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It sounds like you're managing to survive the first days (which is no small feat) but having some trouble in the next steps. We'll be happy to help you out with you have specific questions; you can also read this fantastic guide that will give you useful insights without telling you exactly what to do: https://steamcommunity.com/sharedfiles/filedetails/?id=2549815780
Playing rather save and defensive, it should be possible to finish at least the first crisis without a corpse on your side. Depends a bit on the crisis and how much you involve yourself.
But your bro with a Militia Spear will do the same damage as a Thug with a Militia Spear.
If the enemies are dealing more damage than you are then they have better weapons then you do, (in an oversimplified sense since some enemies have damage related bonuses).
Raiders (and Wolves) do have Executioner, so getting injured will buff them (ie one reason why Colossus is very good early). Orcs have global damage bonuses but I'm guessing you aren't fighting Orcs yet.
You mention you are dying around day 20-30, but what are you dying to? What does your team look like around that time? What perks and weapons have you been using?
We can try and offer advice, but it's kind of hard when only having the vague understanding that you are struggling in general. The game is not about being bullied all of the time. You will eventually get strong enough that you can roll over Brigand groups without thinking and then look elsewhere in the world for new challenges.
Well, at the start i was fighting against bandits who had some peasant weapon, so that was... I'm not going to say that it was 'easy', but it was managable. When my company get wiped out, it's usually when I encounter wolfs (and the other angry animals that I don't have the name, i'm sorry.), bandit raiders (the armored ones), I also had to fight against some orcs (same fight that I almost instantanly fled haha), and even against one mercenary troops during a caravan contract (and with no surprise, all my soldiers died in a 12v6 fight haha)
The basic bandits with low life / low tier weapons or low tier armors are managable for me, but when it get to fight against better raiders, against some wolfs (I really hate these one haha), or against a mercenary troops, it's impossible for me... My brothers get constantly wiped out no matter the strategy I try and no matter the equipement I have. (My troops are usually lvl 5-7 equipped with better armors and weapons when it come to that point of torture for me)
Given that I know i'm extremly bad at this game, I always try to take the 1 skull contracts. 2 skulls contracts was the max I accepted and I have never accepted a 3 skulls contract. That said, I know that this is not a 100% reliable indicator for the difficulty of a contract
Are your men equipped with thug gear? In that case, you need to get better equipment equal to raiders, often referred to as "raider gear" on this forum. Getting raider gear for your frontline and pikes or similar for the backline is where I draw the line to reach early midgame. You'll be much stronger in raider gear and the game will open up.
So how to get that stuff? You have basically two options (do both):
1) Buy it! Preferably for cheap. Look for damaged armors and weapons you need on markets! Watch out for cheap pikes and billhooks (or even longaxes) especially.
2) Loot it! To do that, you need to kill raiders when your men are partly in thug gear. Damn it, right? But you don't need to fight large groups of just raiders at the start! Look for groups of thugs with just a few raiders mixed in, or small groups of raiders that you outnumber 2:1.
Two more tips to get raider gear:
- Some of them have no helmet. Bring a flail or two to headshot those for easy kills and undamaged body armors.
- When the battle is won and a raider with intact armor tries to flee, fully surround him and spam puncture dagger attacks to get the armor. Equip some guys with pocket knives / daggers to have that option.
Mercenaries are risky business. They drop very nice gear, so it can be worth it, but always consider to run if your band isn't ready.
In that case you're already on the right track and will succeed eventually.
What weapons are you running on frontliners and backliners? What perks do you typically pick on front / back and what stats do you level primarily? Do you have a banner bro? Do you use the surround bonus?
I try to get 5-6 Bros and gear them in at least padded armor/helmet, shield, and spear/sword IF able to. (usually have to compromise). If not able to afford/selection then having a shield is top priority for me as it gives melee def and I can avoid more hits. Avoiding hits is better than armor for me, Armor is still important because you can't avoid them all. I try to have 1-2 bro with a pole arm in 2nd line depending on my starting scenario.
Then I work on getting those bros quality equipment before hiring 2 more bros. This is because the game scales with the number of bros. If you have 12 poorly equipped bros the game will be harder than with 6 good equipped.
Then as I get loot/level up my Mel Atk, Mel Def, Fat I start looking to get swords or axes and diversify my weapons. Swords preferred around day 20 as they give a +% to hit.
I take 1 skull contracts and AVOID any parties that try to chase me as they are likely stronger than my team. If they run from you then likely weaker, if they chase you then it'll be a tough fight. The game intentionally will have roving parties stronger than you that you MUST avoid or be wiped out. This is not a "your the hero" game where you out scale the NPC/intended to beat them all.
Once I get mail shirts/kite shields for about 8 bros can I take on the brigands (raiders) that have better armor. Even then be cautious.
Eventually I cycle out my Bros for more high tier recruits and specialize in 2h weapons, hammers, flails, and 1-2 archers.
Avoid caravan contracts if you can. Seems like good money but can't avoid those dangerous parties.
In combat I try to keep formation as best a I can until enemy morale is broke. Shields in front, spears on my flanks with spear well to make the enemy waste moves avoiding or risk getting poked closing in. Polarms in 2nd line on the flanks, archers if I have them in middle with standard bearer. Careful with your advance and focus down enemies as best you can.
Remember for stats Armor =/= hit avoidance, it just take most of the damage first depending on the weapon type until depleted. Mel Def is how you avoid melee attacks (thus damage) and Range Def is how you avoid arrows.
I hope this helps.
There are also the "low" raiders (only named as "low" behind the scenes) that tend to be more common in the early game and that tend to have lesser armour and poorer weapons and shields (although they can still have some quite good items, including pikes and wooden 2H hammers and woodcutter axes, but not longaxes or arming swords or military picks or scramasaxes, and not kite shields). The "low" ones are easier to beat because they have slightly lower melee and defence skills, don't have weapon masteries, and don't recover 20 fatigue per turn. Also, they have more chance to spawn without a shield or helmet, and their shield might just be a small buckler (never carried by the better raiders).
Possibly OP gets taken unaware when larger contingents of non-low raiders become more common ...
It's reasonably common for damaged pikes or bills or polehammers (but sadly not longaxes) to be available at fairly cheap prices from the markets of medium-to-large strongholds. Damaged military cleavers may also be available at the same markets, along with damaged mail shirts. Also, any civilian settlement with a leather tanner is likely (so long as it doesn't have a poor settlement status) to have several cheap padded leather armours.