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This was the very small dev teams first game and they just did not have the capacity to add Workshop integration.
Also, many developers prefer not to use the workshop because it adds a lot of extra work to support buyers of the game who buy on a platform other than Steam since Workshop is just for Steam. Imagine being a dedicated mod creator who does this for no money and needing to do duplicate work from design through Q&A to support Workshop and non-Workshop mod versions.
Edit: The way mods work for this game is a great example of maybe even better than Workshop. I have the game on Steam and GOG (stupid 32-bit executable!) and the method & files are exactly the same for modding either version. Add to /data to add mod, remove from that folder to remove mod. Really a much cleaner method since Workshop can leave cruft behind that can cause bugs.
Also, I have read posts written by major overhaul mod developers that there are limitations to what you can do through Workshop.
1) download zip file
2) add zip file (do not uncompress!) to /data folder
3) play game
Um, basic computer file management. Yes, some games non-Workshop modding is a total pain, but not this game.
So the Workshop would not solve anything.
The mods we do have is because fans said "lmao, lol rofl even" to that and made some mods anyway.