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Everything (even the loot) seems identical
the frost unholds are different they give +50exp, have +100 HP, +5 melee skill, +20 resolve, +10 initiative, 90 body and head armor + killing frenzy perk and the snow fur as loot
- There's a wildman bandit enemy (7th line), which I don't think I've seen in-game.
- A raised brother has twice more HP on average than he had when he was alive.
- Goblin wolfrider has 13 AP.
- You can farm 50 xp on shrat saplings.
- Geists do have 999 ranged defense, as many suspected, which made me laugh when I found out that it is indeed equal to 999 lol And they have 5 hp. (EDIT: Might be 10 HP.)
- Swamp Unholds have 5 ranged defense. Probably because it's hard to see their outlines on the grass.
- Alps have 999 initiative, but they do not act faster than Esc+Retreat.
- Orcs have damage multipliers. Orc young get 15% damage boost, Berserks - 20%, Warriors - 25%, Warlord - 35%.
- Bandit raiders' stats are somewhat close to the stats of a lvl 5 bro.
- High levels enemies and orcs have turbo lungs, recoving 25-35 fatigue instead of 15.
EDIT: Hmm, it seems the guy has made a couple errors reading the code, so some of this might not be 100% accurate.