Battle Brothers

Battle Brothers

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suejak Mar 17, 2019 @ 6:28am
3 different unhold types
So we all know that the snow unhold has fur armour.

Does anybody know if the swamp and hills variants have their own distinguishing features?

A guy on Reddit looked at the code and says the swamp unhold has +5 ranged defense (https://www.reddit.com/r/BattleBrothers/comments/b246yu/datamined_enemy_stats/).

Does anybody know anything else about them?
Last edited by suejak; Mar 17, 2019 @ 6:29am
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Showing 1-5 of 5 comments
Percussigant Mar 17, 2019 @ 6:36am 
I feel like the hill specimen drop bones a bit more often than the swamp ones, who instead drop hides more often. I have absolutely nothing to back this up though so it might just be an impression.
Eriktion Mar 17, 2019 @ 7:09am 
I just looked into the code and cant find any other difference appart from the +5 range defense either
Everything (even the loot) seems identical

the frost unholds are different they give +50exp, have +100 HP, +5 melee skill, +20 resolve, +10 initiative, 90 body and head armor + killing frenzy perk and the snow fur as loot
suejak Mar 17, 2019 @ 7:45am 
The +5 ranged def is a bit weird. Ty for checking!
turtle225 Mar 17, 2019 @ 9:25am 
I thought they were the same. A bit of extra range defense isn't a very distinguishing feature. It's not like they are hard to shoot.
suejak Mar 17, 2019 @ 10:13am 
By the way, I know some people can't browse Reddit, so I'll copy-paste some of the factoids from the thread:

- There's a wildman bandit enemy (7th line), which I don't think I've seen in-game.
- A raised brother has twice more HP on average than he had when he was alive.
- Goblin wolfrider has 13 AP.
- You can farm 50 xp on shrat saplings.
- Geists do have 999 ranged defense, as many suspected, which made me laugh when I found out that it is indeed equal to 999 lol And they have 5 hp. (EDIT: Might be 10 HP.)
- Swamp Unholds have 5 ranged defense. Probably because it's hard to see their outlines on the grass.
- Alps have 999 initiative, but they do not act faster than Esc+Retreat.
- Orcs have damage multipliers. Orc young get 15% damage boost, Berserks - 20%, Warriors - 25%, Warlord - 35%.
- Bandit raiders' stats are somewhat close to the stats of a lvl 5 bro.
- High levels enemies and orcs have turbo lungs, recoving 25-35 fatigue instead of 15.

EDIT: Hmm, it seems the guy has made a couple errors reading the code, so some of this might not be 100% accurate.
Last edited by suejak; Mar 17, 2019 @ 11:00am
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Date Posted: Mar 17, 2019 @ 6:28am
Posts: 5