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How do I get better (barbarian themed) gear? - Same as always, you have to take it from barbarians
Will new barbarians just join me through events or should I recruit them from towns? - There are no extra events outside of the usual, and barbarians don't show up in towns, you could try to recruit guys that fit the theme like Wildmen or Raiders if that is your wont
What is the goal of this playthrough? - IMO it basically gives you a good head start, you start with three capable fighters and a potential bannerman right from the off and fighting against small patrols combined with the loot perk should give you access to some pretty decent gear quickly
Noble gear is very good for selling too, so you can make a good living just being a thorn in the side of the nobles
Anyway, the goal of the playthrough is the same as everything - you decide what you want doing. Beat a crisis? Beat two crisis? Destroy all legendary locations? Retire as legendary company? Roleplay? Anything you want.
I found a map seed for Northern Raiders that has a port in the central area that you can use to go to the southern faction's other ports, one which is a a day's journey to the western city state or a little more the the eastern two. You can find the port village by going directly south from the starting point and then going west when you run into water if the water you run into is extended east and west. The city states are in two different parts of the desert, so to go to all 3 in one trip requires going north by road or through the desert east. The southernmost of the two eastern city states has an arena. I've only done trading in the southernmost northerner faction, but taking city state goods to it's capital seemed to work ok.
Seed: applecrisp
The start is near Lonneberg and going south to Kampberg can take you on a ship farther in the southern faction, after which the city states are east and then south with the capital of the southernmost northerner faction north of the eastern pair of city states. https://steamcommunity.com/sharedfiles/filedetails/?id=2932834328
The three starting barbarians have positive traits (one also has fear of greenskins) and the monk has survivor, though his attack skill is kind of low. he has 3 stars in resolve for being the banner bearer. I gave the barbarians flail and cleaver with heavy armor and the other a hammer with nimble, all using shields. I pumped up their mdef and attack but neglected stamina, so I probably should have gone nimble on all three but they still seem to be good bros.
The cooldown remains the same, 100 days, it's the trigger chance that increases dramatically, 4 times the usual amount.
The cooldown is 100 days?! I wanted to do a barbarian only playthrough, but I guess with that it's pointless
Eh, depends on if you're willing to savescum. Drive Away Barbarians contracts have a 10% chance to offer you a free barbarian recruit after the battle, just save before accepting the contract and you can, eventually, guarantee one every contract.
How can you get one on every contract If the cd is 100 days like you said tho?
Big necro, but the event and the contract twist are two unrelated things, only the event has a cooldown, the contract twist can (theoretically) occur every Drive Away Barbarians contract.