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Other than that it's probably great for a dedicated tank.
I used to crave Brute characters, but with the current stat system, any kind of Skill/Defense malus will be huge to overcome - unless, of course, you get it on a Swordmaster.
Thing is, there's no good "class" that needs both melee defense and range defense.
* A front liner with a shield doesn't need ranged defense bonus (shield) and will likely prefer doing more damage.
* A back liner with a halbred/bow doesn't need melee defense, and would always prefer to do more damage
* A 2-handed weapon close range character is currently the crappiest crap you can do in the game (it'll die almost instantly without INSANE defensive skills, while being nearly unable to attack because his attacks cost 6AP, and doing ultimately less damage than a small weapon guy who can attack twice and divide attack/offensive skills between enemies or move farther and attack)
Yeah, it's just the eccentricity of it I like. I also like brute killers on the run. Actually I just like killers on the run period, though their special event is really, really... well... illogical.