Battle Brothers

Battle Brothers

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Sai Kyouji Dec 6, 2018 @ 12:45am
Get rid of 95% accuracy cap
That moment when a legendary veteran merc has a beast surrounded on all sides with no room to escape and then he goes for a killing blow from its back (backstab)
And the roll is 96, he misses. Next turn, the fast beast then counter and hit with a 12% accuracy and kill someone.

95% accuracy cap is just dumb and does nothing but create more grief. It's a game of strategy, not a game of dice ...
Last edited by Sai Kyouji; Dec 6, 2018 @ 12:46am
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Showing 1-13 of 13 comments
Jin Dec 6, 2018 @ 4:25am 
Originally posted by Sai Kyouji:
That moment when a legendary veteran merc has a beast surrounded on all sides with no room to escape and then he goes for a killing blow from its back (backstab)
And the roll is 96, he misses. Next turn, the fast beast then counter and hit with a 12% accuracy and kill someone.

95% accuracy cap is just dumb and does nothing but create more grief. It's a game of strategy, not a game of dice ...

No matter how good you are at something, you will fail at it eventually. Look at top atheletes in sports. You want perfection, but it does not exist.

100% hits are the most unlogical thing in gaming. Your equipment can malfunction etc. there is so much uncertainy that it's never 100%. It does not exist.
Last edited by Jin; Dec 6, 2018 @ 4:26am
Sai Kyouji Dec 6, 2018 @ 5:44am 
Originally posted by Jin:

No matter how good you are at something, you will fail at it eventually. Look at top atheletes in sports. You want perfection, but it does not exist.

100% hits are the most unlogical thing in gaming. Your equipment can malfunction etc. there is so much uncertainy that it's never 100%. It does not exist.
Fine. 99%.
I don't think people realize how unfair 95% is. Enemies almost NEVER get to 95%-100%.
What they do have is sheer number to throw 5-65% hits at us.
Between this and the 12 bro cap, we take tantalizing risks in most battles mid-game and later.
Last edited by Sai Kyouji; Dec 6, 2018 @ 5:22pm
Mr. Z Dec 8, 2018 @ 10:12am 
that 5% chance to miss just causes grief, it doesn't help the gameplay in any way
Originally posted by Mr. Z:
that 5% chance to miss just causes grief, it doesn't help the gameplay in any way

Yes it does. 100% hits make you complacent and it'd rob you of occasional 'oh crap!' moments where quick innovation is needed. To me it adds spice to the game and makes it differant from chess where you do have the 100% hit rate.
Mr. Z Dec 11, 2018 @ 2:43pm 
Its just a mechanic that punishes you without requiring you to make any mistakes. That's called grief.
IspartaPratapon Dec 11, 2018 @ 4:59pm 
The 95% hit chance cap also applies to your enemies. It actually benefits you in that way.
Sai Kyouji Dec 11, 2018 @ 7:44pm 
Originally posted by Something completely different:
Yes it does. 100% hits make you complacent and it'd rob you of occasional 'oh crap!' moments where quick innovation is needed. To me it adds spice to the game and makes it differant from chess where you do have the 100% hit rate.
It's really isnt occasional ... more like often. With the right strategies, you can achieve 95% more than 75% of the time.
Pretty sure Chess is the mostly widely known and played strategy game and you say it needs spice. I can't see how being similar to the most widely known and played strategy game of all times can hurt the game.
Now imagine, would people enjoy chess if your enemies outnumber you 2-3 to 1 and you have at least 5% to miss each of your move?

Originally posted by IspartaPratapon:
The 95% hit chance cap also applies to your enemies. It actually benefits you in that way.
It doesn't. Unless you're on a suicide charge I have never seen an enemy achieve 95% hit chance. What they do have is sheer number of 60%- chances.
Last edited by Sai Kyouji; Dec 12, 2018 @ 12:33am
No, my point is not chess needs spice.

My point is BB =/= chess and BB does need the spice.

And yes, I think some chess players wouldn't mind a game where they have less (but inidividually better) pieces then the opponent(s) does. It wouldn't be chess but that doesn't mean it can't be fun.
Saint (Banned) Dec 13, 2018 @ 12:59pm 
Not going to happen
Bargian Dec 14, 2018 @ 3:09am 
There are situations when you just shouldnt be able to miss: surrounded, shieldless enemy and your 100 melee skill fighter is higher aiming with spear.
We are talking about mercenaries who are fighters and who are fightin for a long time. I agree that there might be some random things, even dust/wind/sun or something but for professionals doing their job (and protecting life?) learn to minimize that and if mistake happens... well, they dont live long. Those mistakes doesnt happen ofter (1 on 20 is pretty often imho). Some1 mentioned top athletes: how much mistakes they make? Not top guys yeah, they do make mistakes, but not top! They are top coz they dont make mistakes....

What about veteran level talent? 2-3% changed cap, from 2% to 98% ? :)
Saint (Banned) Dec 14, 2018 @ 4:59am 
You don't need a real world equivalent to have this mechanic. It's present is many games that use hit percentages. It's there just so no matter what there's always a small chance to miss. Just deal with it.
IspartaPratapon Dec 14, 2018 @ 6:28am 
Originally posted by Shaitan:
You don't need a real world equivalent to have this mechanic. It's present is many games that use hit percentages. It's there just so no matter what there's always a small chance to miss. Just deal with it.

And, no matter what, there's always a small chance to hit, too.
Saint (Banned) Dec 14, 2018 @ 7:09am 
Originally posted by IspartaPratapon:
Originally posted by Shaitan:
You don't need a real world equivalent to have this mechanic. It's present is many games that use hit percentages. It's there just so no matter what there's always a small chance to miss. Just deal with it.

And, no matter what, there's always a small chance to hit, too.

Also that, but the bet the OP has no complaints about that.
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Date Posted: Dec 6, 2018 @ 12:45am
Posts: 13