Battle Brothers

Battle Brothers

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Hiccups Feb 14, 2019 @ 6:07pm
Hey folks what's your suggested armor addon for this armor?
So I recently found this armor in a city after guarding a supply caravan guided me to it. Does anyone have any suggestions on what would be the best fit for it addon wise? I'm considering the wolf pelt add on. There's also the bone plating and light padding in my inventory.

https://steamcommunity.com/sharedfiles/filedetails/?id=1655776502

In comparison this is what I had the wildman tank wear before I found the named armor:
https://steamcommunity.com/sharedfiles/filedetails/?id=1655776520
Last edited by Hiccups; Feb 14, 2019 @ 6:11pm
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Showing 1-6 of 6 comments
McGrits Feb 14, 2019 @ 6:13pm 
That should get a more difficult addon like kraken or lindwurm. Your front line could use some more dire wolf mantles for scaring orcs or humans if you want.
Hiccups Feb 14, 2019 @ 6:39pm 
Originally posted by McGrits:
That should get a more difficult addon like kraken or lindwurm. Your front line could use some more dire wolf mantles for scaring orcs or humans if you want.

Ah you mean the lindworm scale cloak? The kraken might be a bit tough for my current setup cause it's still heavy filled with tanks. Do you know what the kraken addon gives stat wise?

The 1h swordmaster is wearing a -12 fatigue and 122 durability armor with a bone plate addon cause he's got the debuff of being old. I'm a little bit freaked out that with 55 hp 122 armor and 45 head armor he'll still get killed by some unlucky strike even though he's nimble, has 50 melee def and 102 melee skill.

The one tank next to the swordmaster is still only a lvl 9 caravan hand with 85 hp with a 250 body armor and 223 head armor. I'm still unsure if he'll survive to lvl 11, hence the bone plates for him and the rest of the guys who isn't a wildman with insane fatigue.
McGrits Feb 14, 2019 @ 6:58pm 
The good thing about armor add-ons is that you can always put new stuff on. Yeah you lose the old stuff, but that is ok. When in doubt, put on wolf mantles since they do not increase fatigue, give a nice little armor bonus and a sweet resolve malus that stacks. When a bro gets to something more specific in roles or capabilities, then give him a more specific add-on. Your bro is anchoring your line or has a mace, give him sigals to help with witch fights and geists. Your bro is a backline guy, bone plating is great. You have a 2h mace bro that you want to front lindwurms with, give him lindwurm add-on. That 2h axe bro or wildman that never has any ranged protection, give him the fur cloak. The unhold fur cloak saved my 2h axe bro in the goblin city. Anyways, go kill stuff and try all of the adds out.

The lindurm gives +40 armor at a -2 fatigue penalty and makes the body armor immune to lindwurm acid splach. The kraken gives -10% body damage taken. The armor you show is a great endgame armor. It rolled a little heavy, but still has a great armor total and should eventually get a good add-on.
Hiccups Feb 14, 2019 @ 7:05pm 
Originally posted by McGrits:
The good thing about armor add-ons is that you can always put new stuff on. Yeah you lose the old stuff, but that is ok. When in doubt, put on wolf mantles since they do not increase fatigue, give a nice little armor bonus and a sweet resolve malus that stacks. When a bro gets to something more specific in roles or capabilities, then give him a more specific add-on. Your bro is anchoring your line or has a mace, give him sigals to help with witch fights and geists. Your bro is a backline guy, bone plating is great. You have a 2h mace bro that you want to front lindwurms with, give him lindwurm add-on. That 2h axe bro or wildman that never has any ranged protection, give him the fur cloak. The unhold fur cloak saved my 2h axe bro in the goblin city. Anyways, go kill stuff and try all of the adds out.

The lindurm gives +40 armor at a -2 fatigue penalty and makes the body armor immune to lindwurm acid splach. The kraken gives -10% body damage taken. The armor you show is a great endgame armor. It rolled a little heavy, but still has a great armor total and should eventually get a good add-on.

You know the funny thing with the city that I found this armor just posted a job to hunt lindworms. And the wolf mantles stack!? I didn't know that. Maybe it's cause most of my frontliners were tying up several little groups of opponents that I didn't notice it. I may just keep a front line armor set filled with wolf mantles just for those crazy huge orc camps.
Last edited by Hiccups; Feb 14, 2019 @ 7:08pm
turtle225 Feb 14, 2019 @ 8:43pm 
Give him a +40. That type of famed is the heaviest armor you can find. Best to maximize the Forge potential out of it I think. Give him the strongest hat you have too for the best results.
Armin Feb 15, 2019 @ 4:54am 
Originally posted by turtle225:
Give him a +40. That type of famed is the heaviest armor you can find. Best to maximize the Forge potential out of it I think. Give him the strongest hat you have too for the best results.
i would also work with the weight of the armor. but my idea would be to go into light padding. its already so strong that a bone plate doesnt make much sense. the early hits will get negated by Forge Perk. But turtle has a point too.
i would say it depends who gets to wear it. if you need it on someone with low fatigue make it padded if not a +40 isnt bad if he has insane fatigue like a wildman which is wearing it right now.
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Date Posted: Feb 14, 2019 @ 6:07pm
Posts: 6