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Like what you said I can know you play the lone wolf origin! Recruit 2 bros, 3 vs 7 right? Do you can win without loss? I say YES! Why don’t bait them? Separate troops? You wear armor with big sword not mean you can just like that head on them! If you have 1 bro can trade 3 thugs that a huge win! run couple turn to buy time for lone wolf kill some! Why do you not think like that? play like AI, death like AI
About xcom2, never use same class except for some specific mission(ex: counter chosen), because you want flexible ability and tools you can play each turn!
Now talk about mission/contract! Who said they both equal? You lose a contract fine, do another, not the end of the world! Mission Xcom 2 different, you lose mean campaign be fk up! When you turn on dark event permanent the thing even more intense!
Bb don’t have time pressure! Only time grind! And it grind the loop a lot, xcom 2 we have time mission pressure and time campaign avatar projects! If you are truly veteran player xcom you will know we always put time to reach to the limit! Make game always in situations win/lose in one moment! When You do a wrong move mean game over!
What I write here not mean I say BB bad compare to Xcom! It not just reach to that level, the truly feeling pressure of tactic game! Bb is a rare gem! It is different and still can development more after 7 years
Not taking differences in the campaign side of things into account because OP specifically says he refers to combat. My take would be that the main difference is that XCOM missions feel like an adventure: there's usually a setup of exploration and positioning, then the actual battles, because there are several fights per mission. How you handle exploration to uncover enemies is important -- if you are too separated, or advancing carelessly without good cover, or without careful positioning of your troops, you are screwed. Battle Brothers battles are more streamlined in that sense: it's almost always one party facing the other in a (more or less) open field. The tactical depth is not so much in interacting with the battlefield than in choosing carefully your gear, positioning your troops in just one movement or two, and then identifying the main threats and managing risks and chances while you deal with them.
That said, BB is way more brutal than XCOM. There is more room for error in XCOM, at least in my experience (and its rng is actually skewed, if just a little bit, in the player's favor). Flashy skills can get you out of a tight spot and if you do things right the most dangerous enemies will not even have a chance to shoot you.
It was your magic hand waving away of BB features in order to justify your opinion of simplicity that invalidates your conclusion.
Try again.
Glad to hear it! Have fun. :)
Some variety for the time you get bored of XCOM.
First the most important disclaimer: don't remember base XCOM:EU/EW that much, my post is about Long War mod.
It is very popular and the devs themselves recommend it, BB has Legends but I don't think it's on LW level.
Armor:
- heavy or mobility choices on every tier, can also have def/will boost or damage resistance
- varied item slot count and special resists
- specials like grappling, flying, invisibility
Weapons:
- smg/shotgun/carbine/rifle/heavy rifle are actual options for most soldiers, SAW/LMG for gunner, marksman rifle/sniper for sniper with pistol boost options
- tiers themselves have their minor advantages, aren't just plain upgrades
Control/debuff:
- flashbang, chem grenade
- suppression, disabling shot
- mind fray, mind control
- shredding from rockets/ammo/perks
Defense, buff:
- smoke grenade variants
- telekinetic field, mind merge, psi inspiration, distortion fiel, regen biofield
Cover destruction, area denial, reliable damage:
- grenades, rockets
- psi kinetic strike, pyrokinesis
Scouting:
- motion scanner, battle scanner
- bioelectric skin
All soldiers get some very nice options from equipment and abilities, and later on gene mods and psi/officers are stacked on top of these.
There is decent variety within the same class with 3 choices on each tier (abilities are generally much more significant than in BB), and there are special soldiers in MECs/shivs.
Quite a few BB bros share a good portions of their perks, and perks do not affect how battles play out anywhere as much as in XCOM.
Again, comparison is against a mod but LW is basically mandatory so I think it's mostly fair.
Original question was about variety/tactical options, no shame in that part being simpler than the best game in the genre.
I think BB still does it better though, overall.
But yeah Draba put it better than I ever could have.
Perks in battle brothers is like choosing one really really really good one, or a crap perk, the majority of perks in battle brothers are complete and utter garbage, which isn't really great game design tbh.
In terms of weapons and abilities, xcom 2 has it pretty much beat, it's not even a contest and xcom 2 has less rigid class building with the advent of the advanced warfare center.
Now fun factor? I enjoy BB a lot more, but xcom does some things better, believe it or not.
I also VERY strongly disagree that BB has less room for error unless we are talking about the lowest difficulty in both games. On the hardest difficulty, XCOM 2 almost becomes an insanely brutal puzzle game and sometimes makes me feel like you almost have to lose a few missions or at least a few soldiers due to RNG generating seriously unfair situations. That's XCOM 2, with all the extra crap the game and the DLC actually gives to the player to compensate. The first game is actually even more extreme in that case with the highest difficulty level in that game being an exercise in masochism due to it forcing you into an almost linear campaign.
All that being said. I don't think you can separate combat difficulty from campaign difficulty in BB. The open ended nature of BB means the combat difficulty is always going to be heavily in the player's control since they usually control what fights they pick. Yes the game scales with the player, but the player can account for that too.
Slight pushback on this. It's not so much that BB has a lot of garbage perks as it has some perks that simply can't compete with other ones. Steel Brow and Nine Lives for example can't really compete with Colossus and Gifted.
There's plenty of wiggle room, just don't be a cuck and use meta builds, simple.
All builds are more or less viable.
*Just don't be a cuck*
Okay and you're blocked. This forum is trash, thanks for confirming it.
*There's plenty of wiggle room*
Wiggle room to be mediocre, no thanks. There is no build variety, it's all the same 10 perks, different depending on role but they're all pretty similar.
Yeah sure i *could* take backstabber, but why? What is the point? Same with relentless or overwhelm, pretty pointless. Yes if i could take all the perks i would, but you only get so many.
I mean you can push-back all you want, but at the end of the day if the perks aren't being used past day 10 and have no value outside of fodder that you send into die anyway, sounds like trash perks to me.
I'd have more fun with the game if all perks were truly worth using, then off meta builds would be more interesting and less of a meme.
You are severely underestimating initiative builds if you think overwhelm is useless.
Backstabber is great on dedicated backliners with whips in their pockets. It's useful even with 90+ matk against shielded and dodgy targets where you wouldn't get close to 95% to hit chance otherwise, especially with disarm.
Almost every perk in BB can be useful depending on the circumstances. Some only in early game, but most even in late game.