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The thing about double grip is true; if you intend to break a shield then you need a plan for how to take down the unprotected enemy afterwards.
either a shieldbro with a handaxe (because he has such low melee attack that breaking shields allows him to do at least something useful, and being a shieldbro he's probably safe from a double gripped counterstrike) and/or just a couple of long axes in the back row
axe mastery can help as it provides a bonus to axe breaking and named variants of axes can often have a nice bonus as well
Never tried flails, will do
That's is the idea, but I've found that ignoring shields isn't always an option - Schrats are not impossible to kill without destroying their shields, but trying to kill them without dealing with their shields usually do not go well because they'll outlast you. Orc Warriors often carry shields as well, which makes them that much of a tougher nut to crack since they're already quite armored as well... But those are the only truly troublesome shield-wielding enemies there are out there in BB.
Can't comment much on Schrats, I'm not much of a beast slayer, but as for the Orcs I'd say ignore their shields. Kill the berserkers first, then the young orcs, and by the time only the warriors are left they'll be wavering and easier to hit regardless of their shields. Trying to destroy Orc shields takes too long and Orc Warriors aren't a priority target anyways, I would advise leaving them for last.
the Young just being quick targets to kill for a morale hit.
If there are no Young or Berserkers, it's just a wall-against-wall situation where wasting turns on breaking shields is a luxury you don't have, bonus points if some of the bros are relegated to continuously disarming the Warlord.
Breaking shields in the early game is often quite rough, as the AI will often prioritise shielding instead of attacking. But I don't think the double grip buff itself is the issue. The fact of the matter is that if your character's life can be decided with one lucky hit then whether they are attacking once or twice is irrelevant, and the real issue is that you have an enemy you can't neutralise before it does permanent damage to your squad.
Consider CC like shoving, stunning, hooking, etc to delay them. Once they run out of fatigue they are also that much easier to kill.
The other way is having someone, most likely a shield bro, with high enough defense to use the perk "Taunt" (level 3 I think). Taunt the guy with the shield, wait that this guy attack your shield bro, and because he was taunted, he attacked twice to the guy that used taunt, so, he don't gonna be shielded and your offensive bro can attack more reliable. You can also use Fast Addaptation (level 1), to stack changes to hit.
Goblins too. I like to spec one of my early trash bro survivors into shielded 1h axe to accomplish just that. A 1h fighting axe can destroy Gobbo and Agarda shields in a single hit with mastery.
That aside, most other shield aren't really worth breaking (beside mandatory axe episode against schrat). When it's mid-lategame, your bros likely have enough melee skill to just plow through shields. Also, there'll be more enemies which means it's more likely that the shield ones will rout from their unshielded allies dying. For undeads, well, the shielded ones shouldn't be killing any nimble/bforged bros before you kill them so it doesn't matter that much.
If it's early game, you want to bypass shields, but doesn't want to break them? Fast adaptation is your solution. It's an underrated perk, but it makes for great tempo fighters.