Battle Brothers

Battle Brothers

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Viteske Feb 12, 2023 @ 4:13am
Northern Raiders origin questions
How does the Northern Raiders origin work?

Do I just raid towns and caravans ? How do I get better (barbarian themed) gear?
Will new barbarians just join me through events or should I recruit them from towns?
What is the goal of this playthrough?

Please help me understand this interesting origin.
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Showing 1-8 of 8 comments
Do I just raid towns and caravans ? - Pretty much, you can do regular missions for the non-hostile factions but raiding provides a great income stream for both trade goods and loot (skip raider gear, go straight to noble gear)

How do I get better (barbarian themed) gear? - Same as always, you have to take it from barbarians

Will new barbarians just join me through events or should I recruit them from towns? - There are no extra events outside of the usual, and barbarians don't show up in towns, you could try to recruit guys that fit the theme like Wildmen or Raiders if that is your wont

What is the goal of this playthrough? - IMO it basically gives you a good head start, you start with three capable fighters and a potential bannerman right from the off and fighting against small patrols combined with the loot perk should give you access to some pretty decent gear quickly

Noble gear is very good for selling too, so you can make a good living just being a thorn in the side of the nobles
Last edited by Gilius Thunderhead; Feb 12, 2023 @ 4:46am
A5G_Reaper Feb 12, 2023 @ 11:40am 
Do note that the barbarian joining event have much shorter cooldown in this origin.

Anyway, the goal of the playthrough is the same as everything - you decide what you want doing. Beat a crisis? Beat two crisis? Destroy all legendary locations? Retire as legendary company? Roleplay? Anything you want.
Duuvian Feb 13, 2023 @ 12:13am 
The northern faction will attack you and won't give you jobs until their opinion recovers after a long time, so you need to head south fast. If you can rob a small caravan of the northern faction on the way out that can be helpful., but it would be way more difficult to only raid caravans and not take jobs. The only time I went back to the area to raid caravans was for one of the company ambitions to raid 3 caravans or some such.

I found a map seed for Northern Raiders that has a port in the central area that you can use to go to the southern faction's other ports, one which is a a day's journey to the western city state or a little more the the eastern two. You can find the port village by going directly south from the starting point and then going west when you run into water if the water you run into is extended east and west. The city states are in two different parts of the desert, so to go to all 3 in one trip requires going north by road or through the desert east. The southernmost of the two eastern city states has an arena. I've only done trading in the southernmost northerner faction, but taking city state goods to it's capital seemed to work ok.

Seed: applecrisp
The start is near Lonneberg and going south to Kampberg can take you on a ship farther in the southern faction, after which the city states are east and then south with the capital of the southernmost northerner faction north of the eastern pair of city states. https://steamcommunity.com/sharedfiles/filedetails/?id=2932834328

The three starting barbarians have positive traits (one also has fear of greenskins) and the monk has survivor, though his attack skill is kind of low. he has 3 stars in resolve for being the banner bearer. I gave the barbarians flail and cleaver with heavy armor and the other a hammer with nimble, all using shields. I pumped up their mdef and attack but neglected stamina, so I probably should have gone nimble on all three but they still seem to be good bros.
Calandro Feb 13, 2023 @ 7:27am 
Originally posted by A5G_Reaper:
Do note that the barbarian joining event have much shorter cooldown in this origin.

The cooldown remains the same, 100 days, it's the trigger chance that increases dramatically, 4 times the usual amount.
Dex Jun 1, 2023 @ 10:04am 
Originally posted by Calandro:
Originally posted by A5G_Reaper:
Do note that the barbarian joining event have much shorter cooldown in this origin.

The cooldown remains the same, 100 days, it's the trigger chance that increases dramatically, 4 times the usual amount.

The cooldown is 100 days?! I wanted to do a barbarian only playthrough, but I guess with that it's pointless
Calandro Jun 1, 2023 @ 10:09am 
Originally posted by Dex:
Originally posted by Calandro:

The cooldown remains the same, 100 days, it's the trigger chance that increases dramatically, 4 times the usual amount.

The cooldown is 100 days?! I wanted to do a barbarian only playthrough, but I guess with that it's pointless

Eh, depends on if you're willing to savescum. Drive Away Barbarians contracts have a 10% chance to offer you a free barbarian recruit after the battle, just save before accepting the contract and you can, eventually, guarantee one every contract.
Debunked_ Aug 29, 2023 @ 6:20pm 
Originally posted by Calandro:
Originally posted by Dex:

The cooldown is 100 days?! I wanted to do a barbarian only playthrough, but I guess with that it's pointless

Eh, depends on if you're willing to savescum. Drive Away Barbarians contracts have a 10% chance to offer you a free barbarian recruit after the battle, just save before accepting the contract and you can, eventually, guarantee one every contract.


How can you get one on every contract If the cd is 100 days like you said tho?
Calandro Aug 29, 2023 @ 7:01pm 
Originally posted by Debunked_:
Originally posted by Calandro:

Eh, depends on if you're willing to savescum. Drive Away Barbarians contracts have a 10% chance to offer you a free barbarian recruit after the battle, just save before accepting the contract and you can, eventually, guarantee one every contract.


How can you get one on every contract If the cd is 100 days like you said tho?

Big necro, but the event and the contract twist are two unrelated things, only the event has a cooldown, the contract twist can (theoretically) occur every Drive Away Barbarians contract.
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Date Posted: Feb 12, 2023 @ 4:13am
Posts: 8