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I would build one if you score a nice famed fencing sword. If you want a bro that you can field any time, build a cleaver duelist. Famed Orc cleavers tend to be easy to find with the bounty hunter and the Warlord potion can be great on them.
what do you mean with cleaver duelist? is it just a duelist build with an cleaver instead of an fencing sword? and is one enough?
It's a duelist with a cleaver, yes. They're great middle frontliners. I posted one in the build examples I gave you in the Anatomist thread.
You can have just one or more than one, doesn't really matter. You need a recruit with high lvl 1 init (~110), at least some mdef (20+, 30+ is better), good matk (85+), a high workable fat pool (~80 fat after gear) and acceptable HP (80+, more is preferable). If you find someone who will have that at lvl 11, consider making him a (cleaver) duelist.
Out of curiosity, why do you like high init on a cleaver duelist? I tend to want my cleavers to go later in the turn so they can attack things with shredded armour and/or lowered HP (for Decap). This implies lower initiative than the relevant bros shredding armour on the team.
They need that huge fat pool, so they tend to be nimble. With fat, matk and mdef/HP/res to level, mine often end up with ~80 HP and / or mdef in the 20s, quite fragile. To compensate, I like to stack dodge and overwhelm for better protection. That means high base init is required.
With a famed Orc cleaver they 2 shot most things and overwhelm what refuses to die. Works well for me.
Makes sense. I guess now that I think about it, I made an OW/Dodge 2h cleaver user, which I was hoping would be good 1v1 in the arena to bleed guys out as they flail helplessly trying to score a hit.
If you want to try a very good duelist start as gladiators. He was already the star of my company, before he got this legendary sword.
Pathfinder and underdog are from the sunken libary.
Against goblins or humans he can kill 3 in the first round of combat.
Because of his high initiative he can fight dangerous orcs like berserkes or orc warlods.
Against ancient dead he can lunge to the backline.
Make sure you deactive that your turn ends after you have spend all your action points. Waiting makes him immun against stuns and sand from the nomads.
I once had a guy with insane fitting stats and trait that was a hybrid between my favorite gimmick build (still very usefull against most enemies), the southern sword crippler build, and a fencer duelist. Was a great flanking thread and backline destroyer against living foes with a backline. He just fenced is way around the enemy outline all alone and placed injuries on everyone.
Really great for that. mediocre against undead, great for messing with unholds.
I haven't really felt my frontline has suffered because most of my guys are already frontliners, with only 3-4 in the back, most of them hybrid-built (both melee and ranged).
It is important to note though that my guys have extremely good named fencing swords (one with maximum damage and almost maximum armor damage, so a lunge deals up to 160 dmg to armor without buffs) that help a lot vs tougher enemies (I would like to find an extra penetration sword just to obliterate any low-medium in one shot but no luck for now)
BTW, my favourite start for fencers is barbarians. I know gladiators are really strong, but barbs have really good starting stats, so there is almost no need to patch FAT/RES, and HP/INI already start strong.
Hitpoints are a problem. Just 77, but until now I had no problems keeping him alive.