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I wouldnt buy trade goods if I really badly need armor / weapons
What trading goods don't do, is pay for themselves if you're trying to make a profit simply by transporting them. You don't buy at a location and then travel to a different location to sell off the trading goods you bought, you buy the goods and then you sell them off when your travels happen to take you to a place where you get a better price for them.
You can also buy & sell food similarly for profit, though there the price is dependent on how fresh the food is, so you should only buy if there's an event going on (such as hunting season) or if you know that next up you're going to a citadel or a large city that doesn't have that food normally available.
this
Non trade goods always sell at a fraction of its worth but the %value is the same across other items during that visit.
Likewise, for trade goods, u can sell them anywhere from 80~140% and is the same unless a town produces that good.
<15 is for clearing junk while >19 is worth selling. 15~19 I decide based on how much inventory space I have free.
I apply this to my T2 & T3 gear to maximise profit on armor & weapons.
For example, I had a castle preparing a feast. It also had a job for caravan escort, so I went and used the ships to go to all the villages on the map with not inflated prices, then bought ALL their food, and then used the boats to instantly deliver, fresh, full stacks of food, as well as my bands personal supply. I nearly tripled what I spent.
Trade goods themselves are useful if you do it right. Like, wood planks can give you double their value in a village with a rebuilding effort. Other more mundane resources, like amber shards are harder, since they seem to be biome based.
You want good rep w/ the people and the house to make it worth it.
Everytime you go that way, pick up stuff, sell it, exploit events as needed. Keep an eye out for tavern rumor of see my buddy at the market for good deals in the trade town (or village if they happen to have a tavern). Don't focus solely on it, just make it part of what you are doing anyways.
If there is a place you can get grain/bread at good prices and notice a famine somewhere else you can make a surprisingly large amount of money for a low investment when that situation comes up.
Basically, be an opprotunist and you'll have more than enough money to buy cool stuff like famed items and recruit awesome tier bros.
Ambushed trade routes mean higher prices when you sell stuff and if you leave the brigands alone, they keep the status active.
Big harbor city with allied relations and ambushed trade routes mean VERY high prices when you sell stuff. This applies to everything, so stash all the trade goods and treasure items from sites, repair all the looted t2 weapons and sell everything at that city.
Im currently playing on a seed that starts in a small village with dyes, next to a small village with salt next to a citadel. Got to allied with both towns and I can buy dyes, buy salt and sell at the citadel for ~1000 gold in profits in less than day of travel and im not even friendly with the citadel yet. veteran economic difficulty if that makes any difference in trading.
I only do convenient, incidental trading because it's boring. Profit? Yes. Impactful? Only early on. A place is selling peat for cheap and I'm about to go to a city that will pay well for it.
Most profit is repairing weapons I don't need and selling them at citadels or big cities. If the selling price of the weapon exceeds its durability points, it's worth repairing to sell as long as buying tools for less than 300. Orc weapons do well. Buy tools at small forts and places with workshops.