Battle Brothers

Battle Brothers

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lasteldar Jun 4, 2019 @ 6:29am
Two-Handed Flail
So many weapons in BB which doesn't have a role(and sometime just useless), such a 2h flail, question is why it not 2 tile wpn? with direct hit to the head instead of swing.
Last edited by lasteldar; Jun 4, 2019 @ 6:30am
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Showing 1-6 of 6 comments
turtle225 Jun 4, 2019 @ 11:53pm 
2H Flail has the best +hit out of all 2handers by ignoring shields. It also has that 30% chance to stun. It is most useful against Footman/Ancient Dead shield spam.

The main problem is that the damage is poor compared to other 2handers. Even Berserk Chain loses to Flanged Mace while also costing a billion more fatigue to hold and swing. And against unshielded enemies (the more dangerous enemies) it is just weaker than other 2handers in exchange for unreliable stuns and extra headshot chance.

I used to like Chain as a means of converting my early game Flail bros who survived into semi-competent late game units, even brought one to Monolith in B/E and he was great, but with the death of QH and entry of Barbarians that conversion strategy is a lot less reasonable. A bro weak enough to want Flail Spec can't handle late game anymore.

In prior meta where Ancient Dead were the biggest threat, a Chain bro could get some mileage. But now that Barbs are the biggest threat and Flail is junk against them I just don't ever spec Flail anymore unless it is a bro not designated for late game anyway, and such a bro won't be 2handing.

I wouldn't say that it is useless or has no role, just that I can't justify a team slot for it anymore. QH and Flails were both a great way to make a mediocre unit viable in late game. Now I'll just look for a better recruit instead.
Whatever100500 Jun 5, 2019 @ 12:50am 
Ancient dead tend to have better helmet than body armor and have Steel Brow. Headshots are worse than body hits against them, the only benefit is shield bypass.
lasteldar Jun 5, 2019 @ 12:58am 
Originally posted by turtle225:
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I think main problem is not in damage but in the fact that 2h flail have no useful special attacks (swing most of the time useless, or you just prefer axe for that). And the second it's a higher chance to get into the head, there is the same story as headhunter. Direct hit to the head like 1h flails do can solve it.
suejak Jun 5, 2019 @ 12:59am 
Yeah, 20+ bonus hit-chance vs shield enemies is the key reason for their wonky damage. 2h flail is partly how I do things like wipe out legionary camps at low levels, so I don't think they're gonna get buffed or changed anytime soon.
lasteldar Jun 5, 2019 @ 1:03am 
Originally posted by Whatever100500:
Ancient dead tend to have better helmet than body armor and have Steel Brow. Headshots are worse than body hits against them, the only benefit is shield bypass.

I think his main point was to ignore the shields def, but this is also not very important because main tactic fo the Ancient Undead is the "1 step back strategy".
Last edited by lasteldar; Jun 5, 2019 @ 1:03am
Whatever100500 Jun 5, 2019 @ 1:59am 
Originally posted by lasteldar:
Originally posted by Whatever100500:
Ancient dead tend to have better helmet than body armor and have Steel Brow. Headshots are worse than body hits against them, the only benefit is shield bypass.

I think his main point was to ignore the shields def, but this is also not very important because main tactic fo the Ancient Undead is the "1 step back strategy".

Yeah, maybe devs should look into it. Walking into melee without shieldwall to be demolished in 2 consequent turns makes Ancient Undead very easy.
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Date Posted: Jun 4, 2019 @ 6:29am
Posts: 6