Battle Brothers

Battle Brothers

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Oedipus's Stepdad 13 ENE 2021 a las 9:38 p. m.
how to actually beat lindwurms?
they literally don't take damage when their armor's gone
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Mostrando 1-15 de 23 comentarios
Tlewnipla 13 ENE 2021 a las 10:14 p. m. 
One bro with a shield and nothing else per Lindwurm shield walling as long as possible. The other bros use reach weapons and concentrate attacks on one or two Lindwurm. Whips can help to focus more attacks, throwing weapons or archers are good, too. The damage dealers must be positioned three tiles away from the head of the Lindwurm or it might bite them instead of the shielded bro. Battleforged with high armour (I'd say 250/250 min) or nimble is mandatory, otherwise the risk of losing bros is significant.

Then it is a race to get the Lindwurms down fast so their attacks against the shield bros don't get through the shield. Extra shields are advisable when you use normal heater shields.
Última edición por Tlewnipla; 13 ENE 2021 a las 10:15 p. m.
Raga 14 ENE 2021 a las 12:18 a. m. 
I manegd to kill them very easily by ganging them with characters with overwhelm.
You do not need any specific armor or weapon. Just one handed one to maximize amount of attacks.
Lindwurm will just miss everything and eventually die.
Tephros83 14 ENE 2021 a las 12:46 a. m. 
Publicado originalmente por Oedipus's Stepdad:
they literally don't take damage when their armor's gone

They have very high HP pools.

As others have said. Aside from overwhelm, it's not so much having high armor so much as high melee defense. Even very good armor can't take many of their hits. So the tank should be shieldwalling unless he already has a 5% chance of getting hit without shieldwall, which is more likely for dodge tanks or if your other bros are using overwhelm. Even a good tank can't tank more than about 2 at once for long though. The 5% hit chance is happening twice per lindwurm per turn. If you multiply a 95% chance of something not happening over and over again the odds of it happening quickly becomes likely.

Other bros want to stay out of range, though even fragile guys can take a hit without much consequence given the lindwurm attacks have no armor penetration last I checked a week or two ago. Attacks from directly adjacent will spray acid and degrade armor. The head has 2 range, so a polearm specialist can do a sort of hit and run attack each turn. The goblin pikes can be used by others to stay out of harm's way. Also, you can focus on hitting the tail, which has an aoe but only a range of 1. I tend to have all damage dealers focus on one, but sometimes I'll have one of them with a polehammer depleting armor for the next one to be focused down by the others.
Última edición por Tephros83; 14 ENE 2021 a las 12:47 a. m.
Heron 14 ENE 2021 a las 1:35 a. m. 
Yeah, a good shield tank with shieldwall will have a 5% chance to get hit.

The rest of the team attacks the tail with reach weapons.

Gunners work great too. They can hit both body parts with one shot.
Santo 14 ENE 2021 a las 4:46 a. m. 
Gunners + Overwhelm work wonders with Lindwurms.
XuanKamoFurio 14 ENE 2021 a las 6:37 a. m. 
the headshots are actually crits, (other big beasts have steel brow)

A lot of overwhelming, tanks and polearms are needed.

still is a hell of a battle, and better look for a 3 way battle (maybe chosen or orcs)
Santo 14 ENE 2021 a las 8:51 a. m. 
Oh, and don't bite more than you can chew. One lindwurm is easy with the right approach, two you have to be careful but you should walk out of it more or less intact. More than that, you're in *serious* trouble unless you are an experienced player AND your band is already quite powerful.
Oedipus's Stepdad 14 ENE 2021 a las 1:06 p. m. 
All of my brothers are around lvl 14 and equipped with the best gear available (great helmets and coats of plates) in shops and some legendary armor and weapons; however not a single one of them have overwhelm because it wasn't a part of my strategy (AFAIK overwhelm does nothing when all my guys are lined up in a shield wall because they're not surrounding anyone?) I have two handgunners. All of the lindwurm quests I've gotten are 3-skull with 4+ monsters.
Última edición por Oedipus's Stepdad; 14 ENE 2021 a las 1:06 p. m.
Tlewnipla 14 ENE 2021 a las 1:25 p. m. 
Publicado originalmente por Oedipus's Stepdad:
All of my brothers are around lvl 14 and equipped with the best gear available (great helmets and coats of plates) in shops and some legendary armor and weapons; however not a single one of them have overwhelm because it wasn't a part of my strategy (AFAIK overwhelm does nothing when all my guys are lined up in a shield wall because they're not surrounding anyone?) I have two handgunners. All of the lindwurm quests I've gotten are 3-skull with 4+ monsters.

Overwhelm debuffs the matk and ratk skill by 5% for every attack that you direct against the target, hit or miss, that activates after the current bro of yours. The effect stacks.

With your lineup, you should have no problem to kill packs of up to five Lindwurms. Use 6 of your bros with shields, the rest with reach weapons / ranged. The one shieldbro not engaging the Lindwurms should ideally have rotate so you will be able to rotate in if one of the other tanking bros gets chomped too often. Note that the shield wielding bros do not need to be skilled as tanks. They only need a shield (heater or other mdef buffing shield preferable) and a mdef of around 30 (which lvl 14 bros should theoretically all have, more is better). Focus one or two Lindwurms at once. I prefer to only attack the tail because then you do not need to plow through the head armour of the drake.
Raga 14 ENE 2021 a las 2:05 p. m. 
In my first playthrough I started as warriors of the north. I equipped them only with light armor, one handed axes and round shields. I did not go for mdef but hp and initiative. I chose nimble, dodge (because of high initiative), overwhelm and that perk that removes initiative penalties for waiting (forgot the name).

I must say that I was very satisfied from the result. Even with armor eaten by acid my brothers were still fine fighting lindwurm. I had no tanks, heavy armors or 2 handed weapons.
Heron 14 ENE 2021 a las 2:10 p. m. 
Publicado originalmente por Oedipus's Stepdad:
AFAIK overwhelm does nothing when all my guys are lined up in a shield wall because they're not surrounding anyone?

Surround bonus has nothing to do with overwhelm. You need bros that act before the enemy does to use the effect. Usually that's achieved with high initiative and light armor, but you could also use adrenaline on a heavy in theory.
Oedipus's Stepdad 14 ENE 2021 a las 2:26 p. m. 
Also does armor and melee defence even matter? they have like 1 million atk and just kill my most heavily armored and shielded guy in a shield-formation in four hits anyway

boss battles in this game straight up ♥♥♥♥♥♥♥
Última edición por Oedipus's Stepdad; 14 ENE 2021 a las 2:27 p. m.
Heron 14 ENE 2021 a las 2:49 p. m. 
Publicado originalmente por Oedipus's Stepdad:
Also does armor and melee defence even matter? they have like 1 million atk and just kill my most heavily armored and shielded guy in a shield-formation in four hits anyway

boss battles in this game straight up ♥♥♥♥♥♥♥

It's quite easy to push their hitchance down to 5% with a good shield tank (around 60 mdef with shield) and shieldwall up. And that's without overwhelm.
Última edición por Heron; 14 ENE 2021 a las 2:49 p. m.
disnegativ 5 FEB 2021 a las 10:54 a. m. 
I would not lure lindwurms into other opponents unless I want to fight confident lindwurms for some reason.

Very late in the game lindwurms get a significant buff in damage and attack skill (+10) and at least the tanks I build are not able to reach 5% odds anymore without using overwhelm. (As that would require melee defense of 115. "Easy" they said.) If you apply overwhelm please remember to overwhelm both parts of the wurm.
zombiemickey 16 FEB 2021 a las 4:30 a. m. 
use naked bros as “bait” to kite the bulk of the lindwurms around the map,while you focus on one or two worms(taunt first to provoke them to engage with thy tanky man first):cozykcdaxe:
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Publicado el: 13 ENE 2021 a las 9:38 p. m.
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