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Early bros shouldn't bother with forged, with exception of few recruits that have exactly right stats (more fat than you know what to do with, mostly).
Like the 3 veteran mercenaries in the standard origin, the 3 gladiators, or maybe some random dude that started with iron lungs and good talents?
In my current game I made 1 of the gladiators a nimble bro and the other 2 battle forged, thinking of the future, it is around the 80th day now and one of them is wearing 255/290 and the other is still at 240/150 but I feel like I have to and have been treating both of them as if they were made of glass, because they are, it's very annoying, but I didn't want to waste their late game potential.
The things you do need to care about ignore armor so it doesn't matter if you have it.
Suffer through the early game.
The Lion or Lone Wolf are clearly Forged. They won't make optimal nimble frontliners, their hp is somewhat low for that. Bear could go either way. Viper is Imo better as backline nimble, since he has neither Hp nor Fat, but he could barely manage frontline Nimble.
Only 1 forged bro, and even he is likely to retire after Monolith (because he's Indom tank with too low MDef, but at least he can try to Ini cycle Monolith).
I found 3 bandit leaders so far, all of them wearing garbage armor and some chainmail helmet that didn't give any -vision, none of them were named, cleared a few hideouts too, but nothing but regular loot and mushrooms.
Haven't found any of the nasty poisons yet, but whips aren't too common outside of the south, and you can just use a bandage to stop all the DoT can't you?
Whips are absolutely harmless even against 5-10 armor, unless paired up with duelist. And enemy whip users don't have it.
So you only need to start worrying if you allowed enemies to strip armor. Then, sure, retreat the bro asap.
Poison, yes. But the only poison-using enemy worth of note is Goblin Ambusher. For Goblin city fight, forged is definitely better by miles. But otherwise not a big issue.
Cleaver bleeds are genuinely dangerous, but cleaver-using enemies don't have that much Matk. Dodge/Overwhelm tanks should have 5% to be hit at which point they are reasonably safe. Nimble backline should avoid cleavers, of course. Nimble 1-tile 2h or duelists have no good solution to this problem (well, Indom helps but only for a short while).