Battle Brothers

Battle Brothers

View Stats:
MercytheMad Mar 13, 2022 @ 4:52am
Lonewolf Seeds and Build? Quick Advice?
I grabbed a few seeds from the seed database (thanks /u/wlira) that looked good.

Can anyone give me any suggestions about best traits/stats/ and strategy for a new Lone Wolf (small party) run ?

Fat HP Ini MA MD RA RD Res Trait 1 Trait 2 Seed
110 72 97 67 8 35 2 39 strong sure_footing hQVWIfLApD
110 72 90 67 8 41 5 43 sure_footing impatient QfykNBzsCe
110 63 87 64 8 41 0 41 paranoid iron_lungs YibcBSMMvF
110 62 93 65 8 40 2 40 paranoid athletic HGgqgaeWYC
110 68 87 66 8 37 5 40 sure_footing iron_jaw sspFwYiaQG
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI
107 66 102 58 8 42 3 41 paranoid sure_footing imNKELlXJX
105 72 88 63 8 42 1 41 paranoid sure_footing oTdbHxShOY

I have been away from the game for a while so I am not 100% sure of the meta now, looking for some advice re: MAX/Best Stats

I want to do a playthrough focusing on one immortal super hero with a a handful of Loyal men at arms backing him up. Plan to solo at the start or with 1-2 back up characters but I will make sure most kills go to the Lonewolf.

Primarily I want a close to max stats (MDEF, Fatigue, Mattack , Health in that order) and I think Paranoid and Sure Footing is the best combo?

I used to like Sure footing+Iron Lungs but then I decided I actually preferred the base Fat from Strong+Sure footing instead of taking iron lungs but I cant remember why?

Currently I am leaning towards one of these two hQVWIfLApD or PJfITfMeDI:

Looking for any advice on which of these is the best seed (pure stats ignoring map) for heavy armour two hander knight and why? Any help much appreciated - am starting new campaign in 2 days.

Is this a Good Build for 2HD Sword?:
Colossus Student
Brawny
Sword Mastery
Reach Advantage Underdog
Berserk Battleforged
Killing Frenzy Indomitable

EDIT: Thanks everyone for your responses, you can check out the livestream here if you are interested:
https://youtu.be/oBV8coWhsZ8
Last edited by MercytheMad; Mar 15, 2022 @ 4:04am
< >
Showing 1-14 of 14 comments
gphotopoulos Mar 13, 2022 @ 5:06am 
Indomitable doesn't really work with 2H weapons anymore. If you choose the IL seed, I'd get adrenaline and I always take Pathfinder on 2h bros (except 2h cleaver) because that way you can always move one hex and attack regardless of terrain. To fit them in I'd lose one of Reach Adv, Underdog or Brawny in addition to Indom. RA is worth at least 5-10 MDef if you're using a 2H sword, Brawny is worth anywhere between 10 and 20 FAT (and has diminishing returns if you use famed armors which tend to have lower FAT costs), and Underdog is worth 5 MDef if you're towards the middle of the formation, but more if you go into the enemy formation (or put your 2H swordsman on the flanks) in order to use your 3 target attack. Btw, you'll find that many people use low FAT 2H Mace builds for recruits with low FAT potential, but you can build an insane high FAT 2H Mace bro if you find a famed 2H Mace with +dam. With that setup you can use Adrenaline and then kill two dangerous foes through their armor in the next turn pretty reliably (or kill a weaker foe to activate KF, then hit a strong foe to kill them in one strike or at least give them one of the crippling blunt injuries) so don't think that 2H Sword is head and shoulders above the other 2H weapons like it used to be. In fact it's rather specialized towards numerous low armor enemies, and these days the greatest threats are high armor enemies like Chosen. Actually I think the best weapon mastery for LW is Axe, because you can use a 2H Axe for devastating single target damage, a Longaxe if you choose not to take Pathfinder, or a Bardiche for an all around weapon with an AoE option. And if you have the FAT you can carry more than one of these (though you probably can't spare a perk for QH).
Last edited by gphotopoulos; Mar 13, 2022 @ 5:18am
Scathe Mar 13, 2022 @ 6:14am 
drop brawny and indomitable, pick up quick hands and pathfinder. quick hands is great for swapping between greatsword and warbrand for warbrand's 4ap attack for the ability to move 2 tiles and attack or to attack something with no armor or armor stripped with 2 hits. also by picking up quick hands and pathfinder, student is a questionable value, I'd avoid it personally. if you were to switch your wolf to axe, greataxe and longaxe swapping also asks for quick hands and I'd take it.
UnluckyNoob Mar 13, 2022 @ 7:15am 
https://tumult.cc/bb-calc.html?1-8&1-6&3-3&4-7&5-4&5-5&6-3&7-4&1-2&2-1
Seed with huge + iron lungs. And farm drunkard. Also you may drop indom and pick BF especially if you do not want to support with your main bro. Farming perfect nimble forged gear is fun.

2H sword is worst 2H weapon unless famed. And there is no way to farm famed 2H swords. Axe or cleaver are safer picks if you want 2H weapon.
gphotopoulos Mar 13, 2022 @ 9:46am 
Also, re: seeds. Iron Lungs is much better than Strong for most bros. Strong gives you +10 base fat, IL gives you +3 Fat per round, so if you're using at least 3 Fat per round IL will match the benefit of Strong after 3.33 rounds, and pull ahead afterwards. I do like Strong on any build that uses initiative, because it is equivalent to +10 FAT and +10 INI, and you can't argue with a +20 boost to stats. I also like it on BF 2H Hammer and sometimes 2H Axe and Mace Bros, because if they have it and my 2H Sword and Cleaver bros don't, then that means my high armor damage bros act before my low armor damage bros, and you can build a good rhythm of using Hammers/Axes/Maces to soften up foes and Swords/Cleavers to finish them off without having to use the wait command.
MercytheMad Mar 13, 2022 @ 11:55pm 
Thanks everyone for the responses! Really great info!

RE: Weapons - I would kinda prefer Greatsword or Hammer over Axe/Mace purely for Roleplay reasons on this run ("Ew Roleplay" I know!)

I want him to have ridiculous numerical stats (The Chosen One) and wield a Sword/Hammer (Crusader Type weapons IMO - but I'm not completely ruling out Axe. I have used Greataxe/Longaxe combo before and it IS nice!)
Does 2HD Hammer +Polehammer also work?

@Scathe and @ UnluckyNoob
RE: Huge and Drunk I favour Survival over anything really. I understand that killing faster is better for survival but I'm just not ready to take defensive stat losses, and I HATE the Drunk losing items event!

@gphotopoulos Thanks for your thoughts on Iron Lung. I think I started to prefer Strong because I had some Recover/Adrenaline build, and so the recover would give me more fat with higher base and the Iron Lungs didn't factor into it as much when constantly using recover.

Do you still think Iron Lungs is better when using recover constantly? Adrenaline + Recover not so good now?

I could probably drop brawny as I plan to keep the LW in a tiny party and feed all kills to him until he gets to 11+. I can probably get his fatigue high enough without brawny eventually, but that will make him quite a bit weaker early game.

@Scathe sorry I didn't explain earlier I'm planning on funnelling all kills to this guy to get him to level 11+ asap, so I think student is sort of key to the strategy?

OK so now I'm thinking this:

Colossus Student Adrenaline
Quickhands Gifted
Brawny
Hammer/Axe Mastery
Reach Advantage Underdog
Berserk Battleforged
Killing Frenzy Indomitable

Could a dedicated bodyguard with Pathfinder + Rotation replace Pathfinder on the LW? As he will probably be accompanied by a Suicidal Bodyguardsmost of the time.

Fat HP Ini MA MD RA RD Res Trait 1 Trait 2 Seed total
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI 295
107 68 103 65 8 41 3 44 iron_lungs paranoid mJJmEiMFVc 292
110 72 97 67 8 35 2 39 strong sure_footing hQVWIfLApD 296
110 69 102 66 8 38 1 41 paranoid deathwish yNjQLWSevd 294
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI 295

I can see how Deathwish would be very strong in tough fights. Added some Deathwish Seeds for consideration. Is Deathwish maybe even better than Sure footing/paranoid for survival? Is it realistic to get enough resolve that Deathwish is not longer a good pick?


Difference Between Quickhands Hammer and Axe?

Any comments on new Perk Build and which Seed would be best for it?
Last edited by MercytheMad; Mar 13, 2022 @ 11:59pm
Scathe Mar 14, 2022 @ 5:48am 
Originally posted by MercytheMad:

@Scathe and @ UnluckyNoob
RE: Huge and Drunk I favour Survival over anything really. I understand that killing faster is better for survival but I'm just not ready to take defensive stat losses, and I HATE the Drunk losing items event!

I'm sorry I don't know why this portion of your quote was directed at me, while I don't want to speak for UnluckyNoob, his suggestion of huge comes paired with a build for dagger and shield. with a shield providing 20-25 defense on top of the wolf's crazy defense, suddenly huge makes sense. I don't recommend taking away your wolf's more conventional 2h plan, so don't recommend huge, but I can see where UnluckyNoob is coming from. I would personally suggest a paranoid + sure foot seed if the wolf himself is your only consideration. but I would put some consideration into the map. I played a paranoid + hate greenskin lone wolf campaign myself because I put value into the map and not the traits as much.
Last edited by Scathe; Mar 14, 2022 @ 5:50am
MercytheMad Mar 14, 2022 @ 5:55am 
@Scathe Sorry I meant to direct the weapons portion to you.

Normally I would consider the map more, but this one is a 1 shot session (probably) just focussing on early game and the LW himself.

Not planning to progress to late game camp farming etc.
Scathe Mar 14, 2022 @ 5:57am 
Originally posted by MercytheMad:
@Scathe sorry I didn't explain earlier I'm planning on funnelling all kills to this guy to get him to level 11+ asap, so I think student is sort of key to the strategy?

I can't comment on lone wolf crazyness like that. I suggest hiring up to max brothers as quickly as you can get weapons and armor for them all. I suggest spreading kills out among everyone (lone wolf will still take the most kills due to most talented). I think it is an unnecessary risk to play lone wolf as a loner like you're planning.
Scathe Mar 14, 2022 @ 6:06am 
with an iron lung seed you could also consider maybe building your wolf for a mansplitter. might be fun. I don't know, I think 2h axe or 2h sword or 2h mace or 2h cleaver is better idea for someone you're funneling kills than 2h hammer. hammer bro strips armor so someone else can do cleanup, so if hammer is viable you still want it on someone else, not the wolf himself since your wolf is hogging kills.
Last edited by Scathe; Mar 14, 2022 @ 6:08am
MercytheMad Mar 14, 2022 @ 7:07am 
Good Point re: Hammer for a prepping bro
Maybe he needs a couple of bodyguards with hammers and maces
gphotopoulos Mar 14, 2022 @ 1:16pm 
Originally posted by MercytheMad:
Thanks everyone for the responses! Really great info!


@gphotopoulos Thanks for your thoughts on Iron Lung. I think I started to prefer Strong because I had some Recover/Adrenaline build, and so the recover would give me more fat with higher base and the Iron Lungs didn't factor into it as much when constantly using recover.

My initial strategy is similar to yours. I play the LW solo (unless I get the squire from the event AND he's really good) until he gets to L11 (usually it takes 15 days or so). If playing on expert, you need to find some cover (i.e find a hex where at least 2-3 adjoining hexes can't be occupied by an enemy that can attack you) until you get Underdog. If my LW has IL, I don't take Recover at all. He will end up with close to 100 free FAT (150 total on average if you take all 10 rolls). But let's assume I took it, and used it every round like you suggest and let's compare Strong to IL. Strong gives you 10 FAT initially, and benefits recover if you are down to less than 10 usable fatigue (because if you didn't have it, you wouldn't have spent any of those 10 points and you wouldn't have been able to recover 50% of them). For example, let's take a Bro with 100 FAT and another Bro with 110 (Strong). When Bro 1 spends 100 FAT, he can use recover to regain 50. If Bro 2 spends 100 FAT and uses recover, he'll also regain 50, so Strong doesn't benefit him. Only if he spends say 104 FAT and then uses Recover he'll benefit (by 2 points in this example, as he'll recover 52 FAT). In fact even if you Stam out, then use Recover, then use enough actions to stam out again, then use Recover etc. so that you're getting the full benefit of Strong (5 extra FAT recovered) every other round), it comes down to 2.5 FAT per round, less than IL. "But what about the 10 extra initial FAT" you might ask. Well, IL makes that up in 3.3 rounds, so if it takes you more than 3.3 rounds to stam out (which would be the case for a 70 usable FAT Bro unless you use Adrenaline + one regular and one AoE attack or Adrenaline + 2 AoE attacks per round), IL is better even if using Recover.
MercytheMad Mar 14, 2022 @ 4:02pm 
@gphotopoulos Yeah thanks for that breakdown. I'm sold on skipping strong, and I would love to take Iron Lungs.
I have been looking at some pure stats (Fearless/Tough) seeds as well. Still tossing up between like Iron Lungs/Sure Footing and Fearless/Tough.
I'm still tossing up 8 MD + Sure footing/Paranoid for absolute MAX MD...but I am also looking more at just MAX stats type seeds.
These are the ones I'm currently considering (No great maps unfortunately, but not important for this run)
Fat HP Ini MA MD RA RD Res Trait 1 Trait 2 Seed Sum No Fat
108 73 86 67 8 37 0 44 fearless sure_footing pWEwSeicRm 300 192
109 71 88 65 8 42 1 44 tough iron_lungs IxjvVmGGIU 297 188
108 73 87 67 7 35 1 44 tough fearless putxuvBbNN 299 191
107 72 102 67 7 36 0 43 fearless iron_lungs hPEIJtaZqe 296 189
108 72 93 65 8 40 5 44 iron_lungs fearless poZuuKzWZb 297 189
109 73 102 65 8 33 4 42 tough paranoid NhMyYlciif 297 188
109 73 101 65 8 38 3 42 sure_footing tough AkFqmzKyWF 297 188
109 71 97 66 7 38 5 44 paranoid sure_footing NgGNlduHOp 297 188
105 71 92 67 8 36 3 41 tough fearless fUlHqPrUOv 292 187
107 68 103 65 8 41 3 44 iron_lungs paranoid mJJmEiMFVc 292 185
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI 295 186
109 69 93 67 8 38 5 42 paranoid sure_footing PJfITfMeDI 295 186
MercytheMad Mar 14, 2022 @ 8:46pm 
Thanks everyone for your responses, you can check out the livestream here if you are interested:

https://www.youtube.com/watch?v=oBV8coWhsZ8
O'Leo Fable Jul 25, 2022 @ 3:49am 
Lone Wolf Map Seed: GAqIOBVJbZ

Sure Footing +5 MDef and Fearless +10 Resolve... the resolve helps in not taking fortified mind

also start with 67 MAtt, which i believe is the starting maximum for hedge knight without trait boosts

Port in the North and five Southern ports including an Arena Port. Great trade loop in South. Has 3 Hunters Cabins.

There are a few Kennels for war dogs, but the downside is that i don't think there are any hounds.

For my Lone Wolf I chose (in order): Student, Recover, Brawny, Hammer Mastery, Underdog, Berserk, Killing Frenzy, Battle Forged, Reach Advantage, Colossus, then lastly Indomitable...

After solo'ing to level 11 i'm looking for a good hedge knight (best if any stars on Matt, Mdef, Fatigue, maybe resolve), sell sword (if any stars on Matt, Mdef, Fatigue, maybe resolve), or adventurous noble (to be bannerman if stars on resolve)

If someone found a better map for Lone Wolf, let me know :P
Last edited by O'Leo Fable; Jul 25, 2022 @ 4:56am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 13, 2022 @ 4:52am
Posts: 14