Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Then you have enemies outright not giving a ♥♥♥♥ about it because steel brow.
One of the greatest things about 2h axes is that they're fatigue neutral, aside from procing 2 instances of Fearsome and dealing insane damage on every hit. The Man Splitter throws the fatigue neutral part out the window. But yeah, still kinda decent.
1h axes suck in general imo, especially so if you're consuming 18 fatigue per swing with the Head Splitter. Oh, man... Nope. Definitely not worth it.
As for Cleavers, why use 1h cleavers over 2h? If fatigue is not a concern for you, just use a 2h Cleaver. More damage and less fatigue over the Head Chopper.
1. If you're fatigue neutral, you can afford to equip very heavy armor on a BF bro without ever investing into fatigue during level ups, and the bro can still keep going regardless of how long the battle is, with more points invested into HP and Resolve.
2. If you're running Nimble, you're running Dodge. So fatigue = hefty defense penalties.
3. Using heavy fatigue weapons AND the Berserk perk is a very bad combo imo, even in shorter fights. Will run out of juice super quick.
(65 + 85) / 2 = 75
So yeah, more damage.
13 vs 12. That's 11 accumulated fatigue per turn vs 9 assuming no movement.
The Head Chopper needs a level 8+ perk to compete with a 2h Cleaver with no perk. Yeah, I'm not a fan...
Accounting for Duelist and Double Grip on the orc cleaver, and bleed for both weapons, the orc cleaver handily beats the scimitar on nearly all enemies.
I used turtles calculator and got the following results, shown in hits to kill.
You are guaranteed the famed Icy Cave Cleaver though, and 2H Cleavers can use Reach Advantage if you'd like, so there's still cool reasons to use 2H Cleavers.
Famed Head Choppers are not hard to find either though.
https://github.com/turtle225/Battle-Brothers-Damage-Calculator
Duelist is honestly much stronger than I thought. Is it wise to invest a lot into fatigue for these kinda builds though? Does it justify less points invested into HP and Resolve? I'm assuming you will need to run the Recover perk too? And is it really wise to use such fatigue heavy weapons on a nimble bro, for example, and forfeit the Dodge bonuses?