Battle Brothers

Battle Brothers

View Stats:
Myll Oct 16, 2021 @ 12:32pm
Bleeding Deaths and XP question
BB Players (and Dev's if monitoring this chat),
I've read in a couple separate threads here in the forum, that if a Bro causes a bleeding death of an enemy, that there is no XP generated for the Bro that killed that bleed-out enemy.

Is this true? Any official references that show proof one way or the other?

If, and if true, I would find this to be an RPG-game "party foul" of the highest order, and mistake in game design and metrics of game play, because a Bro can become specialized in a bleed-inducing weapon such as a Cleaver or Scramasax, with the Perk "Cleaver Mastery" that then doubles bleed-damage per turn.

So a role-playing thought of justification "why" this especially matters for those who specialize in causing bleeding - the Bro with Cleaver Mastery hitting an enemy and reducing health to 8 HP, now results in the bleed-out death to occur at end of that turn instead of potentially the next turn (-10 instead of -5 health kills off a turn early). But if zero XP were generated for this Bro, the game's role play and metrics are essentially adding up to - penalizing increased performance and capabilities.

If this is not true, and if bleed-out deaths do result in XP for the Bro who caused it, then I yield the soapbox and will gladly shut up and get back to the game at hand, but I was just stunned to read about this, and needed to confirm what the truth is.
< >
Showing 1-5 of 5 comments
turtle225 Oct 16, 2021 @ 2:28pm 
To my understanding, enemies dying to bleeding doesn't yield any xp at all.

If I recall, some of the people good at looking at the code verified it, and I remember someone testing it at some point and confirming.

Personally, I don't think it is that big of a deal though. As in, I've never considered it worth factoring into my decision to use a Cleaver bro or not. You get a guaranteed famed Cleaver every run from the Icy Cave, and that's often reason enough to consider building a Cleaver guy, and Orc Cleaver Duelists have some of the best damage in the game if you go that route.

While I agree that it is kind of weird for it to be implemented this way, missing a smidge of xp here and there isn't going to be all that meaningful in the context of the full run.
jfoytek Oct 17, 2021 @ 3:19pm 
Originally posted by Myll:
BB Players (and Dev's if monitoring this chat),
I've read in a couple separate threads here in the forum, that if a Bro causes a bleeding death of an enemy, that there is no XP generated for the Bro that killed that bleed-out enemy.

Is this true? Any official references that show proof one way or the other?

If, and if true, I would find this to be an RPG-game "party foul" of the highest order, and mistake in game design and metrics of game play, because a Bro can become specialized in a bleed-inducing weapon such as a Cleaver or Scramasax, with the Perk "Cleaver Mastery" that then doubles bleed-damage per turn.

So a role-playing thought of justification "why" this especially matters for those who specialize in causing bleeding - the Bro with Cleaver Mastery hitting an enemy and reducing health to 8 HP, now results in the bleed-out death to occur at end of that turn instead of potentially the next turn (-10 instead of -5 health kills off a turn early). But if zero XP were generated for this Bro, the game's role play and metrics are essentially adding up to - penalizing increased performance and capabilities.

If this is not true, and if bleed-out deaths do result in XP for the Bro who caused it, then I yield the soapbox and will gladly shut up and get back to the game at hand, but I was just stunned to read about this, and needed to confirm what the truth is.

Yes bleeding was death that wasn't inflicted bye a mortal strike... Sadly the game has a problem here as XP goes to the (party/ person) that kills the thing... If it dies via bleeding then no one killed it... If a bunch of guards come jump into your battle and save your butt and you get some hits but no kills then you get no XP... but on the flip side if you can steal some kill's then you get some xp... The mechanic is to keep you from using Town Guards etc as your meat shields to then soak up free xp from as you sit back safe and don't do much in the fight....
Last edited by jfoytek; Oct 17, 2021 @ 3:20pm
Myll Oct 17, 2021 @ 3:46pm 
Is it that there is no way to write code into the current game that "tags" your Bro who initiated the bleeding damage that leads to the kill? Unless it's a Herculean effort, this seems like a very essential "fix" to the current game. It's multi-NPC RPG with "Character Development" being primacy in the game, and even the Bros that don't have a bleed-specific perk can cause bleeding in the game. I just think that for those characters leveling up and improving Perks that cause an effect, yet that effect doesn't produce XP when you use it? Yeah, that's a Party Foul, as I said. It's not that I'm hung up over the Cleaver Mastery perk either, this should apply to any of your Bros that produce a bleed-out death, to get credit for that kill. Every inch matters in this game, every kill matters.

Put it this way - let's say the latest DLC let me throw some newfangled potion-grenade that produces damage-per-turn effects of...let's say acid. And then the enemy dies 1-2 turns later of the acid effects - same thing!! If you level up Bros to gain effects, and don't see the benefit of that effect in terms of XP/level-up expectations, then something is wrong with the code.
Last edited by Myll; Oct 17, 2021 @ 3:47pm
Wulf[NL] Oct 18, 2021 @ 4:42am 
Originally posted by Myll:
Is it that there is no way to write code into the current game that "tags" your Bro who initiated the bleeding damage that leads to the kill? Unless it's a Herculean effort, this seems like a very essential "fix" to the current game. It's multi-NPC RPG with "Character Development" being primacy in the game, and even the Bros that don't have a bleed-specific perk can cause bleeding in the game. I just think that for those characters leveling up and improving Perks that cause an effect, yet that effect doesn't produce XP when you use it? Yeah, that's a Party Foul, as I said. It's not that I'm hung up over the Cleaver Mastery perk either, this should apply to any of your Bros that produce a bleed-out death, to get credit for that kill. Every inch matters in this game, every kill matters.

Put it this way - let's say the latest DLC let me throw some newfangled potion-grenade that produces damage-per-turn effects of...let's say acid. And then the enemy dies 1-2 turns later of the acid effects - same thing!! If you level up Bros to gain effects, and don't see the benefit of that effect in terms of XP/level-up expectations, then something is wrong with the code.

I read somewhere a while back that someone made a mod to fix this. I have never been able to locate this, though :(
moikka434 Oct 18, 2021 @ 4:18pm 
Legends mod has an option to allows bleed deaths to be counted as kills and give XP, but I the mod is a total overhaul and I don't know if the feature can be found separately anywhere.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 16, 2021 @ 12:32pm
Posts: 5