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use the link for a battle brothers seed generator. When you get the list of seeds at the bottom, only the ones with 4.0 rating will meet all your needs. Dont adjust everything that is. Just tailor 3-4 options to your liking then generate
mapseed EQUINOX
druid legacy start
landmass 55, water 40, snow 84, settlements 27, factions 6, decked out citadels, all trade buildings,
10 harbours
has two loops that are great for trading, especially fur trading in the northern loop. not really sure how leggos work in this game but i found an insane 280/-12fat helm between jarlsted and grimborg in a legionaire camp. my goal was to solo my way to lvl 11 in 30 days and did it in 22 on this map while still making a good chunk of change from trading.
https://steamcommunity.com/sharedfiles/filedetails/?id=2999217152
All DLC.
I can't get the generator to work. It's only giving seeds with one or the other of the selected traits.
REEEHLEDWX
It is a little rough at first with the penalties, but he slays once he gets some levels in and then with a good team. I played him as a 2h Cleaver bro with a nice legendary cleaver that had both base damage and armor pass through bonuses. The Map is ok, I am not really a good judge. I am not a big port guy, especially in the desert since it takes away a temple. In this map the arena is rather close to a northern city in the middle of the lower map.
Does anyone else have a similar huge-drunkard LW with a different map?
only 2 ports but best possible connection of a northern port to a south city state;
great start for caravan and lone wolf (both with iron lungs);
did not check the other orgins yet;
as caravan you start at the nothern port giving you the oppurtunity for some day 1 trading shenanigans or even a southern start
Arena port: Yes
North-south port: yes
Ports: 6
Trade: Great, even without circular roads.
Roads: Ok, but could be better.
Armorer: 8
Weaponsmith: 8
Training Hall: 5
Hunters Cabin: 1
Fletcher: 2
Kennel: 3
Taxidermist: 2
Alchemist: 3
Starting bro's
Poachers: Poor
New Company: Bad
Southern Mercenaries: Poor
Caravan: Ok !!!
Peasant Militia: 7 good enough brothers
Oathtakers: Ok
Deserters: Awfull
Northern Raiders: Bad
Anatomists: Ok
Cultists: Poor
Manhunters: Bad
Beastslayers: Ok
Gladiators: Good, not great.
LW: 69hp, 107fat, 52res, 54ma, 4md Athletic.
Sunken Library location
West of Hikma
- 4 ports, one at the top, 3 spread between west and midlle of the map
- Castles are all at the top except for one in the midwest (2 citadel, top mid, northwest) south have 2 cities close to each other but one on the east isolated from everything else.
- Lots of swamps (3 mushy grooves) spread all over the map from top to close to desert, great for ranged armies.
- Currently doing Poachers start, hunter has quick and optimistic while the 2 others are all bad traits, but the seed is so good for ranged comp that I will give it a go.
- No salt mine, no gem mine, 3 ember collectors.
Edit: ALL DLCS
Eastern roadside almost midway from Ras Sanan to Tarwa
The caravan hands are great as well, both are tough and have maximum melee skill. One is strong and the other has a deathwish, good stats in general.
3 ports in the north
1 port in the middle
2 ports in the south
3 more ports in the south (city states)
Don't think I've ever seen map layout quite this good.
Full map: https://postimg.cc/4nsqQg0g
Or: https://imgur.com/veKYteZ
GmkiwXblgw
Golden Goose found on day 2
https://steamcommunity.com/sharedfiles/filedetails/?id=3124233669