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Yeah, I use two information mods, too - one that shows enemy stats (such as HPs) and another that expands the factors that went into your current hit chance.
The so-called "tryout mod" is usually the first step people take when they find BB too difficult, so that's my first recommendation. It will show you all stars on bros for a tiny fraction of the hire price, so you'll also get some economic help. If you still find the game too challenging, you can get the mod that reveals starting stats as well. Weighted talents is taking it to a whole other level wherein it will be virtually impossible not to have an invincible crew in the first 10-20 days. Increased pool would be a drop in the puddle (pun intended) in that context.
Might I recommend introducing some challenge run parameters like "restart if you lose any bro" and "never retreat"? I think you'll still find the game piss easy, but it might be worth a shot!
Yeah, that's why I don't want unbalanced mods. The restoration of old legendary armor stats or Adrenaline/Indomitable are exceptions in that I did not think they were unbalanced, and that the subsequent nerfs were either unnecessary or at least went too far.
I just downloaded "Weighted Talents," and I have not tested it yet. If I find it too much then I will simply drop it. The author's description implies that the weighting is not so drastic as you imply; moreover, it does not change the number of stars - only where they are allocated. Thus, I suspect the mod that increases the recruit pool is more unbalanced - at least the higher multiple versions, simply because you get so many more "shots."
Otherwise, no need to sound like an elitist snob - especially because the target in this case is misplaced. I've been here since the game's release, and if anything I've made a reputation in the opposite direction of wanting "easy mode." It was me, after all, who spearheaded the effort to get unbalanced things such as the old Rally Perk, Perfect Focus, and duelist builds nerfed by showing how unbalanced they were. One can reasonably think the nerfs to the Davkul set or Indomitable went too far without being an easy mode carebear.
UI mods such as "Enemy Stats" or gameplay effects that are not unbalanced are fine. I am not really keen on new Origins, as I fear instability with such mods. Also, what do you mean by "different sets of items in markets"?
For example, buyable orc weapons. But really I just mean different/more access to items/equipment.
Anyway here is a list of mods which I enjoy:
Most of the mods made by Adam[www.nexusmods.com] (the person who made modding BB possible) are really good (especially "Faster" mod):
Other mods I, personally, enjoy:
All tested and working well.
Sure; I'd be willing to look at those.
As an aside, does this game have a mod limit? For instance, Total War: Warhammer 2 has a relatively hard limit above which the game will not even run.
Thank you so much! I have tried Weighted Talents, and I took it off. It actually feels counter-productive, because I farm a lot of Farmhand recruits for the Event-driven strategy, and they are not getting any stars in Melee Attack or Melee Defense! Likewise for Swordmaster, who never gets any stars in HPs or Fatigue - these are what they precisely need to survive and function!
And Sarissifoi is modding! Whoah, definitely will need to take a look!
Edit: As for the Adrenaline/Indomitable nerf, yes, the cycle was over-powered and ought to have been nerfed. But what I objected to was that the devs, as usual, went too far. For instance, I don't mind Adrenaline now costing 1 AP to prevent the cycle; but you could have still preserved the ability for 2H to swing and hit Indomitable. So I think the extra 2 AP cost to Indomitable was un-needed, and all it did was to make 2H fall too far behind relative to Duelists as damage dealers. This reminds me the nerf to Davkul. Yes, the Davkul armor set was over-powered in its initial stages, because it was good for both Nimble and Battle Forged builds. Now, it's over-nerfed to the point where it's sub-optimal for both.
I disagree with you. I think "glass cannons" and "tanks" should be totally separate builds and being able to use indomitable and attack with your 2H on the same turn makes tanks redundant.
Honestly, I don't like playing with cultists, never had the armor and I don't really care if it's worth the time people spend to get it. There is plenty of other pretty good unique/legendary armor in the game.
You have a point. I use the mod because I hate hedge knights, gladiators and sword masters with stars in ranged attack and ranged defense. Wasted potential.
We will just have to agree to disagree - though I do acknowledge the important point that I seem to be in the minority view on this topic. I will only add that it seems to me completely false to claim that 3 AP Indomitable makes tanks "redundant." Perhaps if Adrenaline were 0 AP still then you may be right. But not if the cycle is gone.
Hey, that sounds like, "devs can do whatever they can, as long as it does not affect me!" ;) Its not a type of argumentation that I empathize.
Yes, that's the flip-side - and you are right. Hedge Knights consistently seem to get stars in the right places.
Разработчики ясно дали понять, что они положительно относятся к модификациям и моддинг-сообществу. И это звучит как: не нравится - сделай сам себе лучше! Как Вам такой аргумент "от разработчиков"?
The developers have made it clear that they have a positive attitude towards modifications and the modding community. And it sounds like: do not like something - do it yourself better for yourself! How do You like that argument "from the developers of the game"?