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simple as that.
a barn door does not dodge, big difference.
Valid, barn doors do not dodge.
However, it would be much easier for me to hit the floor and avoid an arrow than my really really fat cousin. I think the same could be said for an Unhold.
But yeah that said, a bigger target is typically easier to hit with projectiles and strikes. Think how people used shields to cover large surface areas of their body to protect themselves from projectiles, or how people in gun fights would make themselves slimmer by standing sideways to avoid being hit.
With this in mind, if we look at the Huge trait, they gain a 10% buff to damage in exchange for a small minus to defence, are you sure you want that formula as a trade off? As a human with Huge gains the modifiers from above, imagine the damage modifiers of something 3-6 times the size of a human.
Either way, if you look into the code, the devs gave them stats according to what they think is realistic/balanced to their ideals/image of the character.
Edit: I think we just have to call ourselves lucky that the devs didn't give the unholds the ability to give us permanent injuries every time they swing their incredible mass around at our people. I for one am glad that unholds can't pick our guys up and crush them in their hands or throw someone half a football field away into some rocky/tree terrain that could impale us. Not to mention the thought of the devs giving unholds the ability to grab tree trunks/primitive/boulders weapons to swing/hurl at our guys.
So for a second conclusion, we should be happy that the devs decided to hold back their evil schemes when creating a 20-30ft tall hulking, regenerative giant.
It's still a wonder that human civilization can flourish in the BB setting.
sounds like my everyday playrun
Offtopic, but Sergeants are no freaking joke. They look like any other footman, but I treat them as a more dangerous opponent than knights (and slightly more dangerous than the zweihanders). Prioritize and gang up on those little
Considering their size, in order to dodge they d need to move to another tile at least. Have you seen the dev concept art? They should be 3-4 tiles wide.
If some creature is supposed to be 3 times taller than humans, archers should be able to target high enough to avoid any friendly fire chance.
Might just be me though.
no, they do not. Lets assume your guy aimed at the giant head of the giant monster. All he needed to do is duck and the shot passes by.
Even If he aimed at the center, which would most likely be the part with most flesh and fat to stop the projectile from vital organs, that could also mean he would maybe hit at ANY other part, maybe a shoulder, maybe a leg. a small move would have been good enough to get a shoulder or a leg out of the projectiles way.