.com]
  9. Battle Brothers Rebalanced by Sarissofoi[www.nexusmods.com]

All tested and working well.

Thank you so much! I have tried Weighted Talents, and I took it off. It actually feels counter-productive, because I farm a lot of Farmhand recruits for the Event-driven strategy, and they are not getting any stars in Melee Attack or Melee Defense! Likewise for Swordmaster, who never gets any stars in HPs or Fatigue - these are what they precisely need to survive and function!

And Sarissifoi is modding! Whoah, definitely will need to take a look!

Edit: As for the Adrenaline/Indomitable nerf, yes, the cycle was over-powered and ought to have been nerfed. But what I objected to was that the devs, as usual, went too far. For instance, I don't mind Adrenaline now costing 1 AP to prevent the cycle; but you could have still preserved the ability for 2H to swing and hit Indomitable. So I think the extra 2 AP cost to Indomitable was un-needed, and all it did was to make 2H fall too far behind relative to Duelists as damage dealers. This reminds me the nerf to Davkul. Yes, the Davkul armor set was over-powered in its initial stages, because it was good for both Nimble and Battle Forged builds. Now, it's over-nerfed to the point where it's sub-optimal for both.
Last edited by Lampros; Sep 4, 2020 @ 3:45am
hakimio Sep 4, 2020 @ 4:46am 
but you could have still preserved the ability for 2H to swing and hit Indomitable. So I think the extra 2 AP cost to Indomitable was un-needed, and all it did was to make 2H fall too far behind relative to Duelists as damage dealers.

I disagree with you. I think "glass cannons" and "tanks" should be totally separate builds and being able to use indomitable and attack with your 2H on the same turn makes tanks redundant.

This reminds me the nerf to Davkul. Yes, the Davkul armor set was over-powered in its initial stages, because it was good for both Nimble and Battle Forged builds. Now, it's over-nerfed to the point where it's sub-optimal for both.

Honestly, I don't like playing with cultists, never had the armor and I don't really care if it's worth the time people spend to get it. There is plenty of other pretty good unique/legendary armor in the game.
hakimio Sep 4, 2020 @ 4:51am 
I have tried Weighted Talents, and I took it off. It actually feels counter-productive, because I farm a lot of Farmhand recruits for the Event-driven strategy, and they are not getting any stars in Melee Attack or Melee Defense! Likewise for Swordmaster, who never gets any stars in HPs or Fatigue - these are what they precisely need to survive and function!

You have a point. I use the mod because I hate hedge knights, gladiators and sword masters with stars in ranged attack and ranged defense. Wasted potential.
Lampros Sep 4, 2020 @ 5:09am 
Originally posted by hakimio:

I disagree with you. I think "glass cannons" and "tanks" should be totally separate builds and being able to use indomitable and attack with your 2H on the same turn makes tanks redundant.

We will just have to agree to disagree - though I do acknowledge the important point that I seem to be in the minority view on this topic. I will only add that it seems to me completely false to claim that 3 AP Indomitable makes tanks "redundant." Perhaps if Adrenaline were 0 AP still then you may be right. But not if the cycle is gone.

Originally posted by hakimio:

Honestly, I don't like playing with cultists, never had the armor and I don't really care if it's worth the time people spend to get it. There is plenty of other pretty good unique/legendary armor in the game.

Hey, that sounds like, "devs can do whatever they can, as long as it does not affect me!" ;) Its not a type of argumentation that I empathize.


Originally posted by hakimio:

You have a point. I use the mod because I hate hedge knights, gladiators and sword masters with stars in ranged attack and ranged defense. Wasted potential.

Yes, that's the flip-side - and you are right. Hedge Knights consistently seem to get stars in the right places.
centurion-x Sep 4, 2020 @ 5:30am 
Originally posted by Lampros:
"Hey, that sounds like, "devs can do whatever they can, as long as it does not affect me!" ;) Its not a type of argumentation that I empathize.

Разработчики ясно дали понять, что они положительно относятся к модификациям и моддинг-сообществу. И это звучит как: не нравится - сделай сам себе лучше! Как Вам такой аргумент "от разработчиков"?

The developers have made it clear that they have a positive attitude towards modifications and the modding community. And it sounds like: do not like something - do it yourself better for yourself! How do You like that argument "from the developers of the game"?
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