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Archers when they have a few levels under their belt and perks to match are hyper focused killing machines. Bows killing 3 enemies in one turn, crossbows eliminating heavily armoured enemies before they ever get within striking distance, or handgonners flipping a coin between doing 'significant damage' or 'winning the battle outright'.
You do however have to get through that awkward teething stage of finding a decent archer recruit and then tending them like a delicate flower until they are big enough to become the terminator you always wanted them to be. But they will get there. For practical tips on getting there I recommend using reach weapons or throwing weapons depending on what their stats look like and not bothering dedicating yourself to an archer unless you have a decent recruit. Keep them safe and in a supportive role, and remind yourself crossbows have innate accuracy bonuses that can help your amateur perform better than if they were using an alternative ranged weapon.
Haha nice. I was hoping it was something like that. I have gotten much better with their usage, and am starting to figure out better placement so they can more efficiently waste their bolts and arrows I spent money on without killing their own buddies.
The dirt though...they are wrecking the dirt.
depending on what dlc, there are some nasty shld wall breaking mobs..... the horror... the horror, im a noob, early impressions
Mine tend to get a whip and cleaver mastery (and preferably swift hands and the pockets perk) for close support when there are no good targets (or when facing ancient dead).
I recommend that you tone down on all the exclamation points, if you want people to listen to you.
but i think the general rule is that a good archer > a good cross bowman, because you do alot more with 2 shotting archers, and archer has the snipe skill which is really powerful.
however cross bowman can now use guns which is very good in a situation where you are outnumbered and the enemies are just pilling on to your front line.
Archers suck in the early game due to their low accuracy. To mitigate this disadvantage. give them throwing weapons instead of bows until they have 65-75 ratk. If you're smart, you'll want to make them into thrower hybrids eventually, so you might as well get used to using throwing weapons.