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Seed with huge + iron lungs. And farm drunkard. Also you may drop indom and pick BF especially if you do not want to support with your main bro. Farming perfect nimble forged gear is fun.
2H sword is worst 2H weapon unless famed. And there is no way to farm famed 2H swords. Axe or cleaver are safer picks if you want 2H weapon.
RE: Weapons - I would kinda prefer Greatsword or Hammer over Axe/Mace purely for Roleplay reasons on this run ("Ew Roleplay" I know!)
I want him to have ridiculous numerical stats (The Chosen One) and wield a Sword/Hammer (Crusader Type weapons IMO - but I'm not completely ruling out Axe. I have used Greataxe/Longaxe combo before and it IS nice!)
Does 2HD Hammer +Polehammer also work?
@Scathe and @ UnluckyNoob
RE: Huge and Drunk I favour Survival over anything really. I understand that killing faster is better for survival but I'm just not ready to take defensive stat losses, and I HATE the Drunk losing items event!
@gphotopoulos Thanks for your thoughts on Iron Lung. I think I started to prefer Strong because I had some Recover/Adrenaline build, and so the recover would give me more fat with higher base and the Iron Lungs didn't factor into it as much when constantly using recover.
Do you still think Iron Lungs is better when using recover constantly? Adrenaline + Recover not so good now?
I could probably drop brawny as I plan to keep the LW in a tiny party and feed all kills to him until he gets to 11+. I can probably get his fatigue high enough without brawny eventually, but that will make him quite a bit weaker early game.
@Scathe sorry I didn't explain earlier I'm planning on funnelling all kills to this guy to get him to level 11+ asap, so I think student is sort of key to the strategy?
OK so now I'm thinking this:
Colossus Student Adrenaline
Quickhands Gifted
Brawny
Hammer/Axe Mastery
Reach Advantage Underdog
Berserk Battleforged
Killing Frenzy Indomitable
Could a dedicated bodyguard with Pathfinder + Rotation replace Pathfinder on the LW? As he will probably be accompanied by a Suicidal Bodyguardsmost of the time.
Fat HP Ini MA MD RA RD Res Trait 1 Trait 2 Seed total
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI 295
107 68 103 65 8 41 3 44 iron_lungs paranoid mJJmEiMFVc 292
110 72 97 67 8 35 2 39 strong sure_footing hQVWIfLApD 296
110 69 102 66 8 38 1 41 paranoid deathwish yNjQLWSevd 294
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI 295
I can see how Deathwish would be very strong in tough fights. Added some Deathwish Seeds for consideration. Is Deathwish maybe even better than Sure footing/paranoid for survival? Is it realistic to get enough resolve that Deathwish is not longer a good pick?
Difference Between Quickhands Hammer and Axe?
Any comments on new Perk Build and which Seed would be best for it?
I'm sorry I don't know why this portion of your quote was directed at me, while I don't want to speak for UnluckyNoob, his suggestion of huge comes paired with a build for dagger and shield. with a shield providing 20-25 defense on top of the wolf's crazy defense, suddenly huge makes sense. I don't recommend taking away your wolf's more conventional 2h plan, so don't recommend huge, but I can see where UnluckyNoob is coming from. I would personally suggest a paranoid + sure foot seed if the wolf himself is your only consideration. but I would put some consideration into the map. I played a paranoid + hate greenskin lone wolf campaign myself because I put value into the map and not the traits as much.
Normally I would consider the map more, but this one is a 1 shot session (probably) just focussing on early game and the LW himself.
Not planning to progress to late game camp farming etc.
I can't comment on lone wolf crazyness like that. I suggest hiring up to max brothers as quickly as you can get weapons and armor for them all. I suggest spreading kills out among everyone (lone wolf will still take the most kills due to most talented). I think it is an unnecessary risk to play lone wolf as a loner like you're planning.
Maybe he needs a couple of bodyguards with hammers and maces
My initial strategy is similar to yours. I play the LW solo (unless I get the squire from the event AND he's really good) until he gets to L11 (usually it takes 15 days or so). If playing on expert, you need to find some cover (i.e find a hex where at least 2-3 adjoining hexes can't be occupied by an enemy that can attack you) until you get Underdog. If my LW has IL, I don't take Recover at all. He will end up with close to 100 free FAT (150 total on average if you take all 10 rolls). But let's assume I took it, and used it every round like you suggest and let's compare Strong to IL. Strong gives you 10 FAT initially, and benefits recover if you are down to less than 10 usable fatigue (because if you didn't have it, you wouldn't have spent any of those 10 points and you wouldn't have been able to recover 50% of them). For example, let's take a Bro with 100 FAT and another Bro with 110 (Strong). When Bro 1 spends 100 FAT, he can use recover to regain 50. If Bro 2 spends 100 FAT and uses recover, he'll also regain 50, so Strong doesn't benefit him. Only if he spends say 104 FAT and then uses Recover he'll benefit (by 2 points in this example, as he'll recover 52 FAT). In fact even if you Stam out, then use Recover, then use enough actions to stam out again, then use Recover etc. so that you're getting the full benefit of Strong (5 extra FAT recovered) every other round), it comes down to 2.5 FAT per round, less than IL. "But what about the 10 extra initial FAT" you might ask. Well, IL makes that up in 3.3 rounds, so if it takes you more than 3.3 rounds to stam out (which would be the case for a 70 usable FAT Bro unless you use Adrenaline + one regular and one AoE attack or Adrenaline + 2 AoE attacks per round), IL is better even if using Recover.
I have been looking at some pure stats (Fearless/Tough) seeds as well. Still tossing up between like Iron Lungs/Sure Footing and Fearless/Tough.
I'm still tossing up 8 MD + Sure footing/Paranoid for absolute MAX MD...but I am also looking more at just MAX stats type seeds.
These are the ones I'm currently considering (No great maps unfortunately, but not important for this run)
Fat HP Ini MA MD RA RD Res Trait 1 Trait 2 Seed Sum No Fat
108 73 86 67 8 37 0 44 fearless sure_footing pWEwSeicRm 300 192
109 71 88 65 8 42 1 44 tough iron_lungs IxjvVmGGIU 297 188
108 73 87 67 7 35 1 44 tough fearless putxuvBbNN 299 191
107 72 102 67 7 36 0 43 fearless iron_lungs hPEIJtaZqe 296 189
108 72 93 65 8 40 5 44 iron_lungs fearless poZuuKzWZb 297 189
109 73 102 65 8 33 4 42 tough paranoid NhMyYlciif 297 188
109 73 101 65 8 38 3 42 sure_footing tough AkFqmzKyWF 297 188
109 71 97 66 7 38 5 44 paranoid sure_footing NgGNlduHOp 297 188
105 71 92 67 8 36 3 41 tough fearless fUlHqPrUOv 292 187
107 68 103 65 8 41 3 44 iron_lungs paranoid mJJmEiMFVc 292 185
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI 295 186
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI 295 186
https://www.youtube.com/watch?v=oBV8coWhsZ8
Sure Footing +5 MDef and Fearless +10 Resolve... the resolve helps in not taking fortified mind
also start with 67 MAtt, which i believe is the starting maximum for hedge knight without trait boosts
Port in the North and five Southern ports including an Arena Port. Great trade loop in South. Has 3 Hunters Cabins.
There are a few Kennels for war dogs, but the downside is that i don't think there are any hounds.
For my Lone Wolf I chose (in order): Student, Recover, Brawny, Hammer Mastery, Underdog, Berserk, Killing Frenzy, Battle Forged, Reach Advantage, Colossus, then lastly Indomitable...
After solo'ing to level 11 i'm looking for a good hedge knight (best if any stars on Matt, Mdef, Fatigue, maybe resolve), sell sword (if any stars on Matt, Mdef, Fatigue, maybe resolve), or adventurous noble (to be bannerman if stars on resolve)
If someone found a better map for Lone Wolf, let me know :P