Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
another thing that probably sounds more like gibberish, if the very first sacrifice event happens really late like your's day 50+ it just seems to keep firing only at +40 days afterwards
maybe I'm just seeing patterns where there is none, the cooldown is only supposed to be 21 days, and if I don't get a sacrifice event in the first 30 days I would consider restarting a campagin it's independent on seeds though, so you can play the same seed
In the end the sacrifice happened at day 59 (and it was kind of atrocius, only 2 guys out of 14 levelled up their faith).
I don't think i'll restart because it's going well nonetheless. hope the sacrifice interval will go down to 21+ days and not 40+ as you said, that would sucks.
Anyway thx for the help.
If you want to try it, this is the seed: SGMOCZALVY--> good map, decent starting bros and one of them could be a great sargent
I'm pretty sure that's untrue
I wouldn't use the event frequency mod with dakvul orgion whenever I tried it out my sacifice events took the longest to fire
this.m.Score = 50 + (this.World.getTime().Days - this.m.LastTriggeredOnDay);
So, it has a weight of 50, plus 1 per day since the last time it happened.
50 is pretty high (most events are around 5), but there are so many cards in the deck that it can still take forever. I'd recommend kicking the weight up to something crazy, like 9999, so that the event reliably triggers shortly after cooldown (which is 21 days). After all, the sacrifice event is the cult's core mechanic, it really should be more reliable than it is.
Next was on day 47 and only 2 of 11 got a promotion.
I also had the feeling, that it might be bugged, but the next sacrefizes on day 79 and 116 where normal. So propably just unlucky.
Still, probably one of your dogs would bring you a wooden stick and the event manager would call it a day :P
That's why with the cultist origin you try to avoid any possibility of other event. You don't recruit more than 1-2 non-cultists waiting to be convert, you avoid to keep armors/helms elligible to the cultist armor/helm event, etc.
I played this origin a dozen of times in january and always got the sacrifice between day 3 and 20/30. Hope to get more luck next time ;)
anyway thx for the help guys, really apreciated