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An Orc Cleaver with no bleed and no Decapitate is still outpacing a Winged Mace on average.
Add in Bleed (even with Resilient) and Decapitate and it is one of the strongest Duelist weapons, albeit with higher fatigue costs.
Adding QH and a Whip does open up some versatility. Could be good if you have the spare perk. Don't necessarily even need QH technically, but it does make it more usable, and then you can use the last bag slot for a Goblin Pike or Polehammer or net or whatever.
Bleeding on your cleaver is irrelevant.
All damage dealers should have as high attack as possible. Except crossbowmen.
Adding support weapons/skills to highly specialised(and fatigue intensive) damage dealer is a bad idea. Just move towards enemies and kill them next turn. Also you'll disarm nobody with your 80 matk.
Fat reduction is not that hot on orc cleaver, cause you pump your fat on bro that gona use it anyway.
I always equip my cleaver specialists, duelling or not, with a whip - whips have so much utility and as turtle says you don't always need QH to make a cleaver specialist work well. I would on a 2H cleaver non-duellist, but otherwise other perks come in more handy.
Turns out I made a CRITICAL mistake and I had forgotten to give him the duelist perk. So he was terribly underperforming. I rectified it with an editor, and now the bro can do some proper damage.
well, the cleaver itself is a + damage + 3 stam one. With duelist, he does get 50 penetration. the tradeoff would be 16 more armor pen, but you're swinging for 14 fatigue then.
As for the whips, I rarely use them as disarm tools. But the whip does enable kill into recover from 3 tiles away, it does also enable renewing KF up to 5 tiles away, which I think does serve well for the character.
I would aim for 95+ next time. I am kind of trying new builds at the moment. 80 Matk does feel rather low for late game nomads and chosen.
after fixing my perk point. this guy does do sufficient damage. the -3 fat allows him to swing for 11, which is not bad for an orc weapon. the whip allows to kill into recover and also allows for mantaining kill frenzy with oportunistic kills.
my initial assesment was incorrect given the fact I had forgotten to take duelist in the first place. I think he's viable, but not stellar.
https://steamcommunity.com/sharedfiles/filedetails/?id=2993576823
https://steamcommunity.com/sharedfiles/filedetails/?id=2993576928
I have effectively used 2H cleavers in the past, and have sometimes switched to double-gripped 1H orc ones (minus Duelist) because of realizing that they were better. That made me think: why not always go for Duelist on cleaver users?
After favouring Duelist on cleaver users for a time, I noted that their impact was still quite a lot less than that of 2H maces/hammers against well-armoured enemies, and that all non-famed 1H cleavers (including orc ones) do less raw damage than non-famed 2H ones in the scenarios where cleavers shine the most - i.e. when killing large enemies with high HPs and little armour, or when finishing off masses of enemies who've already been hit by allies with bigger 2H weapons.
The best use I've found for cleaver users in the past has been as "rout-instigators" who hang back in the early rounds, using a whip to Disarm dangerous enemies or to finish off wounded ones from long range, and then, once there are lots of damaged enemies ahead, advance with the cleaver to Decapitate those enemies, using Berserk and Adrenaline (or initiative/Relentless) to kill 4-5 enemies over the end of one turn and the start of the next, so that the rest of the company then have an easy time of swarming and killing the remaining enemies. To operate in this fashion, melee defence isn't really very important, because the trick is to time melee engagement so that most nearby enemies can be taken out before they next get a chance to act.
The main advantage of 2h cleaver over duelist is that you can hit the icy cave real early for guaranteed named warblade. Otherwise, duelist head chopper do outperform regular 2h cleaver by quite a bit.
Regarding damage output vs 2hander, cleaver users do need the fatigue to spam decapitate in order to outdamage the big bonk sticks. And/or be a named version. On that end, it's (relatively) easy to find orc warrior champions and 1/3 of them spawn with a named head chopper. Bounty hunter helps a lot in this regard.
PS: Dont underestimate the bleed damage. It does adds up, and isn't immediately apparent at first.
I only meant named 1H orc cleavers (with bonuses similar to the one posted above) when I said I sometimes used them instead of 2H ones on cleaver users without Duelist.