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https://battlebrothers.fandom.com/wiki/Anatomist_Helps_Blighted_Guy_2
Why aren't people singing this Origin's praises? Am I missing something here?
What do you mean?
That means in general you lose 10% stats across board + you are more vurneable to morale hits in battle.
Ah, okay. I've never really paid attention to morale status, so I don't know how that would impact my game and play-style though.
I always considered mroale just against geists or sign if bro is fleeing battle or fight. but actually each morale level is worth 10% of combat and defense skill. Noted very well in Oathtaker origin with Oaths that randomly lowers morale - not only some enemy approach and hits could start chain of panick in my mid game aprty but they had issue hit anything until saerge rallied them back to steady (thatw as first time I included secondary sargant to group too)
Since than I even value resolve much more,
That does not say Anatomist origin must be weak or whatever (I did not played myself) and I believe the potions can be very strong - but if you were looking for draw, here it is.
because of no confident morale I would have to say anatomist are weaker then endgame cultists
I see. So the lesson is not to play Oathtakers (since they do not seem to have a counter-balancing uber buff)? ;)
Ah, so you can get new potion only if the drinker dies? WTF.
Then I am not playing the Origin then, LOL! ;)
Edit: I guess I will just take an individual Anatomist in other runs so I can get the Melee Defense buff Event.
It was good game but I still like ambitions more than Oaths and would never go back to that origin again.
I see. I have never really thought deeply about Ambitions, because it's always there. So I'd have to compare Ambitions and Oaths comprehensively to figure things out for myself.
Or maybe I will just keep playing Cultist origin? I am a front-runner and always gravitate toward OP stuff! ;)
I haven't run a *ton* of late game cultist or anatomist campaigns, but if I were to broadly characterize them I'd say in my experience Anatomists ramp up faster, but cultist's are maybe stronger once you've got everyone fully powered up because it's a flat improvement across the board.