Battle Brothers

Battle Brothers

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S1 Apr 19, 2021 @ 8:54pm
Add gladiator weapons to the city state that has the gladiator arena.
This is a small nitpick with the 'Blazing Deserts' dlc, but I find it very annoying that you can't actually buy gladiator weapons (2 handed mace and 2 handed flail) from the weapon smith in the city state that has the arena.

As it is now, the only way of obtaining these weapons without the 'Beasts & Exploration' dlc is to hire a gladiator who is already holding the weapon. Ironically this makes the gladiator origin the worst to try and obtain a gladiator weapon (tied with the lone wolf origin) because of the 12 man roster limit.

Just to be clear, i realise northern shops sell these weapons if you have the 'Beasts & Exploration' dlc. This is for those of us who play without that dlc but with the 'Blazing Deserts' dlc.
Last edited by S1; Apr 19, 2021 @ 8:56pm
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Showing 1-12 of 12 comments
S1 May 2, 2021 @ 5:42am 
Well I just realised that the devs pretty much made this dlc with those who have 'Beasts & Exploration' in mind. Just gave a sword eater money for his show and in exchange i got a fencing sword.

'how exciting' I thought 'I have an initiative sword bro in my crew' I thought... turns out trying to use the fencing sword as part of 'Blazing Deserts', with out 'Beasts & Exploration' causes the game to crash with an error along the lines of 'failed to load 'lunge_sound1 blah blah'.

Edit; i decided to remove a snarky comment i made
Last edited by S1; May 5, 2021 @ 11:05am
Heron May 2, 2021 @ 11:18am 
Submit a bug report. Stuff like that can easily slip past us beta testers because we play with all the DLC enabled most of the time. I will mention it to the devs too, but obviously I can't provide a crash file or save so would be great if you could send that in.
Last edited by Heron; May 2, 2021 @ 11:19am
S1 May 2, 2021 @ 11:42pm 
Originally posted by Heron:
Submit a bug report. Stuff like that can easily slip past us beta testers because we play with all the DLC enabled most of the time. I will mention it to the devs too, but obviously I can't provide a crash file or save so would be great if you could send that in.
Yeah thanks for the reply, i probably over reacted a bit. How do I submit my save file?
Heron May 3, 2021 @ 12:21am 
You can send it in here via mail with a brief description of your bug:

contact@overhypestudios.com
turtle225 May 3, 2021 @ 7:56am 
I'm not sure that the save is the issue.

Isn't the issue that a Blazing Deserts event yielded a Fencing Sword when B/E was not active? Fencing Swords should be unobtainable without B/E to my understanding.

The bug would be on the event itself I think. The event would either have to be locked without both dlc's active, or tweaked such that it gives a Shamshir or something else.

What about the Gladiator weapons (ie 2H Mace and 2H Flail)? You said that these were obtainable on hireable Gladiators? Do the weapons also cause the game to crash or is it just the Fencing Sword?

My understanding was that dlc specific gear was supposed to be linked to that dlc. Maybe now that we have a couple there has been some oversight as to what is available and when.

Moving this to tech support / bug forum.
Heron May 3, 2021 @ 8:07am 
Originally posted by turtle225:
My understanding was that dlc specific gear was supposed to be linked to that dlc. Maybe now that we have a couple there has been some oversight as to what is available and when.

I guess that's for Overhype to decide. So far I have assumed that they're intentionally going the generous route and allow weapons from previous DLCs to be obtainable in niche ways with Blazing Deserts. Imo that's a very nice, costumer friendly move if intentional.
S1 May 3, 2021 @ 10:00pm 
Originally posted by turtle225:
I'm not sure that the save is the issue.

What about the Gladiator weapons (ie 2H Mace and 2H Flail)? You said that these were obtainable on hireable Gladiators? Do the weapons also cause the game to crash or is it just the Fencing Sword?

My understanding was that dlc specific gear was supposed to be linked to that dlc. Maybe now that we have a couple there has been some oversight as to what is available and when.

The 2 handed mace and flail don't cause any errors and are fine to use, it's just the fencing sword. I think taking out the gladiator weapons would be pretty inconsistent with the rest of the game because you can fight gladiators who wield them. Otherwise they'd be the only weapon in the game that enemies can use against the player that the player themselves cannot use.

I wonder if the difference is that the mace shares sounds effects with the barbarian mace and the flail shares sound effects with the orc flail, whereas the fencing sword has no other counter part.
S1 May 5, 2021 @ 3:48am 
Originally posted by turtle225:
My understanding was that dlc specific gear was supposed to be linked to that dlc. Maybe now that we have a couple there has been some oversight as to what is available and when.

I've thought about this turtle but it doesn't really make much sense. The scimitar and shamshir were both added in 'Warriors of the North' to not have them in 'blazing deserts' would be super weird. Then there is also the two handed wooden flail from 'Beasts & Exploration' that also found its way into 'Warriors of the North' in the cultist start.

Finally, as mentioned the Gladiators use two weapons from 'Beasts & Exploration' and removing those weapons would be just as odd as removing the scimitar and shamshir.

The fencing sword i'm a bit on the fence about (heh). It's so rare to get that it's virtually unobtainable anyway and unlike the two handed mace, two handed flail, scimitar and shamshir doesn't necessarily feel like it was suppose to be a part of 'blazing deserts' aside from that one event.

On the other hand, that event does exist as part of the 'blazing deserts' universe and I can't really imagine a sword swallower having much success with a curved blade.
turtle225 May 5, 2021 @ 6:59am 
Yeah, there is a lot of overlap between the dlcs now which makes it kind of hard to pin certain gear to certain dlcs.

Whips are another example introduced in Warriors of the North but readily available from Blazing Deserts content (ie Nomads).

Not really sure how the code works when it comes to unlocking these items with the dlc's enabled or not.

Seems like maybe the Fencing Sword sound effects are in the B/E code. Another solution would be to just fix the sound effects issue on the Fencing Sword and leave the event alone. It would be the only way to obtain a Fencing Sword without B/E but then the sword can still work.

I'm not sure what's the easiest fix from a coding point or what the dev's intentions are with the overlapping weapons from various dlcs. There is some precedence for dlc items appearing in other dlcs while there is also some precedence for dlc items being locked behind certain dlcs. Wasn't Footman Armor, Sallet, and Barbute released in B/E? I would imagine you can't buy those.

To one of your original points, I feel like if you can obtain 2H Maces/Flails from hiring Gladiators that they should also be available in stores. Feels weird that store availability would be tied to a dlc when the weapons are otherwise obtainable through a fairly normal means.
S1 May 5, 2021 @ 11:03am 
Originally posted by turtle225:
Seems like maybe the Fencing Sword sound effects are in the B/E code. Another solution would be to just fix the sound effects issue on the Fencing Sword and leave the event alone. It would be the only way to obtain a Fencing Sword without B/E but then the sword can still work.

Well, I just got an email back from the devs and they've decided to make the fencing sword no longer obtainable (without 'Beasts & Exploration'), so that concludes the bug portion of this thread. So I consider that issue resolved.


Originally posted by turtle225:
Wasn't Footman Armor, Sallet, and Barbute released in B/E? I would imagine you can't buy those.

Yeah you can't obtain those in any way.

Originally posted by turtle225:
To one of your original points, I feel like if you can obtain 2H Maces/Flails from hiring Gladiators that they should also be available in stores. Feels weird that store availability would be tied to a dlc when the weapons are otherwise obtainable through a fairly normal means.

I'm glad you agree with that point. My feeling is that if you make it only available in the city state with the arena it still makes it rarer than if you owned 'Beasts & Exploration' without requiring a work around (hiring gladiators) to obtain them. This also fits in with the feel of the world you get playing without 'Beasts & Exploration', in that you don't see them outside of the arena and are in a sense a southern weapon.

Last edited by S1; May 5, 2021 @ 11:11am
turtle225 May 5, 2021 @ 2:30pm 
Originally posted by Sheks:
Originally posted by turtle225:
Seems like maybe the Fencing Sword sound effects are in the B/E code. Another solution would be to just fix the sound effects issue on the Fencing Sword and leave the event alone. It would be the only way to obtain a Fencing Sword without B/E but then the sword can still work.

Well, I just got an email back from the devs and they've decided to make the fencing sword no longer obtainable (without 'Beasts & Exploration'), so that concludes the bug portion of this thread. So I consider that issue resolved.

That's that then.

Originally posted by Sheks:
Originally posted by turtle225:
To one of your original points, I feel like if you can obtain 2H Maces/Flails from hiring Gladiators that they should also be available in stores. Feels weird that store availability would be tied to a dlc when the weapons are otherwise obtainable through a fairly normal means.

I'm glad you agree with that point. My feeling is that if you make it only available in the city state with the arena it still makes it rarer than if you owned 'Beasts & Exploration' without requiring a work around (hiring gladiators) to obtain them. This also fits in with the feel of the world you get playing without 'Beasts & Exploration', in that you don't see them outside of the arena and are in a sense a southern weapon.

Yeah, seems reasonable to me.

I'll move the thread back to Suggestions where it started, as I think it makes more sense there again now that the Fencing Sword issue was sorted.
Lordly Cinder Jun 20, 2021 @ 3:41pm 
+1
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