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Whole polearm strategy is adrenaline and 2 attacks in row. That allows to maul into porridge best figters in 2 turns, 4 attacks in row with 90 dmg weapons is quite powerful.
Only problem is fatigue. With right build you can pull off 2 adrenalines in row thanks to 25% fatigue reduction on attacks.
Same can be said about swords. 2 split of swings + adrenaline for 2 more if you are lucky.
Throwing. Very solid build with quick hads as you can interchange projectiles and main weapon with no cost and still use shiled compared to crossbow strategy. Additional dmg is just pure bliss,
Mace mastery. Pretty pointless. from 75% to 100% with stun not working on 50% of enemy types. Or just being useless as goblins die from 2 attacks anyway.
Flails ignored shield before but now its a mastery. Very good to farm armor but meh as main weapon.
Cleavers. The worst offenders. Enemy doesnt live long enough to really feel difference between 5 and 10hp, YOu ether kill him or die yourself. Its not a dagger to pierce trough armor which would nicely work with bleeding effect.
Crossbows. Effect is very small if you look at dmg done to ork warriors. While raiders indeed feel more pain from mastery. But Bow mastery superior in any way.
He may have meant two attacks if a berserk procs and your polearm user hadn't moved.
Clever mastery and duelist work as a charm. I managed to start bleeding orc warrior who had like 50% of his armor (steel-leather one).
Clever mastery and duelist work as a charm. I managed to start bleeding orc warrior who had like 50% of his armor (steel-leather one) using looted orc clever - revenge is sweet.
I find to take sword mastery often but its personal taste I just like swords.
Rest is pretty meh and I find with current fatigue recovery system rely on swords and two handed swords +polearms as hammers are to costly to use. The rest I rarely use before.
But.
Getting one of rare orc cleavers orc axes and mastery for them for 25% fatigue reduction could be very strong.
I agree I think repel and hook are RARELY used, I personally have never found a situation to use either. I would like to see a +5% chance to hit head or maybe a status effect chance
So its 2 attacks per turn for 4 attacks in row.
They go first compared to heavy units but not the rest unless you wear nothing and thats can bite you against archers and light weight units like wolfriders, orcs, goblins and etc.
Sorry for offtopic. But how and when I can fight vs knights? Im 220+ days in my current playthrough and I cant found any missions to fight vs nobles. Im allied with one house.
Currently the only way to fight noble houses is to pick a fight with them. That means taking house contracts with an advance and breaking them, do that enough till they get pissed off enough that they'll start sending troops after you.