战场兄弟 Battle Brothers

战场兄弟 Battle Brothers

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Mr.l 2023 年 11 月 4 日 下午 6:55
i need tips and suggestions on how to cheese and get better.
i hate this game, i hate the dialogues, the writing, the fact that i spent 27€ on a game that weights only 2 gb while i got shadow of mordor for less than 5€, and the fact that the ♥♥♥♥♥♥♥ random factor pulls to 0 the skill level since replaying the same match will offer completely different results, making any victory or defeat tasteless.

i like the challenge tho, so i need several suggestions on which tactics are good, wich to avoid, and more importantly, kinda like Kenshi, on how to cheese the game.

one of my dudes with 250 armor was basically killed in 2 hits by a thief with a knife, for example.


What strategies do you use?
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Gilius Thunderhead 2023 年 11 月 4 日 下午 8:13 
It's a deep and complicated game and difficult to just give you a "here's how to win in two paragraphs" type of guide, but I'll try

--

early game is mostly about understanding that your guys are terrible and choosing the correct equipment to compensate

shields: offer a significant increase in a bros ability to hold the line
spears, swords, pikes: are good melee choices because they have a bonus to hit % (20%, 10% and 10% respectively) however they are ineffective against armor
flail: negates enemy defence bonus from shields and can be used to head shot guys without a hat
javelin, crossbow: also have increased hit chance (25% and 15%) so are advised for early ranged bros


remember to fight dirty using any advantage you can get. Nets and dogs are very useful for getting out of hairy situations.
--

as you come into midgame it's more about trying to find bros with good potential and moulding them into effective archetypes ('builds')

some expamples of the most basic builds are:

shield bro: takes defensive perks, focus on mdef
two hander: deals damage, AOEs, focus on matk and mdef
duellist: one handed weapon specialist, useful for debuffing a single dangerous enemy
backliner: uses a two tile reach weapon (like a pike or long axe) safely from behind the shield wall, focus on matk
bannerman: The company banner boosts company resolve. The greater the resolve of the man who wields it, the better. This bro will be used to 'rally' wavering soldiers
thrower: with the 'throwing mastery' and 'duellist' perk they can put out horrific damage against even armored foes
archer: I think we know what he does

there are countless types of specialist, hybrid and crazy wacky builds you can create and I think for a lot of us this is the big appeal of the game. Without a rigid class system it's a min/max theorycrafter's paradise.

--

lategame isn't much difference except now you have god tier bros and will have found a number of powerful 'named' items, often bros will be built to take advantage of a specific item or set of items
最后由 Gilius Thunderhead 编辑于; 2023 年 11 月 4 日 下午 8:16
turtle225 2023 年 11 月 4 日 下午 8:17 
That's kind of a broad question. Not sure if this is exactly what you are looking for, but you may find some helpful tips in the new player FAQ

https://steamcommunity.com/sharedfiles/filedetails/?id=2549815780

That aside, broadly speaking you'll want to plan your bros around using the Nimble perk, or wearing heavy armor. Nimble is better in the early and mid game where you do not have heavy armor (ie 250+).

One thing to avoid is neglecting HP. Nimble scales off of HP so having more is better. Forge is vulnerable to armor ignoring damage so you still need HP so you don't get killed by a thief with a knife in two hits. In that regard Colossus is a commonly used perk and pretty safe pickup on any frontline bro.

There's a lot that can go into bro building, but I'll leave it there unless you want more information in that direction.

As far as tactics go, it's common early game to use a lot of shields but eventually you'll want to start phasing them out for 2Handers or Duelists (typically once you get Nimble or heavy armor). Later game fights you are often very outnumbered and may struggle keeping up on damage if you have too many shields. It's still helpful to have a couple of dedicated tanks though to hold dangerous spots.

You'll want to tweak your setup as far as formations and equipment goes to cater to what you are about to fight. It takes some practice with the game to gain this kind of knowledge though.

As far as cheese tactics go, you can cheese Ancient Dead pretty well by having your entire team move back one tile on the first turn except for one bro (ie a tank). Then turn 2 wait for the Ancient Dead to engage and they should all jump into you and you'll get two turns of hits in before they can shieldwall (ie the end of turn 2 and start of turn 3).
Melkolf 2023 年 11 月 4 日 下午 9:25 
Aren't 'cheesing' and 'getting better' diametrically opposed and mutually exclusive?
Sch4bern4ck 2023 年 11 月 4 日 下午 10:04 
引用自 Melkolf
Aren't 'cheesing' and 'getting better' diametrically opposed and mutually exclusive?
Cheesing is being so "good" at the game that you break it, often in an unintended way that ruins the experience. But you can argue that you have achieved peak knowledge about the game.
Nerdgasm 2023 年 11 月 4 日 下午 10:18 
Play on expert combat difficulty, beginner economic difficulty
Play a seed with a good trade route, city close to the wilds, and a port from north to south
Peasant militia is the most OP starting origin
Reybind the keys to your mouse, especially pause
2 star contracts are often easier than 1 star contracts
Take 3 star contracts, sometimes they're not too hard and if they are you can just cancel
50 Matk = spear, 60 Matk = sword, 70+Matk = equip whatever weapon you feel like
Avoid at night contracts, nightmares, beasts, the ones with the guy holding a pitchfork
Run if the enemy chases you, engage them if they are running
Kite larger groups of enemies towards guard towers on the map
Save the best-armored enemies for last and dagger them down
Start raiding camps early, they don't scale very well early on, but only do human camps
Only buy the cheapest food like rice and bread, no need to larp by buying a variety
Repair your equipment before selling, try to sell in the cities, buy in the towns
Have ranged units in your backline so the enemy charges
Shield knockback enemy units off of high ground
Don't use bows with low ranged attack, throwing weapons have better hit%
Use quickhands on your frontline, switch between 2handers and polearms
Put quickhands on every unit, pathfinder on every melee unit
Dont hire new melee units unless you can give them mail armour to start out with
Have 12 bros with nimble and mail armour before the first crisis, leather for ranged units
Blunt as opposed to piercing weapons like axes and maces do more damage vs skeletons
Always accept events when on caravan missions, you can cancel by save scumming
Save scum recruits by hiring everyone to inspect them, reload and buy only the good ones
Save up 3 direwolf pelts to make direwolf mantles at the taxidermist
Don't overlook the wait command, wait until target is fully surrounded before attacking
You can preload 2 handgonnes and fire 2 blasts in one turn using quickhands, it is OP
Fearsome + overwhelm handgonner
Berserk + killing frenzy two handed hammer/polehammer
Killing the mad barbarian and the ijirok for the ijirok armour set, split it between 2 units
2 handed cleaver unit equipped with mad barbarian cleaver
Find the golden goose in the wilds
Get the Cook and the Scout followers asap
Remove webs when fighting spiders
Step onto nachzerer corpses, dont kill them unless you can step on them after
Alps will let you run away so long as you dont engage them in combat
Have fun, good luck
Mr.l 2023 年 11 月 5 日 上午 2:54 
引用自 Gilius Thunderhead
It's a deep and complicated game and difficult to just give you a "here's how to win in two paragraphs" type of guide, but I'll try

--

early game is mostly about understanding that your guys are terrible and choosing the correct equipment to compensate

shields: offer a significant increase in a bros ability to hold the line
spears, swords, pikes: are good melee choices because they have a bonus to hit % (20%, 10% and 10% respectively) however they are ineffective against armor
flail: negates enemy defence bonus from shields and can be used to head shot guys without a hat
javelin, crossbow: also have increased hit chance (25% and 15%) so are advised for early ranged bros


remember to fight dirty using any advantage you can get. Nets and dogs are very useful for getting out of hairy situations.
--

as you come into midgame it's more about trying to find bros with good potential and moulding them into effective archetypes ('builds')

some expamples of the most basic builds are:

shield bro: takes defensive perks, focus on mdef
two hander: deals damage, AOEs, focus on matk and mdef
duellist: one handed weapon specialist, useful for debuffing a single dangerous enemy
backliner: uses a two tile reach weapon (like a pike or long axe) safely from behind the shield wall, focus on matk
bannerman: The company banner boosts company resolve. The greater the resolve of the man who wields it, the better. This bro will be used to 'rally' wavering soldiers
thrower: with the 'throwing mastery' and 'duellist' perk they can put out horrific damage against even armored foes
archer: I think we know what he does

there are countless types of specialist, hybrid and crazy wacky builds you can create and I think for a lot of us this is the big appeal of the game. Without a rigid class system it's a min/max theorycrafter's paradise.

--

lategame isn't much difference except now you have god tier bros and will have found a number of powerful 'named' items, often bros will be built to take advantage of a specific item or set of items

Thanks, the bonus to hit with swords and spears is never fully explained by the game
Gilius Thunderhead 2023 年 11 月 5 日 上午 4:21 
引用自 Mr.l
Thanks, the bonus to hit with swords and spears is never fully explained by the game
It is actually, but you have to have to hover over the tooltip for the attack ability rather than the tooltip for the weapon itself
最后由 Gilius Thunderhead 编辑于; 2023 年 11 月 5 日 上午 4:21
Denny Crane 2023 年 11 月 7 日 下午 8:17 
Bruh judging by way OP's reply and his reviews of games, if they lose or doesn't have patience to read even ♥♥♥♥♥♥♥ 3 lines of tooltips or ins't grab n go win type of game then game = bad.

Dude basically reviewed every strategy games that at least required you to understand more than attack to win as "too complicated" not just tactical strategy. Total war series even ME2, Atom RPG, even ♥♥♥♥♥♥♥ FTL is a thumbdown . What even more hilarious is this dude keep saying "game has no storyline" on multiple review of "SANDBOX GAMES" lmao.
They Even compared Mount n Blade warband graphic to a ♥♥♥♥♥♥♥ AAA title like deadspace.

the most hilarious of all is OP keep reviewing paradox's games as "too overly complicated" yet the dude keep buying and then leaving a malding review lmao. When every PDX fan know that with every new release the games got streamline and dumbdow so much that ♥♥♥♥♥♥♥ Victoria 3 got compared to a mobile game's level of gameplay.

Even in this post OP contradict themselves saying this game is luck based then say They like challenge.

OP please accept this, strategy game with deep detailed mechanic just isn't your cup or too much for you.
If this dude play football/soccer he would whine about bad sport because They can't use Their hand and have no idea how to put the ball in the goal without picking it up with their hand.
Srsy go read his Rimworld, FTL and Kenshi review if you need a laugh.
OP please review XCOM wihtout using the word too much luck based and bad story.
最后由 Denny Crane 编辑于; 2023 年 11 月 7 日 下午 8:19
Strelokest 2023 年 11 月 7 日 下午 9:47 
It says something about this community that this dude came in full of hostility and pretty clearly trolling and still got multiple-paragraph responses from people genuinely trying to help him
Santo 2023 年 11 月 8 日 上午 12:56 
引用自 Denny Crane
Bruh judging by way OP's reply and his reviews of games, if they lose or doesn't have patience to read even ♥♥♥♥♥♥♥ 3 lines of tooltips or ins't grab n go win type of game then game = bad.

Dude basically reviewed every strategy games that at least required you to understand more than attack to win as "too complicated" not just tactical strategy. Total war series even ME2, Atom RPG, even ♥♥♥♥♥♥♥ FTL is a thumbdown . What even more hilarious is this dude keep saying "game has no storyline" on multiple review of "SANDBOX GAMES" lmao.
They Even compared Mount n Blade warband graphic to a ♥♥♥♥♥♥♥ AAA title like deadspace.

the most hilarious of all is OP keep reviewing paradox's games as "too overly complicated" yet the dude keep buying and then leaving a malding review lmao. When every PDX fan know that with every new release the games got streamline and dumbdow so much that ♥♥♥♥♥♥♥ Victoria 3 got compared to a mobile game's level of gameplay.

Even in this post OP contradict themselves saying this game is luck based then say They like challenge.

OP please accept this, strategy game with deep detailed mechanic just isn't your cup or too much for you.
If this dude play football/soccer he would whine about bad sport because They can't use Their hand and have no idea how to put the ball in the goal without picking it up with their hand.
Srsy go read his Rimworld, FTL and Kenshi review if you need a laugh.
OP please review XCOM wihtout using the word too much luck based and bad story.

Denny, no need to confront OP over his stance. If you don't want to answer his question (which is fair) I kindly ask you to just pass rather than escalate the situation.
Mr.l 2023 年 11 月 8 日 下午 2:57 
引用自 Santo
引用自 Denny Crane
Bruh judging by way OP's reply and his reviews of games, if they lose or doesn't have patience to read even ♥♥♥♥♥♥♥ 3 lines of tooltips or ins't grab n go win type of game then game = bad.

Dude basically reviewed every strategy games that at least required you to understand more than attack to win as "too complicated" not just tactical strategy. Total war series even ME2, Atom RPG, even ♥♥♥♥♥♥♥ FTL is a thumbdown . What even more hilarious is this dude keep saying "game has no storyline" on multiple review of "SANDBOX GAMES" lmao.
They Even compared Mount n Blade warband graphic to a ♥♥♥♥♥♥♥ AAA title like deadspace.

the most hilarious of all is OP keep reviewing paradox's games as "too overly complicated" yet the dude keep buying and then leaving a malding review lmao. When every PDX fan know that with every new release the games got streamline and dumbdow so much that ♥♥♥♥♥♥♥ Victoria 3 got compared to a mobile game's level of gameplay.

Even in this post OP contradict themselves saying this game is luck based then say They like challenge.

OP please accept this, strategy game with deep detailed mechanic just isn't your cup or too much for you.
If this dude play football/soccer he would whine about bad sport because They can't use Their hand and have no idea how to put the ball in the goal without picking it up with their hand.
Srsy go read his Rimworld, FTL and Kenshi review if you need a laugh.
OP please review XCOM wihtout using the word too much luck based and bad story.

Denny, no need to confront OP over his stance. If you don't want to answer his question (which is fair) I kindly ask you to just pass rather than escalate the situation.


you must have a lot of free time
1 how much free time do you have to read the things i write about.
2 i wait several moths to get games, discounted up to 80% , and i find myself extremely unsatisfied, i am looking for the thrill of the old imperium strategy games or american conquest, yet i find them unworthy even for the few dollars i get them.

Regarding paradox games: (except for hoi 4 and stellaris that aredevoid of any depth), i don't feel the need of having to learn an overcomplicated game just to become a god and beating an AI that is uncapable of sustaining the dynamics of the game.

HOI 4 is an example, even tho the dynamics are flat af, the AI will, while at war, declare war to other countries in order to make the situation even more difficoult for them.

i literally saw Italy with no divisions declaring war on the entirety of the allies, and another time Italy again declared war on france, without placing any unit to its border, thus lasting 10 seconds.

regarding the graphic, it is true, mount and blade is terrible at it, and the 3 € i got it for were not enough, it is fun to go around beating enemies every once in a while, but in the end, those moneys were invested in what?

Where am i investing money?

my review are extremely accurate and objective, presenting both good and bad aspects of the game, unluckily all fail at the most basic thing, and that is the AI itself, you can not play a strategy game where the AI is scripted, and is forced to act exclusively on those scripts (hoi4 and imperator rome expecially), or having an AI that is too dumb to survive without bonuses in every aspect ( every single warhammer, plus stellaris).

i even made a discussion where i studied the AI of warhammer 2, i found it enjoiable, just observe and learn from the AI, and in the end, it was mathematically capable of foreseeing the movement of armies closed by (not further than 3 turns) with extreme precision, an AI will be capable of dodging or intercepting all armies he wants to, but aside from this mathematical calculations, the AI had no idea of what it was doing in every other regard, it did not understand positioning, the level of threats, the value of his troops, the strenght of the possible enemies, and was uncapable of understanding or calculating long distances.

in stellaris i decided to test the AI, so i left my empire to the auto managment, and it was only capable of bakrupting it.

I win the games, they are easy af, but where am i investing the moneys?

i use as a comparison the old "american conquest", "besieger", and "imperium", all amazing games, in their time.

am i investing to have an AI that is strong and humanlike like imperium? nope.
am i investing in games that for the time possesed an amazing graphic while still being extremely well optimized, well, nope (laughs in attila), they may be good looking, but their optimization is terrible.
am i investing in an entertaining plot, well, with stellaris yes actually, i said that too, the way the linked a story to the gameplay is something unique, the endgame crysis and the fallen empires propel the story in a way few stretegy games can, but in the end,under all other aspect it is crap.
from a managment prospective they are all bad.
those games are empty.
There are people who remember the dialogues and voicelines of imperium, some people are so attached to that game that they uploaded them on youtube, i am even looking to find the original artworks of the game to look at, because artistically it was unique.

you never see those things anymore in those new games.

They are unworthy to be called a strategy game.

Imperium had a humanlike AI capable of competing with a human player, and acting similarly to one, imperium civitas was one the best city builder games in existance; and i love how all of these old game were extremely cheap (thanks FX, you will be remember) and how the games, while having limited resources, managed to overcome the challenge of creating something unique.

In the third entry of imperium civitas, the team clearly did not have the resources for animated cinematic videos, and so they decided to have the plot settled during the roman civil war that unravels trough an epistolary.

You are reliving the roman civil war thanks to the letter they send you, that is unique from a narrative prospective.

Besieger was a game that nobody knew even at the time, but the 3d models, the animation, the story, everything was original.

They managed to make underground level better than the ones in warhammer just by painting the texture of the sky black and adding ambience sounds.

Those were good games.

The most important thing is the AI, how do you realize when an AI is good? simple:
An AI is good when you learn the game from it, in imperium and american conquest you used to learn from the AI.
The artificial intelligence was an adversary to beat similar to how you beat an oponent in a chess game.
It was not something to cheese or make fun of.

It was a fair one on one, the computer was capable of understanding the threats, retreat, sacrifice soldiers to save the commanders, building or conquering according to its need, and attacking when vulnerable.

In imperium the AI was even capable of implementing a basic form of "cheese towards the human plaer"
That's right, the AI was cheesing you.

On top of that the artstyle was amazing, the design was unique, the soundtrack was handpicked from the best available options and musicians (imperium civitas uses the same one of minecraft i believe, and that tells a lot), there were no dlcs and the game was cheap and completed upon release.

For the time the graphic was of the best quality, even ♥♥♥♥♥♥♥ besieger, whose only copy is detained by me, was avarage from a graphical prospective and was not lagging that much behind.


also i reviewed rome 2 positevely, but left a dislike when i discovered that they deleted the chat.

i like writing in english to keep it sharp and train my speed with the keyboard,in the ned that is what o think.
Mr.l 2023 年 11 月 8 日 下午 2:58 
引用自 Strelokest
It says something about this community that this dude came in full of hostility and pretty clearly trolling and still got multiple-paragraph responses from people genuinely trying to help him

it is true, i hate the game, but turning luck into statistic is something im am really into.
Denny Crane 2023 年 11 月 9 日 上午 3:59 
引用自 Mr.l
引用自 Santo

Denny, no need to confront OP over his stance. If you don't want to answer his question (which is fair) I kindly ask you to just pass rather than escalate the situation.


you must have a lot of free time
1 how much free time do you have to read the things i write about.
2 i wait several moths to get games, discounted up to 80% , and i find myself extremely unsatisfied, i am looking for the thrill of the old imperium strategy games or american conquest, yet i find them unworthy even for the few dollars i get them.

Regarding paradox games: (except for hoi 4 and stellaris that aredevoid of any depth), i don't feel the need of having to learn an overcomplicated game just to become a god and beating an AI that is uncapable of sustaining the dynamics of the game.

HOI 4 is an example, even tho the dynamics are flat af, the AI will, while at war, declare war to other countries in order to make the situation even more difficoult for them.

i literally saw Italy with no divisions declaring war on the entirety of the allies, and another time Italy again declared war on france, without placing any unit to its border, thus lasting 10 seconds.

regarding the graphic, it is true, mount and blade is terrible at it, and the 3 € i got it for were not enough, it is fun to go around beating enemies every once in a while, but in the end, those moneys were invested in what?

Where am i investing money?

my review are extremely accurate and objective, presenting both good and bad aspects of the game, unluckily all fail at the most basic thing, and that is the AI itself, you can not play a strategy game where the AI is scripted, and is forced to act exclusively on those scripts (hoi4 and imperator rome expecially), or having an AI that is too dumb to survive without bonuses in every aspect ( every single warhammer, plus stellaris).

i even made a discussion where i studied the AI of warhammer 2, i found it enjoiable, just observe and learn from the AI, and in the end, it was mathematically capable of foreseeing the movement of armies closed by (not further than 3 turns) with extreme precision, an AI will be capable of dodging or intercepting all armies he wants to, but aside from this mathematical calculations, the AI had no idea of what it was doing in every other regard, it did not understand positioning, the level of threats, the value of his troops, the strenght of the possible enemies, and was uncapable of understanding or calculating long distances.

in stellaris i decided to test the AI, so i left my empire to the auto managment, and it was only capable of bakrupting it.

I win the games, they are easy af, but where am i investing the moneys?

i use as a comparison the old "american conquest", "besieger", and "imperium", all amazing games, in their time.

am i investing to have an AI that is strong and humanlike like imperium? nope.
am i investing in games that for the time possesed an amazing graphic while still being extremely well optimized, well, nope (laughs in attila), they may be good looking, but their optimization is terrible.
am i investing in an entertaining plot, well, with stellaris yes actually, i said that too, the way the linked a story to the gameplay is something unique, the endgame crysis and the fallen empires propel the story in a way few stretegy games can, but in the end,under all other aspect it is crap.
from a managment prospective they are all bad.
those games are empty.
There are people who remember the dialogues and voicelines of imperium, some people are so attached to that game that they uploaded them on youtube, i am even looking to find the original artworks of the game to look at, because artistically it was unique.

you never see those things anymore in those new games.

They are unworthy to be called a strategy game.

Imperium had a humanlike AI capable of competing with a human player, and acting similarly to one, imperium civitas was one the best city builder games in existance; and i love how all of these old game were extremely cheap (thanks FX, you will be remember) and how the games, while having limited resources, managed to overcome the challenge of creating something unique.

In the third entry of imperium civitas, the team clearly did not have the resources for animated cinematic videos, and so they decided to have the plot settled during the roman civil war that unravels trough an epistolary.

You are reliving the roman civil war thanks to the letter they send you, that is unique from a narrative prospective.

Besieger was a game that nobody knew even at the time, but the 3d models, the animation, the story, everything was original.

They managed to make underground level better than the ones in warhammer just by painting the texture of the sky black and adding ambience sounds.

Those were good games.

The most important thing is the AI, how do you realize when an AI is good? simple:
An AI is good when you learn the game from it, in imperium and american conquest you used to learn from the AI.
The artificial intelligence was an adversary to beat similar to how you beat an oponent in a chess game.
It was not something to cheese or make fun of.

It was a fair one on one, the computer was capable of understanding the threats, retreat, sacrifice soldiers to save the commanders, building or conquering according to its need, and attacking when vulnerable.


In imperium the AI was even capable of implementing a basic form of "cheese towards the human plaer"
That's right, the AI was cheesing you.

On top of that the artstyle was amazing, the design was unique, the soundtrack was handpicked from the best available options and musicians (imperium civitas uses the same one of minecraft i believe, and that tells a lot), there were no dlcs and the game was cheap and completed upon release.

For the time the graphic was of the best quality, even ♥♥♥♥♥♥♥ besieger, whose only copy is detained by me, was avarage from a graphical prospective and was not lagging that much behind.


also i reviewed rome 2 positevely, but left a dislike when i discovered that they deleted the chat.

i like writing in english to keep it sharp and train my speed with the keyboard,in the ned that is what o think.
1. I have lots. I took interest in you because I saw yours review and find it funny so I dig more for a good entertainment. most of this I do during the time I watch tv series so no time is actually wasted.
Look I agree with you on how nowadays AI in games becoming dumber and just have stupid unfair bonus no argue in that. But the good game's AI isn't that much good back in "those time" either you're looking at it with rose tinted glass or bias. the games's AI you mention isn't that even in the realm of "kinda good".American Conquest AI is laughable even on the hardest difficulty I remember vividly how they suicide charge their puny army against my clear overwhelmingly superior army.
It's hard to say this without sounding like I insult your intelligence, 99% of 90s-2000s RTS most teen and adult should be able to beat them easily without tactical mind or cheesing unless you're kinda behind the curve then it's become challenging.
AI are dumb just like today some even has even more bonker unfair bonuses. The thrill you looking for died when you grownup and learn to be better.
-
The problem arise when you saying it is bad to have to learn a complicated game just so you can beat an ai.
Your argument is basically "why do I need to learn each difference pieces of Chess when I can play Checkers ?"

The game is complicated by design to give player a more in-depth game play and challenge the player's abilities to manage said mechanics thus giving more way to have fun, not as an obstruction to win over ai. The ai incompetency is unfortunate bi-product of complicate games. That isn't an excuse for bad AI but to understand the limitation the AI developer have to work with.

Those game's you mentioned would do as bad if not far worse have they given the task with same level of variable need to consider in game like a lot of Paradox's game.

on the point of games graphic in general you don't expect an indie game studio let alone in the era back then with almost no easily accessible tools to compete with mega international company do you ? Further more, M&B warband is essentialy a standalone expansion to it's predecessor M&B develop as far as early 2002-2004 (I don't remember the exact date) you're complaining that the graphic is not as good as dead space?
another point is how well do you think the game gonna run with dead space's level of fidelity with 100s of entities all with it's own AI being render on the battlefield? Even specialist like Totalwar games still doesn't do entity calculation like that.

And again I'm sorry to say this but there is no other way to say without be sound condescending. How exactly the AI in the game you mentioned taught you the game ? What ever the AI in those games do a 7+ years old should presumably knew before encounter the AI. And how the hell did AI able to cheese you ????
Cheese implied that AI play outside the "intent" scripted rules and game intended rules or just a very very poorly AI script that coincidentally fall on cheesing strats like building only OP units and just happen to be coincidentally counter you. if AI able to cheese you you're dumber than simple AI script by definition.


Your claim to be reviewing games objectively is just pure fault. half of your thumb down is boiled down to " I don't know how to navigate game's mechanic and control or don't want to learn the game's rules or I don't read therefore game bad" another 25% is complaining about RNG on hit chance another 12.5% is bad "apparent" graphic , "apparent mean you already knew what graphical fidelity level is from the advertised pictures alone. and the last chunk is how much you love the game imperium aka glory of the roman empire and this game isn't imperium.

Like Victoria 2, for all of its flaws the game main aim was to go in depth on society and economy simulation, that's entail a complex game mechanic. and yours review is " Too complicated" PDX is crazy to think complicated games are good." followed by complaining about bad notification. because apparently the big popup in the middle of the screen with a button to click as acknowledgment accompanied with a ridiculously loud and long sound(that is very distinguishable from any other sound ) isn't enough to notify you that you got war declared on ? come on man. if anything that's opposite of objective and yours review is full of that.


I do not want to be confrontational or arguing to insult your intelligence but most of what you're complaining contradict to your own ability " the ai is too dumb. but I can't win" basically, even in the review of this very game that you complain about dude in heavy armor dying to fast isn't strategic. excuse me ? do you prefer dude in absolute chad armor to only die after 30 hits all the time without any "strategical" way to bring him down in 2 hits ? geez I wonder if some African warlord can bring down USA Abram with 4 mags of AK or 1 well placed anti-tank grenade like RPG ? must be the AK strategically speaking of course.
Even in this very thread saying that the game doesn't tell you that spear and sword give you bonus hit chance. normally this could be overlook like " oh some time I jsut miss the tooltips" but of all your complains on many reviews it's a clear trend that you don't out effort to read or learn about what the game tell you ever.
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Also saying that you reviewed Rome 2 positively after all the complaining about inadequacy of games's AI is peak comedy. Especially when you thumb down Shogun 2 for AI outsmarting you by stealing yours units and your inability to siege down a fortress with only ♥♥♥♥♥♥ ninja holding.
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There is something wrong about how you approach "strategic" and level of "AI's intelligence" and most of them are just pure ignorance.

This is my last message. I don't want to argue. I just want you to start learning to play games with difference rules than your imperium if you want to play other games. And stop blaming all your inability to read or learn on the game otherwise you can't enjoy any games ever since it's not imperium.
Have fun.
最后由 Denny Crane 编辑于; 2023 年 11 月 9 日 上午 4:29
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发帖日期: 2023 年 11 月 4 日 下午 6:55
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