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Since Orc missions appear around day 45 or so (about level 6-7 for the average playthrough), that perks is far away from reachable. Even disregarding all the above, it'd still require all your brothers (at least in the shield wall) to go for the same perk.
I dislike such rail-roaded solutions, so figured having some !MATHS! might suggest an alternative solution.
The only solutions i can think of (counting all, even the bad) are:
1. Getting dudes with high defense and hope for the best (prob not working)
2. Get spears (at least for every 2nd guy) and use spearwall (is ~, can be used at any time)
3. Indomitable (Takes a while to get it), even though you explained why it would be kinda bad
4. Charge yourself into the enemy ;) (Xiz's way of solving things - always possible)
6. Nets (even though i am not using them) - they should help at least a bit
5. Use archers (though not really good solution for armies of Orc Youngs)
All those points are more or less helpful, just mentioned all i could think of.
I prefer shieldwall early game - early-mid game, isnt really reliable (like melee defense) but damages them a bit and keeps distance for archers.
Late game i kill them off mostly with archers. 1 archer should be able to kill 1 Orc Young in 1 round (with berserk after the first kill, those shield might take more of course) - but it requires high ranged skills and fatigue and therefore is only really possible lategame.
1. Orc Young Charge/Stun is definitely autohit. Even if they are wavering and you have 80 MD they will stun you.
2. Orc Warrior/Warlord Knockback seems to be autohit. You can dodge 12 regular attacks, but the only way you can stop knockback (outside of indomitable) is to be an invalid target; i.e. character or obstruction in the knockback path. If you get surrounded by 6 orcs none of them can knock you back, lol.
3. Nets seem to be autohit. Doesn't matter how high your ranged defense or melee defense are.
4. Shaman spells are autohit.
But it seems like Melee Defense has 0 influence on the charge;
Seems to cost 4 AP
Spearwall doesn't get stunned because you're using spearwall... -_-
Wrong. Sometimes they miss. But spearwall helps, as far as I can see. Have no numbers to prove it.
I guess it's 95% to hit.
Yeah obviously I meant when they get through the spearwall with their charge, the brother might not be stunned...