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And as for save scumming: sure you can play on ironman mode but how much are you learning each game? Unless you have infinite free time it makes a lot of sense to reload your day 70 game and retry that battle because it was against a new enemy you've never seen before and take the chance to learn to fight it. Come back to ironman when you know how to weight the risk reward of the quests.
Solace, to begin with, I would definitely join Maloney and Cat in recommending you to play without Ironman until you feel the ropes. The game is brutal enough, having to restart every time you misstep won't allow you to try a different approach to the same situation to see what works and what doesn't. I would also drop the undiscovered maps for now (reasons for that below).
Now, having said that, a few quick tips: stick to swords and spears until you level up a bit (they give a bonus to hitchance). Pick only contracts against thugs until you have a stronger core of bros. Use nets, they are a surprisingly powerful tool for a very low cost. Sell your loot to get funds. Identify an easy trade route (hence why it's best without undiscovered maps) and follow it back and forth selling goods and picking easy missions to get enough money to rebound if something goes wrong. If you kill all thugs but one, dagger him down using Puncture to get his armor. Hire people from backgrounds such as Brawler and Lumberjack for your early-game frontline -- Thieves and Ratcatchers are also good as early tanks thanks to their high INI if you give them the Dodge perk asap. Pick perks such as Fast Adaptation and Backstabber to increase your hitchances in the early game (there will be time to upgrade to better bros later on).
I'm sure others will join the topic with more advice, but in the meantime there are lots of threads with tactical tips for early game fights, explore this forum a little bit and you'll find a lot of useful information :)
Since we reached my favorite topic, the use of nets, here is something I would like to add for a VERY specific situation, which will happen to you sooner or later. Alps.
Without spoilering too much, I'll just point out 2 facts:
1. Chance to break from a Net is based on melee skill.
2. Alps got 0 points in melee skill.
What my point is on that...will become clear once you meet them. Trust me.
And to add something to your early game questions:
screw 2H weapons. during early game nearly every hit is devasting, don't waste your defense for "MOAR DAMAGEEE!". Shields save lives. Keeping your Brothers alive is a good strategy.
Undead have this capacity to quickly tire out your mercenaries and Necromancer, of course, have this habit to raise the dead and manipulate them easily.
Second, the recruitment: don't always hire beggar, it's nice in the beginning but you quickly understand they're the lowest of the lowest because of their poor skill.
Hiring extras is REALLY useful when half of your brother are injured and you don't have enough cash to pay for the treatment.
Reading the background of the brother you want to hire can help because each of them can have a advantage in a particular skill (for example Butcher have a decent skill in Melee and hitpoints)
The Battle Brothers wiki is a gold mine if you don't know the advantages that some brothers may have.
For the supplies, you can save your tools by having your weapons and armor repaired at the gunsmith and blacksmith for a certain sum.
You can check on other villages or town to pay less your supplies and equipment for your mercenaries, don't hesitate to be greedy!
And lastly, I really advice to not play with undiscovered map because you can fall on strong opponent (bandits with armor, orcs for example) in early game making you end quickly your run.
For example:
It is your goal to win the battle, without losing a BB.
The AI concentrates on killing at least one of your BBs, and not necessarily with actually winning. It actually does not care about winning, only targeting your "weakest" or most injured BB for death, usually.
(Plus don't depend on the hit percentages for anything but a laugh, the way the RNG in combat is implemented, is not true to the math, no matter what the boosters of this game say.)
I will keep your advice to heart. The reason I love Ironman so much is that gives me the thrill of the possibility of losing the campaign at any moment so every decision made is a life or death one. I feel like it's kinda boring to progress through the game without dangers and the possibility of losing everything by just undoing the mistakes. I can see why it hampers learning though, having to start over every time I make a fatal mistake and learning a big lesson once a playthrough. Following your advice, when I lose my current playthrough my next one will be without Ironman.
I've read a lot of guides regarding weapons, how damage works, arguments for and against every perk, and the backgrounds. I browse the wiki a lot too! Although I guess it's all meaningless on Ironman when I face an enemy I'm ill prepared for. T_T
Thanks for the advice regarding what contracts to do and those to avoid. I think that's the biggest reason as to why I keep failing economically. Doing contracts that don't pay off for the effort or that I'm not ready for yet.
I almost exclusively use spears and adarga shields (and knives for stealing armor). Spears provide such a massive bonus to hit chance that it seems to be the clear winner early-game regardless of enemy armor/HP ratio and despite the low base damage. I understand that this falls off exponentially as the brother's MATK grows higher but I'm not sure what's the threshold to make the switch. Same goes for shields vs two handed and duelist. I feel like the defensive bonuses of the adarga shields massively increase the survivability of my brothers, but when is it worth it to stop using them and go for two handed and duelist instead? What's the stat threshold or criteria at which doing so is ideal?
I'm also confused regarding bows and crossbows. Throwing weapons are much more accurate and deal much more damage with the proficiency. Throwing weapons are also one-handed so I benefit from Duelist and can equip shields. Why would I want to use a bow or a crossbow over Javelins? Are there any other advantages beside the extra range?
Neat list! I will take your advice and refrain from recruiting brothers with heavy stat penalties from now on. They don't seem worth it when there are cheap good ones. Indebted are especially bad. They cost +190 crowns and have really horrible health and resolve and are completely nude. The 0 crowns upkeep makes up for it only if they live long enough. The southern cities are full of these and gladiators, assassins, and nomads, all of which are pretty expensive. I guess I will refrain from recruiting and hanging there early-game.
Really? The game lies to you with the rolls? Can you elaborate?
No. The game does not lie on its rolls (unless playing on Beginner where it is rigged in your favor).
Often, later in the game, you will have BBs with 90% and higher chances to hit a target, and yet miss 3 or more times in a row. I have personally whiffed on 3 consecutive 95% shots more than once, that is a supposed 8000:1 shot. I have had the same with supposed 10000:1 and higher shots. Too many to believe it is working correctly.
At work, I would send a model giving me those results back to the "math shop" to get some additional testing (of various types) done on it.
Conversely, the devs have said that the chances of pulling a 3 x 3* BB is 1000:1. That DOES seem to work correctly, according to the odds, and most people haven't seen a 3/3 BB. I have seen one, once.
Other people will come out and argue this and that, but there seems to be a disconnect between what is supposed to happen, and what is seen happening.
So that 95% to hit may not actually hit 95% of the time and probably won't "because the data set is not large enough to smooth down any statistical swings" according to the boosters (yeah, BS).
Or something is not working correctly.
That is the gist of it, take from it what you will.
Also, for crossbows, they progressively get more ability to bypass armor on the heavier models, and, by stacking certain skill choices, you can hit very hard, even through armor. Plus get the skill that allows you an extra 4 action points after a kill, which is enough for a second shot in the round.
And later game, there are some things with very heavy armor, indeed.
Some people have their ranged specialists take the skills for both crossbow and thrown weapons, to get the best of both worlds.