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回報翻譯問題
My tank had 77 Melee Defense, but you cannot proof yourself against the 5 percent hit chance though. So I am assuming a big hit will eventually go through and planning accordingly.
Ah, I had no idea. ♥♥♥♥♥♥♥♥♥! Berserkers are really dangerous then!
But for topic why won't you try some nimble builds as cultist origin their just so much better then battleforged when taking those dangerous hit's.
I find that Nine lives seems to be far better survive ability on a 85 hp nimble Battle Brother, compared to some nimble BB having coleuses and steelbrow with 106 hp in total.
What gives late game nimble brothers a lot of survive ability is all the great nimble armors, their's 4 different famed armor's that can have 126 durability up to 200 lowest weight on all 8 to 13 fatigue.
Not to mention normal helmets zweihander helmet 160 durability 7 fatigue or barbute helmet 190 durability 9 fatigue, or assassins armor 9 durability 120 body armor
Then adding hyena attachments for 15 more initiative so dodge help's more and adding 15 durability.
I never lost a nimble tank that reached veteran levels like this http://www.bbplanner.xyz/?perks=wmBSAAIh&stats=011110100040140055040040003&stars=20020030&gear=AAAACoDsAAFRAAAAAAAA
Then again I guess I don't send him to far away on monolith raids, and it does sorta rely on a fast bannerman to so he get's enough fatigue every time shout of dakvul is used to use indomitable, With Jiork helm weighting 20 he only takes 7 % more damage then a 15 fatigue nimble build but nimble + indomitable means hardly any damage if does get hit + he regains health to and the extra defense from dodge.
Then their's also thing's like dangerous enemies with Axes since split man hit's both body and head, it can critical and do 50% extra hp damage if it hit's the head first on battle brother who doesn't have steelbrow so it's a 100% extra hp damage to the head instead of just 50% with other weapon's. steelbrow would negate the 100% extra hp damage from axe critical hit
You are mixing up Chop (1H Axe) and Split Man. Split Man does not do bonus critical damage. It's the standard 50%. Only 1H axes (and Brute trait) have the bonus critical damage effect.
I still may try. The fundamental problem is that I am a creature of habit, and I generally do not try something new if the old ways isn't broke. (This is why I downloaded the mod that restores the old Indomitable!) And I've had very good experiences with Battle Forged. But then I have a bit more of a room to experiment without things going off rails, since I am playing Davkul Cultists - and their 40 extra stat points bonus plus mini-Iron Lungs. I am trying a front-line Duelist build this run, too, so I am definitely breaking the mold.
Yes, that is a compelling alternative, too. But I'd rather not be in a situation where I have to be "resurrected." Also, here again the issue of my conservative temperament and resistance to change. I've simply never tried Nine Lives - largely because it was deemed so poor when the game released.
I do use Nimble ranged characters, and what I do not like about Nimble in that context is how quickly armor is broken down and must be repaired. Isn't the same issue going to plague me with Nimble front-liners?
So what do you use for Monolith?
Nearly 1 shots a 71 HP BF brothers with 210 helmet THROUGH Indomitable. You've got to be kidding me.
Can't really remember how old nine lives was but I think it didn't remove debuffs before or add the extra stats, and as cultist high fanatic to you don't suffer moral on taking hp damage or get effected by injuries.
I haven't used Nine Lives as a more common pick that's more recent, after having tried some + champions mod and running into champion ambushes goblin's regularly who have nimble and nine lives, their seem to survive a second hit more then I would expect after nine lives have been activated, and the extra defense that get's activated is really annoying.
Since smoke bomb came with nomad expansion it's also far easier to save a battle brother from dangerous situation's compared to having few BB's with rotation.
As for armor damage, I guess nimble sorta takes more armor damage but their also less likely to drop dead with the armor still having durability left, it sorta performs worse overall against everyone, but better against really dangerous thing's compared to Battle forged.
And cultist really helps out a lot on nimble builds, depending on how their build't their can end up with more melee defense then BF, the famed nimble armor's have also gotten slight buff's overtime.
For monolith I still use the tank to draw attention, I just don't send the tank that far away moral roll's are so random sometimes and rather be able to rally it sorta puts more pressure on my entire group on monolith.
Maybe it's just me but I think battle forged is so overrated late game, so many things can just kill them in 1 to 2 hits, and that's with taking colossus, steel brow, brawny and battle forged.
without steel brow its almost just 1 hit to the head, without brawny it probably be a fatigue neutral battle brother with heavy armor.
Anyway there is no reason to tank berserker. Just use footwork and reposition.
He was down to around 8 HP, but it's possible that he had gotten slightly nicked before getting that huge chain hit - though I do not recall. I definitely lost a few dogs though.
Unfortunately, I did not have Footwork on this guy. My polearms get Rotation instead of Footwork. Other 2Hs and Duelists get Footwork for me.