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I also like to build them as Nimble Dodge Duelists for thematic reasons. You have to baby them at low levels but they can usually get enough hp eventually to be able to take a few hits with Nimble, and that's good enough.
With defense stars they are insane.
Safer approach is to just do a fatigue neutral 2Hander or Polearm, but that's not as fun imo.
I'd love to try experiment giving the banner to one of them, but it's nearly impossible to find a swordsmaster before finding any random bro with good resolve.
I don't hire them, but if I accidently hired a "good" one, their stats lend towards an overpriced nimble polearm.
Sure, their base defense is good, but ♥♥♥♥♥♥ hp and ♥♥♥♥♥♥ fatigue. And ♥♥♥♥♥♥ initiative is the most annoying part they suck at using dodge... Due to ♥♥♥♥♥♥ hp wouldn't put them in front, but could still be passable endgame due to being so hard to hit. And easily reaching 100 melee attack is good for a polearm. The fatigue is a bit of an issue though for swordlance.
Yeah, thats the reason why I thought they belong to the trash can, but you effectively paying for the melee attack and defence, since those are the most valuable stat in the game, I tried many times to make a nimble character but the dude is just too old for it, he needs armor protection. Having your aoe miss is the worst thing that can happen to a 2 hander, and it is often why my 2hander gets killed. It just doesnt happen that often with Sword master out of the box, and hes got great defence on top of it. Fatigue and HP can be easily fixed to a reasonable level, same cant be said to matk/def, and just forget about initiative.
Polearm is just not very demanding on the melee skill part, local farm boy can do it (Personally I settle with retired soldier, another flawed background), not 2 hander, you better make every hit count.
But I also just tend to roll with whichever first cheap dude has decent Resolve and then never end up replacing him.
My sentiments exactly.
I mean, it doesn't take am amazing guy to be passable as a polearm given +5 or +10 accuracy on many attacks, but endgame still has polearms and having very high melee attack is good to, e.g. hit all 3 targets with reap and then another 2 more after berserk, or to kill an ancient undead with the polearm and then finish off two others (without armor remaining on body) with a whip in the same turn. Doing things like that requires very high melee attack. Most of the time 2h weapons can do more damage, but the reach of the polearm allows you to bring in more damage per turn from the rear while keeping better-defense guys in front of them. In the endgame instead of shields the front carries mostly 2h weapons. So like for the front a minimum endgame stat is like 90-30, or 85-30 attack and melee defense, but for the back it's more like 90-20, with a guy like a swordmaster with good melee defense being most likely on the rear flank. And he can rotate with the guy next to him when he gets hit twice, lol.
Ideally every melee dps should have high melee skills in late game, I am more talking about early game. like, when you got a Greatsword drop, need someone to use it, your farm hands cant hit ♥♥♥♥, cant parry ♥♥♥♥ without a shield. Although I am a big fan of retired soldier polearms, it seems 60ish for 2hander is just a bit low, swordmaster, in the 70ish out of the box, couple levels in you are looking at 80~90 melee attack. and their hiring price is very reasonable considering they usually come practically naked, unlike a hedge knight with all the fancy crap that I dont want to pay for at that stage.
I've just experienced an interesting recruit pool containing both Hedge Knight and Swordmaster. I plumped for the latter purely on the grounds you mentioned. That Hedgie just looked far too expensive for what he was bringing to the table whilst the Swordie looked far more useful in the short to medium term. I didn't know this was typical though until I read your comments - thanks.