Battle Brothers

Battle Brothers

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Cure greed
how to ?
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Showing 1-9 of 9 comments
Sinjen Blackstar Oct 15, 2016 @ 8:18am 
Teach people that having what you need is more important than having what you want. Also that having something rarely turns out to be as good as it seems when you wanted it.

As far as in game. Haven't been able to so far.
Last edited by Sinjen Blackstar; Oct 15, 2016 @ 8:19am
Lenthar Oct 15, 2016 @ 10:28am 
I don't think that one is curable, I could be wrong. I just had my first brother get the 'drunk' trait from the taverns. I didn't used to drink in the tavern much at all, but when I was watching the offiicial OverHype Studios Youtube channel play-throughs, Jaysen the developer had his troops drink in taverns in between every battle. Hopefully this drunk trait wears off over time, as it is quite debilitating!
Teut Oct 15, 2016 @ 1:03pm 
It turns from "drunk" to "hung over" - minus 10 instead of minus 25 IIRC - then back to normal. Takes a while though.
Last edited by Teut; Oct 15, 2016 @ 1:05pm
awc Oct 15, 2016 @ 3:35pm 
Does the monk/priest lecture greedy bros to not be so greedy anymore in random events?
Last edited by awc; Oct 15, 2016 @ 3:35pm
Sendos Oct 15, 2016 @ 3:57pm 
Originally posted by Lenthar:
I don't think that one is curable, I could be wrong. I just had my first brother get the 'drunk' trait from the taverns. I didn't used to drink in the tavern much at all, but when I was watching the offiicial OverHype Studios Youtube channel play-throughs, Jaysen the developer had his troops drink in taverns in between every battle. Hopefully this drunk trait wears off over time, as it is quite debilitating!

It's not a "trait" per se. A trait is a (de)buff that lasts for the entire character unless certain events occur. Every other effect is temporary. For example, if you have a Spartan hero and there's an event where he becomes so weak he can barely stand and you tell him to eat up, he loses the Spartan trait. Another example is if you have drunkard trait and he steals an item to buy booze, you can whip him as punishment and he loses drunkard trait but he becomes angry, which is a temporary effect.
76561188078797539 Oct 16, 2016 @ 11:33am 
I think having a monk in the party might fire up the event that removes certain negative personality traits, but I've never seen it fire up for "Greedy".

I'm actually running around with an indifferent combat-wise monk brother right now to see what events he gets.

So far I tried to use him to calm down a sellsword in an event and the monk ended up getting a knuckle sandwitch in the face from the sellsword XD
Denjanjeau Oct 17, 2016 @ 11:36am 
Originally posted by Rick Sanchez:
It turns from "drunk" to "hung over" - minus 10 instead of minus 25 IIRC - then back to normal. Takes a while though.

I really really dislike that random event. It makes the merc worthless for quite some time. It seems like an unbalanced way to try to balance the fact that using the taverns is over powered without it.

The reaonalbe solution to balance something is not to keep it unbalanced.. but add an occational unbalanced negative effect.

It makes iron man not using it (or gambling) and everyone else save scum.
Skjelluv Oct 17, 2016 @ 11:40pm 
Its not a random event. They only get drunk if they are drunkards or you buy more than one round in the tavern, afaik. And i buy many drinks. It seems logical to me that people can get drunk that way, and only punishes you if you are too eager to get your mercs happy. Pretty ok imo.
Mlohava Kyfla (Banned) Oct 18, 2016 @ 4:38am 
Originally posted by Pasda' Ⓢ:
how to ?

Put them to the sword, I found it relieves them of "Greed" trait, unfortuante side effect is death of the said character.
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Date Posted: Oct 15, 2016 @ 7:12am
Posts: 9