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edit - ... i don't neccesarily suggest fighting 11 wiedergangers with 6 guys, either. You'll get worn down by fatigue before you get a chance to kill them all twice. With 10 or 12 mercs, a few levels and a bit of mid level gear they'll be no problem.
Very slow battle and be sure to have spares as weapon durability can fail you.
They've become what Goblins were to me the last update.
I would really appreciate it if you'd stop perpetuating this erroneous claim.
How is it erroneous? The fastest offensive build by far was a Perfect Focus build. And it was undeniably - and massively - nerfed.
And it was, and is, unsustainable when expanded onto the entire company. Your offense is not two mercs with whom you kill everything(which was, certainly, one of the possible ways to wage war pre-update). Your offense is all 12 mercs, combined. All the other ways of neutralizing targets are not affected. or sometimes even boosted. I suggest you de-track your one-track mind and look into those.
While an "entire company" PF build may no longer be sustainable, it was not prior to the update. I have seen screenshots from someone who ran 10 PF melees and 2 Rally Captains. And obviously that was the fastest damage team possible, albeit it was a lot more risky, and he re-loaded quite a bit (perhaps our idea of "sustainability" is different - you may think multiple re-load approach is not "sustainable"). Besides,I ran 4 PFs generally (2 melee and 2 ranged) - not 2 - albeit the melees did far more killing than the ranged.
Back to fighting undead - the best(as in, most efficient, least stressful etc.) way to fight them is not overwhelming offense, but rather reliable defense. What you do is set them up for a board-wipe - that is deplete the healthpools on each one of them untill the point where they will certainly go down in one hit from anything: you have 12 mercs, which translates to 24 standard attacks, which translates to 24 zombies that are gone for good, provided you've set up your board-wipe properly. And you need defense(not even sky-high, just enough to be reliable against zombies' weaksause melee skill) to survive those 2-3 turns you need to prepare. Naturally, the presense of Berserks, Quick Switch crossbowmen, AoE-capability and even new-age PFers greatly increases the amount of zombies you can potentially wipe in a single turn.
Necromancers make things a little trickier but by the time you run into them you should have either: A.) Decent ranged characters to knock them out, B.) fatigue management perks, or C.) Movement perks which allow you to penetrate the line and engage the necromancer in melee.
In general though, fighting near 2 to 1 against should be avoided unless you know what you're doing.
I find the Shaman to be more of a threat then necros and even thier AOE root is not a game changer as you can still attack rooted.
I think the issue with constantly spawning undead - just like the issue with constantly retreating skirmisher-types (a problem which has been greatly lessened through various patches) - is that you have a long fight without danger/excitement. So it just becomes boring and annoying.
I also agree that Shaman are more dangerous.