Battle Brothers

Battle Brothers

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MobyPhallus Aug 18, 2020 @ 11:14am
Ifrits are stupid as hell
Once again the monsters added with the dlc (which is otherwise awesome, btw) are the worst part. Ifrits are a huge pain in teh ass and after fighting a group of 10 of them I can say I will avoid these like the plague, jsut like every other monster in this game.

High risk, low reward, and extremely unfun to fight against.
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Showing 1-15 of 30 comments
Coal Lobster Aug 18, 2020 @ 11:19am 
Ifrits shouldn't be fought in melee when they're in the large form(unless you can get enough guys on top of it at once). Agreed that they're relatively high risk, low reward, and not terribly interesting as an opponent. I haven't seen any crafted items that aren't acquirable through other means from them.
gazomierz Aug 18, 2020 @ 11:19am 
I actually like to fight them a lot. They're right next to schrats as my fav enemies.

Just in case. If anyone is interested.
Originally posted by gazomierz:
Ifrits are actually very manageable. They're similar in that to alps or schrats. What is key to ifrits is being methodical.

Focus dmg and make good use of ini que. If there's a chance ifrit will merge or throw himself don't attack it. As it will heal when splitting/merging. So either pick another target or wait till after it moved.

Try to seperate small ifrits. Try to never have more than 2 in contact. If you see a chain of more than 2 ifrits break it somewhere in the middle.

Big ifrits are scary but they shouldn't oneshot decently built bro. So put some tanks to lure in big hits.

If you engage bigger ifrtis in melee they often attack in melee instead of throwing themselves. If you have big ifrit wounded and can't finish him off give him tempting target in melee. Maybe it'll attack and not heal.

That's pretty much how to beat ifrits reliably. You will probably take some hits and possible injury, due to big irits landing couple hits. But I find that risk of actually loosing a bro is low with ifrits. As long as it's decent build in terms of stats (so not like 55hps or smth :D ) and you are methodical about the fight.
Sathra Aug 18, 2020 @ 11:58am 
Fought 20 as a contract and another 18 ambushed camping at the city at night as a peasant militia with mostly nomad/brigand gear on day 60-ish. 2 injured bros, one was injured in the first fight and forgot to switch out.
Kite shields, tight formation and multiple dogs after the melee starts. Dogs can easily kill the little ones if their armour is stripped and they distract the swarm of minis so they don't combine as much.
Then its just steadily grinding down their numbers and letting them throw into the gaps where the minis have died.
Colossus is standard and anticipation on the most of the backline too. No-one had nimble, only 3 had berserk, and the frontline had t2 swords, t2 spears and southern t2 maces. Average mAttk was 70, rDef was 35-40.
Nrk_Saltshaker Aug 18, 2020 @ 12:42pm 
Contracts are often have 35-40 of them as a group. They are pretty easy; kill the small ones, don't approach the big ones. Wait them to throw small ones, Don't advance too much, go back a hex or two to pull them back to you. It usually takes 15+ turns to finish big groups without any real dmg. taken.
I just had my first fight with Ifrit. Seemed a lot like fighting Unholds. Slow grinding them down with a kind of "regeneration" but a bit easier as them "throwing" parts of themselves actually weakens them by letting you kill a "piece" of it that is now isolated.
MgParra Aug 18, 2020 @ 2:06pm 
Originally posted by Dimensional Traveler:
a bit easier as them "throwing" parts of themselves actually weakens them by letting you kill a "piece" of it that is now isolated.

From artistic POV Ifrits brings nothing to the game, they have a boring and completely unappeling design, but at least they bring something different to the battlefield with this merge mechanic.
Last edited by MgParra; Aug 18, 2020 @ 2:06pm
Aetini Aug 18, 2020 @ 2:08pm 
You need Armor destroying stuff.

And fighting them all at once won't work.

Aka - five dudes fighting five ifrits and focusing only on one each (instead of double, triple, or even quadruple teaming) is bound to get you some dead brothers. Ifrits don't seem that dangerous but if they get into their bigger forms or in large groups it becomes a HUGE pain as they essentially recoup their health and armor everytime they reform.

Focus down on the small ones one, two or even three at a time (depends on amount of brothers) - destroy em - move on. Play interference against the big ones. Preferably with a big shield/experienced brother who can dodged/block.

Personally I've taken to brings armor-breaking gear and focusing them down slowly but surely
Last edited by Aetini; Aug 18, 2020 @ 2:10pm
Jmac Aug 18, 2020 @ 2:20pm 
they really aren't bad. I took down 18 with only 12 guys on a lone wolf play through. It pays really well and if you are smart about you how fight them you can win without losses. Dogs, nets, fire pots are all good things to use.

Speaking of fire pots some of the crafting materials you get from beating them can be used to create fire pots. Much nice to create then pay 600-700 a pop
MagnusGrey Aug 18, 2020 @ 2:43pm 
High Mdef makes them pretty easy as long as you isolate your kills.
wei270 Aug 19, 2020 @ 12:58pm 
ifrits has relative lower melee than range, their range comes in the form of 3 small forming a bigger one and launch them selfs at your, what you need to do is create formation holes in your front line so when they ifrits throw them selfs at you, you have space for them to fall in that is not at your black line, and shield fall when are gonna do their range attacker, cause it is the range attack that packs the punch,
Heart0faLion Aug 20, 2020 @ 1:08am 
So this seems a bit different than everyone else's take on it, but I noticed when they all form up into one big one you can use a tanky bro with taunt to make sure they don't split. So if you have two taunt bros you can lock down potentially 18 of them(9 in each) with the two taunt bros while the rest of your bros kill any stragglers. You only need to avoid/tank one attack per turn for the 9 of them. You also avoid the range attack by keeping them taunted. Then you can focus fire them one at a time, if you keep taunting them they won't split. If you kill the biggest one it will split into two medium ones letting you take 3 off the board at once.
Shogun Aug 20, 2020 @ 1:24am 
My biggest issue is they're injury machines. I'm getting constantly clapped. Also their armor is far too high in my opinion, along with their HP (the little ones)
lasteldar Aug 20, 2020 @ 1:24am 
Ifrits is the only one enemy in this dlc who balanced well. They just need a clear tactics, like with alps, shrats... You need to put forward a tank with a good rdef, it will take hit and other bros will kill the little ones who spawn near him after that.
Lampros Aug 20, 2020 @ 1:10pm 
Originally posted by gazomierz:
Focus dmg and make good use of ini que. If there's a chance ifrit will merge or throw himself don't attack it. As it will heal when splitting/merging. So either pick another target or wait till after it moved.
[/quote]

How can you tell if they are about to merge or throw themselves?
gazomierz Aug 20, 2020 @ 1:22pm 
Originally posted by Lampros:
How can you tell if they are about to merge or throw themselves?
Ifrits work as such. They are 3 staged. 3 small ones can merge into one bigger. 3 medium ones merge into one large. They can merge if there's 3 pieces in contact with eachother. When they merge they're fully healed and loose all status effects.

When you kill big ifrits they break into 3 2 medium ones. Medium ones break into 3 2 smaller ones. And So in both cases one part is lost. In that sense it's very good to kill large ifrits. But they're tough and if you don't manage to finish him off before he moves he can throw himself and turn into 3 healthy smaller ones.

Small ones can only attack in melee. But both medium and large ones can throw themselves at you dealing dmg and also breaking into smaller ifrits. And this is their prefered attack, If you move into melee with them they often don't throw but try to attack you.

They're pretty much always gonna merge if they can. And they're pretty much always gonna throw themselves if no melee target present and in range.

Edit:
Sorry for maybe overcomplicated answer to rather simple and straightforward question. I just don't know if you had chance to battle them already or not.

Edit2:
Corrected my mess. Terribly sorry.
Last edited by gazomierz; Aug 20, 2020 @ 2:28pm
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Date Posted: Aug 18, 2020 @ 11:14am
Posts: 30