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Isn't it so you can't use them while engaged in melee combat as well? If so it might even take 2 turns before a twohanded wielder gets to use the effect...
Turns out those mushrooms are pretty awful overall.
It should be only fatgue cost then. like 10 Fatigue.
Gotta love these devs!
Do you also love that someone taking part in this development did not see the obvious correlation between the amount of action points a character has, the action point cost, and the duration of the effect?
It's good that you want to show your support for the devs, but in this case i'd be slightly worried about enabling.
How are the mathematics lessons coming along?
No, the immediate response to community feedback suffices.
by the way, a guy with a malfunctioning heart should die