Battle Brothers

Battle Brothers

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what is the day record for this game?
who has the most days does anyone have a set record and how hard is it that late game
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Showing 1-13 of 13 comments
turtle225 Aug 14, 2022 @ 7:25am 
The game stops scaling around day 267 or somewhere around there, so playing hundreds of days isn't really changing the difficulty any further.
Willow Ufgood Aug 14, 2022 @ 9:49am 
Originally posted by turtle225:
The game stops scaling around day 267 or somewhere around there, so playing hundreds of days isn't really changing the difficulty any further.
oh ♥♥♥♥ thank god how insane does the scaling get once you reach 267 is it like 60 thralls or just a reasonable amount of good enemies
Azov Aug 14, 2022 @ 11:50am 
Originally posted by Willow Ufgood:
Originally posted by turtle225:
The game stops scaling around day 267 or somewhere around there, so playing hundreds of days isn't really changing the difficulty any further.
oh ♥♥♥♥ thank god how insane does the scaling get once you reach 267 is it like 60 thralls or just a reasonable amount of good enemies

Don't know about scaling cap but there will always be easier and harder targets no matter which day you are on. You can't clear the biggest camps in early game and most won't be able to consistently clear them on day 300 without 0 casualties. That's not mentioning the unique locations like black monolith or krakens. Instead of 60 thralls you will get stuff like armored unholds, reavers and chosen. For bandits, instead of 60 thugs you will encounter 15~ raiders + leader + 1-2 master archer or swordmaster and etc.
I)emth Aug 14, 2022 @ 12:37pm 
wish i could make it a month in this game.
turtle225 Aug 14, 2022 @ 1:34pm 
Originally posted by Willow Ufgood:
Originally posted by turtle225:
The game stops scaling around day 267 or somewhere around there, so playing hundreds of days isn't really changing the difficulty any further.
oh ♥♥♥♥ thank god how insane does the scaling get once you reach 267 is it like 60 thralls or just a reasonable amount of good enemies

I've not actually played to day 267 as I usually either get bored or clear the map long before then, so I can't really speak personally to it.

Time based scaling is not that harsh though, and there's other factors that go into difficulty. For example, on day 267 an Orc smelly cave is still going to have a pretty light composition. It's only the really big camps like Orc Sea of Tents, Goblin Underground Cities, etc. that will have nasty compositions.

In addition to scaling mechanics, enemy compositions come from predetermined spawnlists based on a "resource" level of the contract/camp etc. Scaling mechanics impact the "resource" level and the spawnlist chooses the "hardest" composition based on that "resource" count. The spawnlists only go so high though, so even if you modded the difficulty to x5 (which I tried for fun) it just sets everything to the highest thing in the spawnlists.

You'll never see 60 Thralls in a comp because there's no spawnlist for something like that. Most factions cap out in the 20s or low 30s and will just put in more higher tier enemies if needed. There's a limit to that too though, you'll never see a group of 30 Master Archers, Swordmasters, and Hedge Knights because even if difficulty was super high they are pretty limited/capped in the spawnlists.
Azov Aug 14, 2022 @ 1:55pm 
Originally posted by turtle225:
Originally posted by Willow Ufgood:
oh ♥♥♥♥ thank god how insane does the scaling get once you reach 267 is it like 60 thralls or just a reasonable amount of good enemies

I've not actually played to day 267 as I usually either get bored or clear the map long before then, so I can't really speak personally to it.

I've heard this claim before and always wanted to ask, what do you consider clearing the map? Did you do all the unique locations like sunken library, goblin city, black monolith, kraken? Did you have at least 12 battle brothers fully equipped with named armor? How many of them have unique weapons? Did you finish the locations without losing your elite/valuable brothers or did you finish those in way that your band was decimated beyond recovery or full of perma injuries? Most importantly, what difficulty do you play in order to get bored so early, as early as under 267 days?
Last edited by Azov; Aug 14, 2022 @ 1:56pm
turtle225 Aug 14, 2022 @ 3:04pm 
Originally posted by Push back the invader:
Originally posted by turtle225:

I've not actually played to day 267 as I usually either get bored or clear the map long before then, so I can't really speak personally to it.

I've heard this claim before and always wanted to ask, what do you consider clearing the map? Did you do all the unique locations like sunken library, goblin city, black monolith, kraken? Did you have at least 12 battle brothers fully equipped with named armor? How many of them have unique weapons? Did you finish the locations without losing your elite/valuable brothers or did you finish those in way that your band was decimated beyond recovery or full of perma injuries? Most importantly, what difficulty do you play in order to get bored so early, as early as under 267 days?

For me, if I play beyond the crisis, my aim is to explore the map fully and take out everything I find with the exception of the Kraken which I beat once and don't feel like doing it again. Monolith is usually the end goal. I play on Expert.

The reason I get bored is that with a full level 11 team I can clear most fights with no risk, and the actually difficult fights like the biggest camps only spawn pretty rarely. I can clear Monolith with no loses if my team is good enough, though beating it with a loss or a few is fine imo as it's usually the last thing I do.

Losing bros in the late game should be rare, but even if you do you can just easily farm up new bros on the plethora of easy camps and contracts and roaming enemies that are still around. Roaming enemies stop scaling around day 100.

I really enjoy the early and mid game when you are still growing your team and a lot more fights are threatening and engaging. Once your team becomes high level most fights become routine and non-threatening, which is not fun to me. I put up with it to an extent because prepping for and taking down Monolith and other hard stuff is fun, but I'm not going to play for hundreds of days against mostly non-threatening stuff. Usually I can clear the map and legendary locations (minus Kraken) by around day 150-160.

That's just my perspective, everyone has their own definition of what they enjoy with this game.
Tephros83 Aug 14, 2022 @ 8:06pm 
Originally posted by Willow Ufgood:
who has the most days does anyone have a set record and how hard is it that late game

I did like 600 days on the game where I beat everything and then saved up like 500k or something. Most of the time goes into trying to find and train godly bros, though. I enjoy that aspect and don't like taking chances with lesser bros on legendary fights.

Pretty sure I have heard of people going into the thousands though.

And I think I once spent like 100 days looking for icy cave. Had to look through all the snow twice as I hadn't realized line of sight is shorter for legendaries.

60 thralls wouldn't be too hard because you'd slaughter them so fast with aoe they would start fleeing. A hard composition for larger barb settlements is mostly chosen, with some armored unholds with beastmasters, a drummer.

I had a question though. Do champions affect the points at all, or is the champion added after the calculation for number of enemies?
Azov Aug 15, 2022 @ 2:17am 
Originally posted by turtle225:
Usually I can clear the map and legendary locations (minus Kraken) by around day 150-160.

I really doubt that, definitely not as early as day 150-160 and not on max difficulty.
I enjoy hunting for named items and grinding veteran levels. By day 500+ you can still lose 1 veteran bro to unlucky rng, I don't consider my party invincible until those scenarios disappear.
Nerdgasm Aug 15, 2022 @ 6:23am 
I've played to about 700 days and by that point the game was easy since I had many high level bros who were decked out in the best equipment. The orc camps commonly had 30+ orcs including orc warlords, goblin camps have goblin shamans + overseer units, undead camps with 5+ fallen heroes, and chosen camps with drummer + 3 armoured unholds.

I mainly did this for an achievement run to get all the hardest achievements and to experience the catharsis of just steamrolling everything, but I'll admit it got a bit boring and routine after a while and I probably wouldn't do that long of a campaign again.
Azov Aug 15, 2022 @ 6:29am 
Originally posted by Nerdgasm:
I've played to about 700 days and by that point the game was easy since I had many high level bros who were decked out in the best equipment. The orc camps commonly had 30+ orcs including orc warlords, goblin camps have goblin shamans + overseer units, undead camps with 5+ fallen heroes, and chosen camps with drummer + 3 armoured unholds.

I mainly did this for an achievement run to get all the hardest achievements and to experience the catharsis of just steamrolling everything, but I'll admit it got a bit boring and routine after a while and I probably wouldn't do that long of a campaign again.
I'm on day 750 rn on veteran non ironman and I reload if any of my veteran bros dies, which still happens so I don't feel invincible. Am missing at least 12 named weapons so trying to farm them and grinding veteran levels gives me lots to do. I dislike early game.
Heron Aug 15, 2022 @ 7:12am 
I think there are two types of enjoyment to be drawn from BB.

Type one is the thrill of the hugely challenging early game, when most fights are high risk and high reward.

Players who draw their BB enjoyment mainly from this eventually get bored of campaigns once the majority of fights no longer pose much of a challenge with only minor rewards. You'll either see those players engage BB's most challenging content as fast as possible to cut down the number of easy fights, and / or you'll see them playing short campaigns, often until the first or second crisis.

Type two is the feeling of having overcome BB's challenges and the satisfaction of having a roster of more and more powerful demigods who can destroy anything.

Players who draw their satisfaction mainly from this play very long campaigns and are typically in no hurry to seek stuff like Monolith asap. They'll take their time to hunt for perfect recruits and famed items, gradually building the perfect company to then utterly crush anything after hundreds or even thousands of days. Some go so far to bench perfect recruits for hundreds of days to farm stat boosting events, farm Kraken parts for potions of oblivion and so on. Some of these players hate early game, others like it but prefer late game.

There's nothing wrong with either approach. I bet most players draw their enjoyment from both types but lean more into type one or type two to varying degrees.
turtle225 Aug 15, 2022 @ 7:33am 
Originally posted by Push back the invader:
Originally posted by turtle225:
Usually I can clear the map and legendary locations (minus Kraken) by around day 150-160.

I really doubt that, definitely not as early as day 150-160 and not on max difficulty.
I enjoy hunting for named items and grinding veteran levels. By day 500+ you can still lose 1 veteran bro to unlucky rng, I don't consider my party invincible until those scenarios disappear.

I don't know why you doubt it. It's not that fast. Speed runners are clearing Monolith in like 30 days right now, and clearing all legendary locations in 50 or 60 days iirc. Granted that's on a known map and not really indicative of normal play, but still.

Earliest I've cleared Monolith was around day 100 on a Beggars/Cripples challenge run and while most of the entire company died it was still beaten. If I had grinded that game to day 150 I could have certainly cleared it much cleaner. I didn't even have 300 armor on all my Forge bros when I went in.

You don't need a superstar team of high tier bros in famed gear to beat Monolith or any late game fight.

Technically, you can always lose a bro to unlucky rng regardless of what day you are on, but with a high leveled team and in the late game you have a lot of tools available to prevent this.

Originally posted by Tephros83:
I had a question though. Do champions affect the points at all, or is the champion added after the calculation for number of enemies?

I don't think Champions are related to resources/scaling. To my understanding, the enemy composition is decided upon, and then any Champion possible enemies are rolled on their Champion% chance and may become Champions if they hit the roll.
Last edited by turtle225; Aug 15, 2022 @ 7:34am
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Date Posted: Aug 14, 2022 @ 5:40am
Posts: 13