Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
'how exciting' I thought 'I have an initiative sword bro in my crew' I thought... turns out trying to use the fencing sword as part of 'Blazing Deserts', with out 'Beasts & Exploration' causes the game to crash with an error along the lines of 'failed to load 'lunge_sound1 blah blah'.
Edit; i decided to remove a snarky comment i made
contact@overhypestudios.com
Isn't the issue that a Blazing Deserts event yielded a Fencing Sword when B/E was not active? Fencing Swords should be unobtainable without B/E to my understanding.
The bug would be on the event itself I think. The event would either have to be locked without both dlc's active, or tweaked such that it gives a Shamshir or something else.
What about the Gladiator weapons (ie 2H Mace and 2H Flail)? You said that these were obtainable on hireable Gladiators? Do the weapons also cause the game to crash or is it just the Fencing Sword?
My understanding was that dlc specific gear was supposed to be linked to that dlc. Maybe now that we have a couple there has been some oversight as to what is available and when.
Moving this to tech support / bug forum.
I guess that's for Overhype to decide. So far I have assumed that they're intentionally going the generous route and allow weapons from previous DLCs to be obtainable in niche ways with Blazing Deserts. Imo that's a very nice, costumer friendly move if intentional.
The 2 handed mace and flail don't cause any errors and are fine to use, it's just the fencing sword. I think taking out the gladiator weapons would be pretty inconsistent with the rest of the game because you can fight gladiators who wield them. Otherwise they'd be the only weapon in the game that enemies can use against the player that the player themselves cannot use.
I wonder if the difference is that the mace shares sounds effects with the barbarian mace and the flail shares sound effects with the orc flail, whereas the fencing sword has no other counter part.
I've thought about this turtle but it doesn't really make much sense. The scimitar and shamshir were both added in 'Warriors of the North' to not have them in 'blazing deserts' would be super weird. Then there is also the two handed wooden flail from 'Beasts & Exploration' that also found its way into 'Warriors of the North' in the cultist start.
Finally, as mentioned the Gladiators use two weapons from 'Beasts & Exploration' and removing those weapons would be just as odd as removing the scimitar and shamshir.
The fencing sword i'm a bit on the fence about (heh). It's so rare to get that it's virtually unobtainable anyway and unlike the two handed mace, two handed flail, scimitar and shamshir doesn't necessarily feel like it was suppose to be a part of 'blazing deserts' aside from that one event.
On the other hand, that event does exist as part of the 'blazing deserts' universe and I can't really imagine a sword swallower having much success with a curved blade.
Whips are another example introduced in Warriors of the North but readily available from Blazing Deserts content (ie Nomads).
Not really sure how the code works when it comes to unlocking these items with the dlc's enabled or not.
Seems like maybe the Fencing Sword sound effects are in the B/E code. Another solution would be to just fix the sound effects issue on the Fencing Sword and leave the event alone. It would be the only way to obtain a Fencing Sword without B/E but then the sword can still work.
I'm not sure what's the easiest fix from a coding point or what the dev's intentions are with the overlapping weapons from various dlcs. There is some precedence for dlc items appearing in other dlcs while there is also some precedence for dlc items being locked behind certain dlcs. Wasn't Footman Armor, Sallet, and Barbute released in B/E? I would imagine you can't buy those.
To one of your original points, I feel like if you can obtain 2H Maces/Flails from hiring Gladiators that they should also be available in stores. Feels weird that store availability would be tied to a dlc when the weapons are otherwise obtainable through a fairly normal means.
Well, I just got an email back from the devs and they've decided to make the fencing sword no longer obtainable (without 'Beasts & Exploration'), so that concludes the bug portion of this thread. So I consider that issue resolved.
Yeah you can't obtain those in any way.
I'm glad you agree with that point. My feeling is that if you make it only available in the city state with the arena it still makes it rarer than if you owned 'Beasts & Exploration' without requiring a work around (hiring gladiators) to obtain them. This also fits in with the feel of the world you get playing without 'Beasts & Exploration', in that you don't see them outside of the arena and are in a sense a southern weapon.
That's that then.
Yeah, seems reasonable to me.
I'll move the thread back to Suggestions where it started, as I think it makes more sense there again now that the Fencing Sword issue was sorted.