Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It always rolls 2 random stats, plus guaranteed extra durability.
Thank you, I was wondering if it was always 2 stats that are modified with random durability attached to it. I'm going to opt for the highest damage I can roll and hopefully get good pen, or just roll with -3 stam usage for a good Cultist brother to tackle endgame locations
With rare 2H weapons, you really can't go wrong with raw damage, ignore damage or -2/-3 fatigue per turn (-1 fatigue per turn is underwhelming, except on 1H spears or swords).
Just hope you don't get a rare rusty cleaver with a -14 fatigue cost and 23 shield damage (not even enough to 1-shot a raider's round shield).
https://battlebrothers.fandom.com/wiki/Named_and_Legendary_Items