Battle Brothers

Battle Brothers

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MassDemons Mar 12, 2021 @ 9:00am
Should you let go of your decenetly leveled Battle Bro who gotten a bad perma injury?
Gotten a battle bro bled out due to an unlucky undead encounter and I could not bandage him up.

He's a level 5 spear and shied guy. Is it worth letting him go or no?
His only perk is Dexterous.

The perma injury is Broken Elbow Joint. :stress:
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Showing 1-15 of 38 comments
Scathe Mar 12, 2021 @ 9:09am 
I'd probably pay him compensation and let him go. if you have the blazing deserts DLC you can potentially hire him back as a drill sergeant. a screenshot of the bro in question would make it more definitive but broken elbow joint is one of the tougher ones to keep a bro who has it I think.
MassDemons Mar 12, 2021 @ 9:18am 
Here is he in question, also no DLC. I want to experience the game a bit more before I get it. I am enjoying the game so far. Super punishing.

Also, the Compensation is 700 crowns.

https://imgur.com/a/ZxtmqOF
Scathe Mar 12, 2021 @ 9:26am 
yes, definitely dismiss. paying the compensation might be a slightly more difficult choice, but a well rolled level 1 will have as much melee attack and melee defense as this bro has at level 5, and melee attack and melee defense are the two most important stats for a shield + spear guy. the difference between paying compensation or not is, all your brothers will get a morale hit if you dismiss without compensation, so dismissal without compensation, if you want to go that route and game the system a bit, should ideally be done after you've had a few battles won without deaths in short succession, or after you've just completed an ambition.
Heron Mar 12, 2021 @ 9:27am 
I would probably dismiss him.

But you could keep him as a frontline Meatbag who saves other bros and takes the most dangerous positions. With Rotation and Nimble (at level 7) he could fulfill that role. Would recommend to level HP and mdef every level. Colossus would be a good idea too.

You're probably still learning the game and a level 7 nimble bro can be worth a lot to get through the crisis. More than a more talented not yet level 7 bro, possibly.

What day is this?
Last edited by Heron; Mar 12, 2021 @ 9:32am
MassDemons Mar 12, 2021 @ 10:51am 
Originally posted by Heron:
I would probably dismiss him.

But you could keep him as a frontline Meatbag who saves other bros and takes the most dangerous positions. With Rotation and Nimble (at level 7) he could fulfill that role. Would recommend to level HP and mdef every level. Colossus would be a good idea too.

You're probably still learning the game and a level 7 nimble bro can be worth a lot to get through the crisis. More than a more talented not yet level 7 bro, possibly.

What day is this?

Thank you for the info. The day is 72. Playing on Veteran and it's been brutal and fun.
Heron Mar 12, 2021 @ 10:56am 
Originally posted by MassAlzheimers:
Originally posted by Heron:
I would probably dismiss him.

But you could keep him as a frontline Meatbag who saves other bros and takes the most dangerous positions. With Rotation and Nimble (at level 7) he could fulfill that role. Would recommend to level HP and mdef every level. Colossus would be a good idea too.

You're probably still learning the game and a level 7 nimble bro can be worth a lot to get through the crisis. More than a more talented not yet level 7 bro, possibly.

What day is this?

Thank you for the info. The day is 72. Playing on Veteran and it's been brutal and fun.

Crisis can hit any day then. I'd probably keep him around for now if the rest of your team is around his level.
Estieukua Mar 12, 2021 @ 11:16am 
You could keep him, because spearwallers don't necessarily need to have high melee skill or high melee defence. The spearwall skill serves as a deterrent to delay enemy advancement and encourage them into positions that are to your advantage. Also, it stays active and can be re-activated once breached, and the volume of free attacks and the +chance to hit mean that even someone with crap melee skill will still get a decent number of hits. In some fights, while I do want to repel some enemies, I also hope that some will breach the wall so that my main damage-dealers can slaughter those enemies before others close in. To that end, it's kind of helpful to spearwall with someone with modest melee skill. I normally have some highly defensive spearwallers with shields and high defence (and often still melee skill in the 50s), and some offensive ones with Duellist and high melee skill (and sometimes low defence and no shield). Obviously, your starter companion now has greatly reduced melee skill and melee defence due to the injury, but he's the one with strong talent for HPs, fatigue and resolve, all of which are very useful on a spearwaller. So I'd probably keep him and give him high levels of all those attributes, and still take +3s for melee skill, but probably ignore defences altogether from now on. I'd put him on a rear flank to guard the formation against swarms of enemies, and give him Nimble and Indomitable so that, when the context isn't right for spearwalling (or you just want to hold some enemies in place), he can just move into the path of some encroaching enemies and use Indomitable, which (even with low defences) should allow him to tank their attacks for a turn or two and give others a chance to move in to dispatch those enemies with relative safety. He won't be any good for helping you to defeat any legendary fights, but he can still be serviceable for helping you through crises, and if he ends up dying then he'll still help to keep others alive in the process.
MassDemons Mar 12, 2021 @ 11:53am 
Originally posted by Heron:
Originally posted by MassAlzheimers:

Thank you for the info. The day is 72. Playing on Veteran and it's been brutal and fun.

Crisis can hit any day then. I'd probably keep him around for now if the rest of your team is around his level.

After I experienced the Undead crisis in the tutorial and fleeing from 49 undead.

I am scared to see what will appear this time. After reading the comments here. I will use him.
Last edited by MassDemons; Mar 12, 2021 @ 12:28pm
MassDemons Mar 12, 2021 @ 11:54am 
Originally posted by Estieukua:
You could keep him, because spearwallers don't necessarily need to have high melee skill or high melee defence. The spearwall skill serves as a deterrent to delay enemy advancement and encourage them into positions that are to your advantage. Also, it stays active and can be re-activated once breached, and the volume of free attacks and the +chance to hit mean that even someone with crap melee skill will still get a decent number of hits. In some fights, while I do want to repel some enemies, I also hope that some will breach the wall so that my main damage-dealers can slaughter those enemies before others close in. To that end, it's kind of helpful to spearwall with someone with modest melee skill. I normally have some highly defensive spearwallers with shields and high defence (and often still melee skill in the 50s), and some offensive ones with Duellist and high melee skill (and sometimes low defence and no shield). Obviously, your starter companion now has greatly reduced melee skill and melee defence due to the injury, but he's the one with strong talent for HPs, fatigue and resolve, all of which are very useful on a spearwaller. So I'd probably keep him and give him high levels of all those attributes, and still take +3s for melee skill, but probably ignore defences altogether from now on. I'd put him on a rear flank to guard the formation against swarms of enemies, and give him Nimble and Indomitable so that, when the context isn't right for spearwalling (or you just want to hold some enemies in place), he can just move into the path of some encroaching enemies and use Indomitable, which (even with low defences) should allow him to tank their attacks for a turn or two and give others a chance to move in to dispatch those enemies with relative safety. He won't be any good for helping you to defeat any legendary fights, but he can still be serviceable for helping you through crises, and if he ends up dying then he'll still help to keep others alive in the process.

Thank you so much for the info! It will help me greatly. Do have a quick question, I am guessing I have to explore to find the legendary fights and how do I know they are legendary?
Heron Mar 12, 2021 @ 11:56am 
49 Undead? It won't be that bad, no worries. =D

(Unless you install the hard version of the current community challenge mod...)

Originally posted by MassAlzheimers:
Do have a quick question, I am guessing I have to explore to find the legendary fights and how do I know they are legendary?

There are legendary locations. Without DLC it's just two of them. They have their own stories (text popups), a unique world map look and insanely hard camp compositions (the vanilla ones, DLC legendary locations don't all have a fight). Especially one of them is infamous and veteran players often define it as their win condition for a long campaign or speedrun.

They have unique rewards, but most people stop playing after a clear because when you've beat the most difficult one there's barely any challenge left.

They can be found in the uninhabited parts of the map, usually far away from any settlement.

Clearing them is really really difficult. Crisis fights are a joke against that. There are entire guides, meta strategies and builds around the most difficult one.
Last edited by Heron; Mar 12, 2021 @ 12:14pm
Tephros83 Mar 12, 2021 @ 12:02pm 
Originally posted by MassAlzheimers:
Gotten a battle bro bled out due to an unlucky undead encounter and I could not bandage him up.

He's a level 5 spear and shied guy. Is it worth letting him go or no?
His only perk is Dexterous.

The perma injury is Broken Elbow Joint. :stress:

Dismiss if he raises the level of your top 12 guys (he probably does), otherwise it would be fine to keep him as a sort of martyr, i.e. fodder for risky positions while more valuable bros level more safely. He'll want rotation for that.

The reason to dismiss if he raises the level of your top 12 is because he is increasing enemy party strength with his level. If you keep crappy guys around in your top 12 then the game will get harder and battles will be riskier.

Also note if you get into this situation with a guy who actually is endgame material, then you can keep him around until you find the grotesque tree legendary location, which I think is now the only way to heal permanent injuries after they nerfed the green vial.
Last edited by Tephros83; Mar 12, 2021 @ 12:15pm
Lifford Mar 12, 2021 @ 12:07pm 
Just a quick related question. Instead of dismissing and paying the compensation, does anyone just strip him down and kill them off in the next fight? . . . kinda heartless I know and I haven't done it yet, but what are the drawbacks?
Tephros83 Mar 12, 2021 @ 12:13pm 
Originally posted by Dave Lifford:
Just a quick related question. Instead of dismissing and paying the compensation, does anyone just strip him down and kill them off in the next fight? . . . kinda heartless I know and I haven't done it yet, but what are the drawbacks?

I never pay the compensation and never intentionally get somebody killed in battle, and no the compensation is not required for the drill sergeant follower. One drawback is if you get a certain number of deaths, other guys will later get sad and pick up the drunk trait (unless they're cultists) through an event that becomes increasingly likely over, I think, 6 deaths. I think the morale loss is less for a death than firing without severance pay a "legend" or veteran of the company, but I don't think this guy would quality for those.

Another minor drawback is that even if it's an easy battle, the morale hit and having fewer functional bros on the field could cause other guys to get hit more often, and increase the cost of doing that battle.

From fandom wiki:

"Drunkard One of your brothers becomes a Drunkard and gets a bad Bad mood.png mood after losing too many friends in battle.

Requirements.png

He needs to be level 8 or higher
At least 2 brothers have died after you hired him
At least 7 brothers have died in this campaign in total
You have at least 3 brothers
It has to be night-time
Score.png

Score = Number of brothers you lost in total × 1 − 2"
Last edited by Tephros83; Mar 12, 2021 @ 12:30pm
Heron Mar 12, 2021 @ 12:17pm 
Originally posted by Dave Lifford:
Just a quick related question. Instead of dismissing and paying the compensation, does anyone just strip him down and kill them off in the next fight? . . . kinda heartless I know and I haven't done it yet, but what are the drawbacks?

That's something a lot of people do. I only do it if it fits my role play, personally. If I think they served me well I just pay.
Last edited by Heron; Mar 12, 2021 @ 12:18pm
MassDemons Mar 12, 2021 @ 12:39pm 
I do have a few questions since I gotten helpful advice.

I keep hiring brothers with low Daily Wage, is that alright? Does this do well for me in the long run? (I saw that I hired a lot of brothers that are beggers, farmers and so on). Should be hiring better brothers who are expensive? (Nobles, Cultists, etc).

What is the worst crisis to handle? or tough for newbies (like me).

Anything I should be wary about anything? (Like those giant lizard that bleed poison, died to them in the tutorial).
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Date Posted: Mar 12, 2021 @ 9:00am
Posts: 38