Battle Brothers

Battle Brothers

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Aetini Aug 13, 2020 @ 7:02pm
2
Map Seeds?
Anyone got some good map seeds?

My current game is fun and I'm loving the DLC honestly, but I wish I got more seeds with a city/town or two in or near the far north (instead of barely entering the tundra) and more maps with the southern cities on the water.

Edit: Thanks to Scathe for posting this bb calculator seed search tool
https://wlirareddit.github.io/bb_calculator/seed_search.html

Edit #2: Sounds like new update broke old seeds so, unless you are on the old update or looking at more recent posts (Mid March 2022-ish) the older seeds listed aren't going to work it sounds like
Last edited by Aetini; Apr 8, 2022 @ 10:28pm
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Showing 241-255 of 553 comments
Moist Butt Aug 30, 2020 @ 4:00pm 
Originally posted by romanzombiekiller:
Originally posted by Teut:
Even if, nobody knows what you took third. You took fatigue twice for example. Makes zero sense to write down the upgraded numbers.
He is strong.

Lmao you are missing the point.
Moonglade Aug 31, 2020 @ 12:01am 
Decent map for southerners : UAOHGAFPZR

6 harbors across the south, including ALL three city states.

No negative traits brothers on Southern Mercenaries and Gladiators origin.
Equs295pl Aug 31, 2020 @ 8:34am 
someone have good trading caravan seed ?
Shad1902 Aug 31, 2020 @ 10:33am 
Originally posted by equs295pl:
someone have good trading caravan seed ?

there's one just 5 posts above...and there are several seeds already posted (by me and others).
Rude$t Aug 31, 2020 @ 8:02pm 
Poachers

kJANJYwIXY

Hunter is 59 RA, Poachers both 49 RA.

Hunter as Fearless/Optimist, one poacher has hesitant, another has Optimist.

Two bros with good resolve for testing out Fearsome + Handgonne Shenanigans.
Last edited by Rude$t; Aug 31, 2020 @ 8:06pm
Rude$t Aug 31, 2020 @ 8:36pm 
Some more Poacher Seeds:

DuUPZiLHBs - H: Determined., P1: Tough/Iron Lungs, P2: Iron Lungs.

Determined Bros:

ThpimEsMrf
ytkgrkkxRz

Quick Bros:

tRYUhuYrXt
AOMONlXGOl

Night Owls:

mHkGVNEVAB
omNNYgmjOQ
coHRgGkcYT

Teamplayers (Handgonne?)

MWqehPfeGc
tRYFZsHtjq

Eagle Eyes:

mYiuZeuyXc
WjCZRvCtFQ
GKkgpcAbED
Moist Butt Aug 31, 2020 @ 8:37pm 
Anyone got northern raider seed?
Justin_760 Aug 31, 2020 @ 9:26pm 
Originally posted by Two Armed Bandit:
I'm not really good at gauging map values BUT:

aloyhpiuht

On Lone Wolf starts w/ Iron Jaw and Quick, 2 citadels neighboring one another, Amber, Dyes, Incense (the latter 2 in the city states down south) w/ the Amber on the route just north of the city-states themselves.

Maps pretty spaced out, but you have 2 pretty solid clusters of cities and/or villages on the NW and SE side of the map.

Also, Iunno if it's part of the seed but 3 Stars on Melee skill, Fatigue and 2 in melee defense
This seed was the GOD seed before Blazing Deserts. The starting stats were meh, but that didn't matter. Bros die, get replaced, etc.

The map is really what matters, and that seed was perfection. Sadly, its totally different now, and the map is crap.
Moist Butt Aug 31, 2020 @ 11:58pm 
Originally posted by Black Goat:
Originally posted by :
Anyone got northern raider seed?
Northern Raiders: SAMJSUTPIV - iron lungs, iron lungs, bloodthirsty & strong + good close settlement positioning but small friendly faction UAOHGAFPZR - mediocre bros + exceptionally good map, 8 settlement friendly faction, 6 harbors, all 3 city state harbors, citadel close to wilderness ZMICMIYCHG - iron lungs, strong, iron lungs & tough north and south ports on map

thx!
Naix Sep 1, 2020 @ 1:12am 
odVHjxTTxs
yiNAgScQVc
EAVyEUSGNp
oRMFeqeWKB
QOyXjXmRJh
rpShpcpZkj
FLwHCDpHyU


some trade seeds
♥♥♥♥♥♥♥♥♥ this is some good stuff thanks
Justin_760 Sep 1, 2020 @ 12:15pm 
The GOD seed: UKHAHWUAIO

Has all the best trade resources; gems, furs, dye, etc.

Has every important settlement type for recruitment: woodlands towns for ranged, swamps for cultists/wildmen, also has FIVE barracks attached to large cities, citadels, and keeps.

Has a ton of blast furnace/ore smelters attached to keeps/citadels/large cities.

Great ports, connecting North, West, and South.

Great road system, large expanse of wilderness for exploration to E and W, tons of locations spawn inbetween towns for easy looting.

Starting traits are meh for the starts I've checked, but that hardly matters as bros die, get replaced, etc.

I've tested about 12 of the "good" seeds from here and found only one to be remarkable:

KYBRBZLLOZ

Has many ports, mediocre trade options, road network is meh, and ruins/encampments spawn sparsely. Otherwise, all other aspects are sufficient.
Justin_760 Sep 1, 2020 @ 12:19pm 
Originally posted by raul.ranne:
KYBRBZLLOZ. Ports connecting big city up north to city state down south+few more ports in the middle. City states connected with one single road making trading really easy and incredibly lucrative - just collect all trade goods from south and sell in north. Citadel with blast furnace+smelter right next to southern port, so easy to spend your money. Swamp settlement, few forest villages/cities.

Played trader origin which was quite enjoyable, nothing much special about other starts.
Thanks for the seed, I tried it and have a few critiques: encampment/ruin spawns are garbage. A few things effect it, mostly the distance between towns. There is a sweet spot where there will be juuust enough room between towns for them to spawn in between.

Much of the map is such that towns/cities are spaced too closely, or have features like mountains (which prohibit spawning) occupying space inbetween.

This led to a playthrough where you could wander for an hour and only find one place to loot, if you were lucky. Additionally, the trade options suck. A lot of cities are useless (have only vineyard, or other food production attachments.)

But the city-states have ports, which I almost never see even if they are right on the coast. Its also fairly well designed, of the many seeds I've tried on here its one of the better ones. People tend to neglect the actual map in favor of traits on bro's that will be either dead or replaced by mid/late game anyway.
Last edited by Justin_760; Sep 1, 2020 @ 12:19pm
Justin_760 Sep 1, 2020 @ 3:07pm 
After 3 hours of re-rolling seeds... I found another *really* great seed.

SNNJPUENMV

Excellent trade: 2 mining villages with gems and salt (one gem mine is burned down upon start), villages with furs, lumber, dye, iron, and more.

Travel: 4 ports connecting N and S. Excellent road network, no random inaccessible island towns, no roads leading nowhere, nothing broken.

Exploration: Large expanse to the W with tons of legendary locations and ruins for loot. Also there are some small zones between towns for quick looting.

Map: Finally a map with both a distinct Southern desert and Northern snowy biomes. Since Blazing Deserts, the north has gotten the shaft and most seeds skimp on northern territories. This is one of the few I've seen that has more than a tiny sliver of the top map as snowy tundra.

Recruitment: lots of barracks, militia barracks, and every key city type that increases spawn rates for specific backrounds: swamp city (wildmen, cultists), woodland towns (ranged).

Purchasing power: citadels, keeps, and forts all have ore smelter and blast furnace. I've seen legendary items in almost every citadel so far.

Traits: No idea, they don't really matter to me, the map is what really matters. I've only seen lone wolf, which has the trait bright.

Last edited by Justin_760; Sep 1, 2020 @ 3:08pm
Shad1902 Sep 2, 2020 @ 3:05am 
Originally posted by Justin_760:
After 3 hours of re-rolling seeds... I found another *really* great seed.

SNNJPUENMV

Excellent trade: 2 mining villages with gems and salt (one gem mine is burned down upon start), villages with furs, lumber, dye, iron, and more.

Travel: 4 ports connecting N and S. Excellent road network, no random inaccessible island towns, no roads leading nowhere, nothing broken.

Exploration: Large expanse to the W with tons of legendary locations and ruins for loot. Also there are some small zones between towns for quick looting.

Map: Finally a map with both a distinct Southern desert and Northern snowy biomes. Since Blazing Deserts, the north has gotten the shaft and most seeds skimp on northern territories. This is one of the few I've seen that has more than a tiny sliver of the top map as snowy tundra.

Recruitment: lots of barracks, militia barracks, and every key city type that increases spawn rates for specific backrounds: swamp city (wildmen, cultists), woodland towns (ranged).

Purchasing power: citadels, keeps, and forts all have ore smelter and blast furnace. I've seen legendary items in almost every citadel so far.

Traits: No idea, they don't really matter to me, the map is what really matters. I've only seen lone wolf, which has the trait bright.

WoW thx !

this is not only a great map, it also is a GREAT start for the caravan background

starting perks:
1st guy: quick + determined
**matk
*mdef
*fat

2nd guy: impatient
**matk
*mdef
*HP
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