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Well, yes, quite. I was more asking if anyone has a fencing sword build they take to goblin fights. Obviously no-one fields 12 archers to that fight, so I wonder whether a decent fencer helps. I feel like he'd need to have a decent shield or he'd be toast; running straight down the goblins' throats is dangerous. That means no duellist, I'd say, especially after the nerf to quick hands. And it might just be better to sit far back and put a good shield wall up with heavy tanks. After all, goblins kinda suck at getting through heavy armour.
Damn but it looks so sexy...
Its really a trap?
- He is now level 11, after taking all the necessary defend perks, I finally got:
+ Hp: 78;
+ Melee Atk: 87
+ Melee Def: 57
+ Range Def: 25
+ Initiative: 140 (and he always got the first move in all turn, even ahead of those annoying ghost);
+ I'm currently loving him when it comes to: Gheist, Goblin (1 hit all kind of goblin except for those wolf rider and goblin chief), Orc Berserker takes 102(!) damage to his body (not head) from his Lunge, and normally 7x damage, so he usual take 1.5 turn to kill a berserker by himself (see screenshot below that he kill one on the 2nd round and still he got 5ap left - all damage to the berserker done by himself).
https://imgur.com/a/yzlXby7
My build is actually not that damage focus since i don't take executioner and killing Frenzy (i'm playing on ironman for my first lonewolf origin so i'm more cautious). But imagine that if you take this guy those two + 45% damage perk and cope with the fact that he is always the first one to move in all turn, i would imagine this guy could be one of the best damage dealer ever...
One important note is that now I just realized that because Lunge uses initiative to add more damage, so this fencing guy is the only guy who can get his damage improved on forever as long as he puts point on initiative...interesting, wonder how much damage I can get him after giving the potion on initiative and also at leve 30, i imagine that it would be enough to one shot quite a few big bad guys.
Having alternatives is something good.
A Fencing guy is acutally really viable against tons of enemies.
Espacially with the new Relentless perk. Pair it with Dodge, Nimble and give your Fencing guy just some ~15 Fat-combined Armor and there you go.
Pre-DLC I had a Dodge-LW-Duelist (Thief Backround with 3 INI, 2 MATK and 2 MDEF stars) and he was basically invincible, even when fatigued.
With a fencing sword, he also was able to didge out a lot of damage (3 kills per round on Goblins/Armorless Orc Youngs/Spiders) and he was one of my No1 DPS on Unholds/Lindwurms/Zombies.
If you get your hands on a good famed Fencing Sword and take Relentless into your build, such a Bro can go real crazy.
You've got my interest. Do you mind sharing the perks you're using?
Also on great recruit that has stars on Melee Atk and Melee Def, then Gift would be replaced as well. In case of such recruit, I probably would go with Crippling Strike & Executioner for more damage. And remove Gift as well as Pathfinder. That would be what I like.
https://imgur.com/a/ZELzVcD
He is perk-starved for sure and definitely i would not have such build unless he got Ironlung and good melee attk. Also he has needs for a great famed fencing sword. Pretty demanding, even than me wife ;)
He does quite ok against heavy armored opponents thanks to being duelist and fast attack. He could solo a few orc warrior by himself for sure and often take down one in 2-3 turn.
The fencing guy now is probably the biggest damage dealer in my band (except for the unkillable lonewolf, ironlung, twohanded orc greataxe wielding guy) because of the numerous trashmob you got in the game (goblin, orc young, berserker, barbs, rider etc.). I'm thinking of getting another one if I get another famed fencing sword and a great recruit having ironlung and those great stars!
https://i.imgur.com/QE8puNl.jpg
He's gonna have 163 Ini and 42 MD (46 with confident) at lvl 11. Not gonna lie, I'm in love ;)