Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How are you using your shamshir?
But last time we looked at the code, it supposedly deletes HP on e.g. unholds, especially (of course) in named form. The reason for this is the high number of -% hp slash body injuries and the way they're supposedly applied mid-fight. People in Discord have said anecdotally that it's really strong, and on paper it makes sense.
Daggers don't really do anything similar to a shamshir, so I don't follow that response. I can maybe see the logic if you're doing 3 punctures per turn vs. human enemies, although that's still fundamentally different.
Here are the advantages of the shamshir, as far as I'm aware:
1) Shamshir can crit. Puncture cannot.
2) Shamshir double-grip damage is a lot bigger than Puncture damage, which means easier injuries, especially because...
3) CS Gash only needs to do 11% max hp damage to potentially do upwards of 35% hp damage in a single blow.
4) Gash has +10% to-hit, whereas Puncture has -15%. I know we used to think Gash doesn't have the +10%, but I'm looking at it right now in the code and it's "this.m.HitChanceBonus = 10".
That means guaranteed injuries vs. 2/3 of unhold types. Slightly buffed named version would injure frost unholds.
We did the math ages ago and a slightly buffed named shamshir would guarantee injuries on fresh chosen.
Everybody punctures Hedge Knights for their armour, so not relevant IMO since they're so easy to control.
You only need to do 22 hp damage for CS Gash to injure an orc warrior. This is a tall order through full armour, but it's pretty attainable if some of the armour has been chipped off. Probably not a good weapon vs. orc warriors, but maybe.
All told, it's got a niche IMO, but I haven't tried it in a real CS build.
Anyway, you're welcome to dislike it but I don't see a case for buffs right now.
It's simply fact that the code says Gash has "this.m.HitChanceBonus = 10", though, so I'll check with the devs to see if that's a bug.