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Increasing melee defense, equipping a shield, and grabbing defense boosting perks will increase your avoidance.
Specific weapon types can have plus or minus accuracy modifiers. As you've noticed, Spears hit more often.
Spears have +20 hit chance. Swords have +10. Flails will ignore defense granted by shields (but not Shieldwall) so Flails can be anywhere from +0 accuracy to +25.
Things like Axes and Maces have no hit chance bonus and never will.
In the early game when your bros stink you would usually be better with a Sword/Spear/Flail. When your bros get more skilled you may prefer the higher damage of other weapon types.
Ranged weapons also have various to-hit modifiers. Bow's Quick Shot for example has very poor accuracy compared to Xbows or Throwing.
Hit modifiers and other special properties of skills can be viewed by looking at the literal skill in combat or on the character screen. For example, the tooltip for a spear will not tell you that it has +20 hit chance, but if you hover over the "Thrust" skill that's where you will see it.
Many thanks for this! This help me a lot now, to know how to be better at the beginning in battles. And a lot for this: "For example, the tooltip for a spear will not tell you that it has +20 hit chance, but if you hover over the "Thrust" skill that's where you will see it."
I don't know this. I only look at the weapon and equip the one, which have the best description/ stats for me. This helps me now, to hopefully be better in the game.
Actually i mostly use weapons with the most damage. But now i know which one can hit more.
Morale is also important, white flag will give a growing penalty while blue flag is a bonus. If your party has low morale it can quickly spiral down: you get a penalty so you hit less and are easier to hit, so you get hit more until everyone routs.