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End game is closed mail coif for ranged/melee hybrids, and whatever fatigue allows for frontline fighters. I try not to go below 70 fatigue.
Also, all my blockers get steel brow, so that probably impacts my survivability with the 105 helmets quite a lot.
I got a 250 helm from some bandit, which kind of led me to asking this question in the first place, like how much is necessary and after which point is it no longer worth the fatigue.
My Halberdiers are armoured like my front line as there is no real 'frontline' when Orcs are involved, plus they have the perk that adds body armour to damage.
My archers are still in mail with a closed coif due to vision and fatigue reasons but I have to be extremely careful with them as they are very squishy.
If you don't prepare for heavy armour then virtually no one wil be able to use it effectively as you will run out of fatigue very quickly. I consider this a serious falw in the game as it is not well sign posted so by the time you have access to 250+ armour its entirely possible that you won't be able to use it and late game enemies will eat you (more easily anyway).
Well I've played long enough to know that you ALWAYS level up fatigue on the front liners, as well as archers. Halberdiers can get a pass because I make them my Captains anyway, so I give them Resolve instead.
Does better armor ever get sold at Marketplace? I love buying damaged stuff for a better price, it just seems so very intelligent and fun to do. Buying it new at the Armorer is ridiculous and it's like stabbing myself deep in my heart when I think about spending 5000 on a piece of armor =\
Faction stuff? what do you mean? Do I have to get a certain level of reputation with them to see this?
The armour that the human faction leaders wear. I don't think that you can buy them though.
Pretty much armorers (with Blast Furnace and high reputation with the controlling faction) are your only source of high end armor right now.
I've answered this on four other threads so far.
Base damage on a headshot is +50%. 1H Axes have another +50%; for a total of 200% damage on a headshot.
Brutality gives another 15% damage on headshot.
As for armor ratios... on a frontliner, you want at least 200+ head and body armor. I run 215/240 on my non-tank frontliners.
But generally I put 200-plus on front-liners, 150 on crossbowmen or crossbow hybrids (200-plus if Eagle Eye), and 90 on archers (150 if they have Eagle Eye).
Now I suggest to you to take points in fatigue EVERY levelup, always take the brawny feat, and always put on the best armor you can get :)