Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't think it's supposed to be an insta-win for every situation
Spears suck fullstop, they're only good for bros who can't hit with anything else
It'd be nice if there was variation to the starting arrangements, like if the initiator of battle could choose from a set of 4 random maps or shift the initial spawn up or down to get an advantage. It's really hard to plan any sort of tactics if everything devolves into an arena. Even just some impassable terrain or the occasional passive village would help create more usable funnels. Random plants are more likely to help an AI which won't be surprised by the clipped firing angles every time they move an archer.
In any case, spears at the flank are for protecting the flank, not for killing enemies.
Naturally, having a single brother with low melee attack hold up a spearwall will fail sooner rather than later. The more brothers you have holding it up, the more effective it becomes. Having a spear specialist with decent melee attack skill can also greatly increase the effectiveness of the spearwall. But spearwall does nothing against ranged attacks, is unreliable against enemies with high melee defense, and spears are poor weapons once the fighting gets to close range, so in my opinion they're very situational.
Also stay away any jungle or snow or mud! Always choice fight wolf at open terran! With high mobility and pathfinder you don’t want end up bad position 3vs1
Most of the time it's not a good ability especially as it's very fat intensive but from time to time it's very handy. Just don't use it as a literal wall.