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As far as in game. Haven't been able to so far.
It's not a "trait" per se. A trait is a (de)buff that lasts for the entire character unless certain events occur. Every other effect is temporary. For example, if you have a Spartan hero and there's an event where he becomes so weak he can barely stand and you tell him to eat up, he loses the Spartan trait. Another example is if you have drunkard trait and he steals an item to buy booze, you can whip him as punishment and he loses drunkard trait but he becomes angry, which is a temporary effect.
I'm actually running around with an indifferent combat-wise monk brother right now to see what events he gets.
So far I tried to use him to calm down a sellsword in an event and the monk ended up getting a knuckle sandwitch in the face from the sellsword XD
I really really dislike that random event. It makes the merc worthless for quite some time. It seems like an unbalanced way to try to balance the fact that using the taverns is over powered without it.
The reaonalbe solution to balance something is not to keep it unbalanced.. but add an occational unbalanced negative effect.
It makes iron man not using it (or gambling) and everyone else save scum.
Put them to the sword, I found it relieves them of "Greed" trait, unfortuante side effect is death of the said character.