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My 2 tanks both have legendary armor and shields, 80+ fatigue and Iron Lungs. Were they easy to set up? Hell no. Do they always have enough fatigue to spam Indomitable? Hell yes. Finding recruits like that is what makes or breaks your game in long-term, and it's been so since... forever?
"Only" very hard. It's amost as if they were, you know... Literal giants meant to be a tough challenge, you know?
You don't use nets to stop them once they start tossing people, you use them to prevent that from happening. Or you give them dogs to toss. Or you use well-positioned tanks on flanks to tie them down with Indomitable spam. Or you move back. Or you lure them into swamps where they take forever to reach you. Or... you get the idea yet?
You just know you don't feel like doing it, and enough to come here and complain, probably for someone to ease your frustration with a well-placed "yes you are right". Don't worry, I'm sure someone will come to do just that.
Unhold hides are probably the most universal crafting ingredient in the game. Archers? Hides for quivers. Dogs? Hides for armor. ANYONE AT ALL? Hides for armor atachements.
Useless, right.
Quite useless actually, other than quivers you cant even possibly name any other armour attachment, weapon or even a good shield that would replace the orc metal shield or the coat of plates or even the helmets made from these hides.
Only other armour pieces that surpass the ones that could can either get from orcs (which are easier to obtain btw) or straight up bought from stores is the legendaries which you so happen to have a crap load of (took you a while right?) then what was the freaking point of unholds? These things other than schrats TAKE A HUGE DUMP of damage before they fall and drop BY CHANCE a piece of hide that you now have to lug to the taxidermist and hope HOPE that you got enough to make something that would be useful enough against the orc invasions or even the undead ones. Lets not forget that these unholds when reaching near breaking point of dying like less than 10 hp left, they HEAL like wtf?
Back to the OP's point, They are not only practically impossible but useless on top of that. The hunt game quest was made by the writers themselves as a way to screw players who didnt read the contract carefully and ignorantly pressed accept then realized later what a time and money sink that quest was.
Before this DLC, the best armour in game was the freaking davkul armour that even to this DAY people are in discussions on how to get that event from cultists. Again, unhold USELESS and legendaries you find from ruins and what not or even from stores are way better without the freaking hassle. Lucky you got legendaries, some of us arent so lucky.
They actually have pretty bad melee attack skill, high level proper tank builds basically never take damage from them. If an unhold is facing a lone tank, it'll just impotently vail on him with melee attacks. Forcing them to come to the tank with Taunt works fine.
But more importantly they're not immune to spearwall pushback and nor are they particularly good at dealing with dogs as the dogs have very high melee defense even if they have no HP to speak of. So just spearwall on the flanks and burn them down one by one, release dogs if it looks like several of them are clumping up. Never go surround one if you're not ready to take it down in one turn (except if you're running daze/stagger 2hander on a nimble guy with more initiative than the unholds)
I would agree that if you're not on a contract then killing them is just a pointless risk, but this generally goes for all non-human opponents. Except maybe Schrats if you still want more living shields.
Good point, Its just that maybe the OP had a hard time because there has to be research and a good plan to take these things down but even then you need to have proper weapons hell, maybe have your mercs gain exp from one of the three invasions even to gain some legendaries before taking on the unholds or schrats. Theres probably a discussion in this forum somewhere about how players had to scrap mapseeds because there wernt enough armoursmiths and weaponsmiths in the entire map itself.
Wrong. Taunt prevents them from using it at all. They'll just try to punch you which any Taunt tank worth his salt can dodge.
Also wrong. Difficult if you don't know what you are doing, but totally doable with a decent crew and tactics.
The Hides are far from useless as Kill'em'All already pointed out. I will gladly take on roaming Unholds to get my hands on more hides for quite awhile.
https://imgur.com/hxQVnLG
Nuff said.
The bleed effect when stacked can somewhat mitigate his healing and the decpitate ability can deal MASSIVE HP hits with high tier cleavers (military, named, orc) when used on unholds with 1/2, 1/3 hp bar.
Just my observations.
Hahaha OP rekt
Yeah, that's probably the only tactic I could really think of that'd work well.
All the other posters talking about legendaries and Iron Lungs are a bit far up their own arses, since if you seriously think a bit more damage/armor or 4 fatigue/turn on a handful of guys matters vs 8+ Unhold at your front line then you're delusional.
Best chance I had was a super duelist with Dodge, very good melee defense, Iron Lungs, high HP, initiative, overwhelm, and Nimble. He survived vs a couple Unhold attacking him for quite some time. But alas, once one other guy got tossed out of my front line it was over since I ended up scattered with half my men unable to even reach battle reliably.
I should also point out that these were snow Unhold (which I believe are the toughest) and I fought them in the snow. Lesson learned: do not think you can take on large groups on Unhold head-to-head even if you've reliably taken down 30+ undead hordes with multiple Fallen Heroes. The matchup is quite different.
And to the guy who said to fight them in the swamp: stop trolling.
Happy hunting, battle brother.
Remember to judge your distance well. Baiting can go wrong very fast. You need to be meticulous every turn.
The safe distance from an Unhold is 5 tiles and from a Lindwurm is 3 tiles away from the head.
But yeah, I am not having trouble against big groups of Unhold either, as per my post.