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Thanks for the effort Turtle (nerd!)
It does seem odd that they are ignoring "easy kills" like guys with no armor or only 1 hit point though. My experience in normal play has been that if a bro gets low on HP/armor and i move him to the back line that every AI archer on the field goes after him in the next round. Only thing i can think of is that the AI might be looking at the percentage of max hit points/armor, which would make someone with only 1 hit point look like they were at 100% health.
I've seen the same thing, they definitely like targeting near-death bros, and someone who checked the code even confirmed that it gives them a high weighting in their targeting behavior.
But I agree that you're probably right in that it is checking for % missing hp, rather than a raw number of low hp, so the game probably does think the 1/1 hp guy is "healthy" and not near-death.
Yes, upon the new round of testing this seems likely.
It does seem like isolating a guy makes him less likely to be targeted.
What exactly that seeded weight is, or what the hitherto unknown dimension is; that's the million dollar question.
I had a thought as well that they might be targeting the Banner because of the passive aura ability, but I tried replacing his Banner with a regular Pike in a couple of tests and it didn't change how the AI reacted, so I don't think they are factoring that in.
The most notable thing In my runs that I realised (Lone Wolf, Ironman) Is that they often target the middle one of my early 3 guy group. So I BET its a group thing that ads up in their target value.
Another thing I realised is 2 handed vs 1handed. Maybe its bound to the damage output one bro can potentially deal to them, and thats why they target those guys?
What they usually never/very rarely aim at are dogs for example. But a bundle of peasants goes usually through their meatgrinder of arrows.
I would imagine they do not target low ranged def on a scale because 1) it'd be really farking* unfun to play and 2) the developers wanted the archers to seem plausible from the character's perspesctive; it is plausible a bandit or arbalester would target, for example, pikemen first.
With how much time goes into doing the testing to figure this out, I suppose there's always sending Overhype an email. Any programmer I've ever known has been above average interested in explaining their thought process and solutions.
*Edited to swear thematically
Possibly the AI ignores anyone who begins battle completely naked, because they assume that it's just bait to distract them from more valued targets?
If the AI considers the ratio of HPs versus total armour (as was suggested somewhere above), maybe re-try the test using someone with few HPs and no body armour but still some head armour (and/or try it using someone with highly damaged head+body armour and a few HPs) ...
What i was suggesting was that the AI may be looking at the percentages for both health and armor. If a guy has only 1 hit point and 0 armor the game may be looking at it as them being at 100% of their current max on both, while if someone has 10/100 hit points and 10/100 armor the game is going to look at them both being at only at 10% of their max and mark that bro as an "easy kill" priority target. I don't know if it's true, but it might explain why the AI wasn't favoring his naked bro with 1 hit point as a target over his normal bro.