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This is part of the fun of random seeds - sometimes you'll have orc/goblin territory encroach heavily on particular towns or factions, so those areas will be just overrun with one or the other throughout the campaign.
One of my seeds seemed to just be swarming with goblins in a particular part of the civilized section of the map, and it even seemed like the guys in the tavern were constantly complaining about goblins. Not just named item rumours, but like, "Henri got in a fight with a goblin as big as he is!!" (This part could just be my imagination.)
Some old-school info on this: http://battlebrothersgame.com/dev-blog-83-enemy-factions/
The territory itself is never marked as "Greenskin land" or "Undead land", rather for Orc and Goblin locations (and only for them for some reason) there is a limit to how far away from another Orc or Goblin camp they can spawn.
This does lead to Orcs and Goblin camps being somewhat grouped together.
However, undead, barbarians, and nomads don't have this limit.
You can find these (and more regarding location spawning location rules) here:
https://docs.google.com/spreadsheets/d/1_dcNAijA8EkYtURPqy7bm6hBa3OoQb98_5Gh6c4Q3JU/edit#gid=0
OK I ran your post through Google Translate for British to English, and it seems that what you are saying is yes, they absolutely have territory, suejak is absolutely correct as always and I never meant to suggest otherwise. However, it's not explicitly marked "goblin territory" or "orc territory" in the code. Right? I know Google Translate is pretty good these days.
Since new goblin and orc camps must spawn within 7-40 tiles of other goblin and orc camps, they must spawn in relatively close proximity to each other. Moreover, given that goblins and orcs spawn groups that have missions such as "travel to another allied camp," this creates what is effectively territory with little goblins or orcs buzzing around, sending out scouts, launching raids, etc. Not that there's some complex AI plan going on here, just that camps spawn parties that have these specific missions.
Meanwhile, barbs and nomads don't require such a limit because their territory is always the north and the south, respectively. Giving them territory within such a small area (especially given that the terrain itself is subject to randomness) would just run the risk of players getting tiny amounts of barb and nomad camps and spawns. Or at any rate, it'd be pointless since they have natural borders.
Undead/Ancient dead are whatever; those camps don't spawn in clusters so they obviously don't have territory, nor would it necessarily make sense for them to. Also would be a tad boring.
Maybe you should take chill pill.