Battle Brothers

Battle Brothers

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cifrelettere Dec 17, 2018 @ 9:36pm
Huge groups of Unhold are quite literally impossible to beat
They're just balls of stats with regenration and an unblockable toss ability. Even with a front line pretty much full of Indomitable, it doesn't make a difference because you will never have enough available fatigue to kill the Unhold if you need to keep spamming Indomitable.

Seriously...having 8+ unhold in an encounter is just impossible.

Normally I wouldn't care and I'd just avoid them, but after spending 30 days on the dumb 'Big Game Hunt' mission without a spawn I finally found a 6 Unhold encounter (NEVER TAKE 'BIG GAME HUNT' mission since the rewards suck and the spawns can sometimes NEVER happen). It went pretty much as expected -- all the net spam in the world couldn't save me once they started tossing people around since it makes it impossible to focus them.

Oh well, onto the next group of mercs. Guess I now know that handling huge groups of Unhold is just futile.
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catanbros Dec 17, 2018 @ 10:07pm 
the unhold are useless, The hides they provide doesnt justify the work and effort it took to kill em. best to avoid em completely. Hell those ents or bark monsters in the forest are slightly better than unhold but even then those things are made of bark. Even with two handed axes, it doesnt dent em enough. Hard as hell
Kill'em ALL Dec 17, 2018 @ 10:30pm 
Quite a lot of strong claims here, and hardly a single one I can agree with. Just because you were not able to pull something off doesn't make it impossible. Just main points:


Originally posted by roachymel:
you will never have enough available fatigue to kill the Unhold if you need to keep spamming Indomitable
My 2 tanks both have legendary armor and shields, 80+ fatigue and Iron Lungs. Were they easy to set up? Hell no. Do they always have enough fatigue to spam Indomitable? Hell yes. Finding recruits like that is what makes or breaks your game in long-term, and it's been so since... forever?

Originally posted by roachymel:
having 8+ unhold in an encounter is just impossible.
"Only" very hard. It's amost as if they were, you know... Literal giants meant to be a tough challenge, you know?

Originally posted by roachymel:
all the net spam in the world couldn't save me once they started tossing people around
You don't use nets to stop them once they start tossing people, you use them to prevent that from happening. Or you give them dogs to toss. Or you use well-positioned tanks on flanks to tie them down with Indomitable spam. Or you move back. Or you lure them into swamps where they take forever to reach you. Or... you get the idea yet?

Originally posted by roachymel:
Guess I now know that handling huge groups of Unhold is just futile.
You just know you don't feel like doing it, and enough to come here and complain, probably for someone to ease your frustration with a well-placed "yes you are right". Don't worry, I'm sure someone will come to do just that.

Originally posted by catanbros:
the unhold are useless, The hides they provide doesnt justify the work and effort it took to kill em.
Unhold hides are probably the most universal crafting ingredient in the game. Archers? Hides for quivers. Dogs? Hides for armor. ANYONE AT ALL? Hides for armor atachements.
Useless, right.
catanbros Dec 17, 2018 @ 10:48pm 
Originally posted by Kill'em ALL:
Quite a lot of strong claims here, and hardly a single one I can agree with. Just because you were not able to pull something off doesn't make it impossible. Just main points:


Originally posted by roachymel:
you will never have enough available fatigue to kill the Unhold if you need to keep spamming Indomitable
My 2 tanks both have legendary armor and shields, 80+ fatigue and Iron Lungs. Were they easy to set up? Hell no. Do they always have enough fatigue to spam Indomitable? Hell yes. Finding recruits like that is what makes or breaks your game in long-term, and it's been so since... forever?

Originally posted by roachymel:
having 8+ unhold in an encounter is just impossible.
"Only" very hard. It's amost as if they were, you know... Literal giants meant to be a tough challenge, you know?

Originally posted by roachymel:
all the net spam in the world couldn't save me once they started tossing people around
You don't use nets to stop them once they start tossing people, you use them to prevent that from happening. Or you give them dogs to toss. Or you use well-positioned tanks on flanks to tie them down with Indomitable spam. Or you move back. Or you lure them into swamps where they take forever to reach you. Or... you get the idea yet?

Originally posted by roachymel:
Guess I now know that handling huge groups of Unhold is just futile.
You just know you don't feel like doing it, and enough to come here and complain, probably for someone to ease your frustration with a well-placed "yes you are right". Don't worry, I'm sure someone will come to do just that.

Originally posted by catanbros:
the unhold are useless, The hides they provide doesnt justify the work and effort it took to kill em.
Unhold hides are probably the most universal crafting ingredient in the game. Archers? Hides for quivers. Dogs? Hides for armor. ANYONE AT ALL? Hides for armor atachements.
Useless, right.


Quite useless actually, other than quivers you cant even possibly name any other armour attachment, weapon or even a good shield that would replace the orc metal shield or the coat of plates or even the helmets made from these hides.

Only other armour pieces that surpass the ones that could can either get from orcs (which are easier to obtain btw) or straight up bought from stores is the legendaries which you so happen to have a crap load of (took you a while right?) then what was the freaking point of unholds? These things other than schrats TAKE A HUGE DUMP of damage before they fall and drop BY CHANCE a piece of hide that you now have to lug to the taxidermist and hope HOPE that you got enough to make something that would be useful enough against the orc invasions or even the undead ones. Lets not forget that these unholds when reaching near breaking point of dying like less than 10 hp left, they HEAL like wtf?

Back to the OP's point, They are not only practically impossible but useless on top of that. The hunt game quest was made by the writers themselves as a way to screw players who didnt read the contract carefully and ignorantly pressed accept then realized later what a time and money sink that quest was.

Before this DLC, the best armour in game was the freaking davkul armour that even to this DAY people are in discussions on how to get that event from cultists. Again, unhold USELESS and legendaries you find from ruins and what not or even from stores are way better without the freaking hassle. Lucky you got legendaries, some of us arent so lucky.
Last edited by catanbros; Dec 17, 2018 @ 10:50pm
Krutsi Dec 17, 2018 @ 10:57pm 
I've taken down a group of 8 unholds (the weaker dark variant though, only fought against groups of 6 or less of the white ones I think) and only had a couple of broken ankles as injuries from it.

They actually have pretty bad melee attack skill, high level proper tank builds basically never take damage from them. If an unhold is facing a lone tank, it'll just impotently vail on him with melee attacks. Forcing them to come to the tank with Taunt works fine.

But more importantly they're not immune to spearwall pushback and nor are they particularly good at dealing with dogs as the dogs have very high melee defense even if they have no HP to speak of. So just spearwall on the flanks and burn them down one by one, release dogs if it looks like several of them are clumping up. Never go surround one if you're not ready to take it down in one turn (except if you're running daze/stagger 2hander on a nimble guy with more initiative than the unholds)

I would agree that if you're not on a contract then killing them is just a pointless risk, but this generally goes for all non-human opponents. Except maybe Schrats if you still want more living shields.
Last edited by Krutsi; Dec 17, 2018 @ 11:02pm
catanbros Dec 17, 2018 @ 11:02pm 
Originally posted by cruzz:
I've taken down a group of 8 unholds (the weaker dark variant though, only fought against groups of 6 or less of the white ones I think) and only had a couple of broken ankles as injuries from it.

They actually have pretty bad melee attack skill, high level proper tank builds basically never take damage from them. If an unhold is facing a lone tank, it'll just impotently vail on him with melee attacks. Forcing them to come to the tank with Taunt works fine.

But more importantly they're not immune to spearwall pushback and nor are they particularly good at dealing with dogs as the dogs have very high melee defense even if they have no HP to speak of. So just spearwall on the flanks and burn them down one by one. Never go surround one if you're not ready to take it down in one turn (except if you're running daze/stagger 2hander on a nimble guy with more initiative than the unholds)



Good point, Its just that maybe the OP had a hard time because there has to be research and a good plan to take these things down but even then you need to have proper weapons hell, maybe have your mercs gain exp from one of the three invasions even to gain some legendaries before taking on the unholds or schrats. Theres probably a discussion in this forum somewhere about how players had to scrap mapseeds because there wernt enough armoursmiths and weaponsmiths in the entire map itself.
turtle225 Dec 17, 2018 @ 11:08pm 
Originally posted by roachymel:
unblockable toss ability.

Wrong. Taunt prevents them from using it at all. They'll just try to punch you which any Taunt tank worth his salt can dodge.

Originally posted by roachymel:
Seriously...having 8+ unhold in an encounter is just impossible.

Also wrong. Difficult if you don't know what you are doing, but totally doable with a decent crew and tactics.

Originally posted by catanbros:
the unhold are useless, The hides they provide doesnt justify the work and effort it took to kill em.

The Hides are far from useless as Kill'em'All already pointed out. I will gladly take on roaming Unholds to get my hands on more hides for quite awhile.
Beatbeat Goodbeat Dec 17, 2018 @ 11:09pm 
It seems the OP is not familiar with 12 greatsword companies.
Sai Kyouji Dec 18, 2018 @ 12:20am 
[Clear throat]
https://imgur.com/hxQVnLG
Nuff said.
Richarddear Dec 18, 2018 @ 1:33am 
I've noticed that for early/mid game encounters cleavers seem to be the weapon of choice *if you have to be one tile away* as they deal high hp damage and the unholds have little to no armour.

The bleed effect when stacked can somewhat mitigate his healing and the decpitate ability can deal MASSIVE HP hits with high tier cleavers (military, named, orc) when used on unholds with 1/2, 1/3 hp bar.

Just my observations.
Originally posted by Sai Kyouji:
[Clear throat]
https://imgur.com/hxQVnLG
Nuff said.

Hahaha OP rekt
Vertibird Dec 18, 2018 @ 1:50am 
Originally posted by Richarddear||AD||1215:
I've noticed that for early/mid game encounters cleavers seem to be the weapon of choice *if you have to be one tile away* as they deal high hp damage and the unholds have little to no armour.

The bleed effect when stacked can somewhat mitigate his healing and the decpitate ability can deal MASSIVE HP hits with high tier cleavers (military, named, orc) when used on unholds with 1/2, 1/3 hp bar.

Just my observations.
Great idea! I already defeated a group of 4 Unholds but I will try cleavers next time.
cifrelettere Dec 18, 2018 @ 4:39am 
Originally posted by Sai Kyouji:
[Clear throat]
https://imgur.com/hxQVnLG
Nuff said.

Yeah, that's probably the only tactic I could really think of that'd work well.

All the other posters talking about legendaries and Iron Lungs are a bit far up their own arses, since if you seriously think a bit more damage/armor or 4 fatigue/turn on a handful of guys matters vs 8+ Unhold at your front line then you're delusional.

Best chance I had was a super duelist with Dodge, very good melee defense, Iron Lungs, high HP, initiative, overwhelm, and Nimble. He survived vs a couple Unhold attacking him for quite some time. But alas, once one other guy got tossed out of my front line it was over since I ended up scattered with half my men unable to even reach battle reliably.

I should also point out that these were snow Unhold (which I believe are the toughest) and I fought them in the snow. Lesson learned: do not think you can take on large groups on Unhold head-to-head even if you've reliably taken down 30+ undead hordes with multiple Fallen Heroes. The matchup is quite different.

And to the guy who said to fight them in the swamp: stop trolling.
Last edited by cifrelettere; Dec 18, 2018 @ 4:40am
Sai Kyouji Dec 18, 2018 @ 5:06am 
Originally posted by roachymel:
Originally posted by Sai Kyouji:
[Clear throat]
https://imgur.com/hxQVnLG
Nuff said.

Yeah, that's probably the only tactic I could really think of that'd work well.

Happy hunting, battle brother.
Remember to judge your distance well. Baiting can go wrong very fast. You need to be meticulous every turn.

The safe distance from an Unhold is 5 tiles and from a Lindwurm is 3 tiles away from the head.
Last edited by Sai Kyouji; Dec 18, 2018 @ 5:06am
Kuattro Dec 18, 2018 @ 6:50am 
This guy didn't seem to have much trouble with them.
Last edited by Kuattro; Dec 18, 2018 @ 6:51am
Sai Kyouji Dec 18, 2018 @ 6:56am 
Originally posted by Kuattro:
This guy didn't seem to have much trouble with them.
That guy is on day 739 and can probabbly quite literally punch a lindwurm to death given enough time.

But yeah, I am not having trouble against big groups of Unhold either, as per my post.
Last edited by Sai Kyouji; Dec 18, 2018 @ 6:56am
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