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That would be pretty hard to balance without making it somewhat exploitable once we get the larger roster and mercs can stay in reserve for long periods of time.
That said, with the upcoming event system there will be opportunities for characters to lose traits and gain new ones.
It's your game and if it doesn't fit your vision that's your call of course, no argument there.
I wouldn't consider it gamey though, at least not when it comes to losing certain traits.
After dozens of battles a craven character might have built up enough resolve to overcome their fears, or a fat one could've gotten in shape from all the wandering around in heavy gear.
Likewise a mercenary isn't unlikely to become loyal or brave over time and so on.
On a related note, really looking forward to that event system.
Yes I like that idea, this is more realistic and I don't agree that everyone need to have drawbacks, there are a lot of warriors which were made heroes, because they overcome their weaknesses through training and experience on battlefield. This should be taken into account for such game as BB.
Yeah I like it better if the characters got their new positive/negative traits during events. Maybe the traits can be random or the result of a choice we make in an event instead of having to pick a specific traits from a list. Probably once more traits are added, something like what jpwrunyan said. The traits could even be on a different list from the starting traits, where 1. Starting traits, each merc has the random starting traits when we hire them, 2. Obtainable traits, these can be obtained from random events or the merc's performance.
Also, I do hope you add the kill and battle count system for each merc so we'll know how many kills and battles have each merc done...