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Early game is pretty rough because you have no armor. Those 10 durability shirts the clowns you hire start with are garbage.
Start with high funds and beginner economy while you are learning. Check the starting towns are try and find some cheap 65-80 shirts if you can. If they are partially damaged you can get a good deal. Make sure everyone has at least a 30 hat to start off.
It is better to have 6 bros with decent gear than 12 bros in rags. Game scaling depends somewhat on number of bros you have. Gear doesn't factor into any scaling.
Also a good idea to give everyone shields early on. You can't take hits so you need to try and avoid them. 15 melee defense round shield will help a lot. Don't try to use that 2Hand Woodcutter Axe that Axebro starts with.
You can steal armor from your enemies using the secondary Puncture skill on daggers. Good way to get free upgrades at the end of won battles. Enemy needs to die with their armor intact for this to work (you can damage it somewhat but not all the way). Flails are also good for this since they can aim for the head specifically, leaving the body intact.
*Psdt. its about learning and choosing wisely + managin risks , early on dont go for example for beasts or even beeing really early any other kind of enemy other than brigands , nets help as well with hard fights even if you use one or 2 total within a fight to minimize the danger and inflict more dps , you can find em on port towns , woudnt recommend starting as the full experience is intended wich is on ironman but with savefiles and dont forget on beginner
Rng is true meaning non rigged either against or in favour of the player , been tested largely by ppl within the player comunity and third parties as well , it can throw you off abitt in that regard as many other system of the same style from other games are indeed rigged in favour of the player , switch to savefiles , get some knowleadge , the learning curve is stepe , either do that or embrace directly what happends thou that way you will loose a ton while learning wich is cool in a way , trust it , is what i did myself and now affter nearly 1k houres in my case i woudnt consider myself more than average , but thats just me as i dont go for perfection neither carefull enought
- The easy difficulty slightly cheats in your favor. You have a hidden +5 % to hit, enemies have a hidden -5% to hit.
- Spears give +20 melee attack on basic attacks, swords +10.
- You get +5 for each ally adjacent to what you are attacking, +10 with the backstabber perk. So surround as much as possible before attacking.
- Axes can destroy shields, improving your chances dramatically.
- The Fast adaption perk gives +8 for every prior attack that missed.
- Obviously high melee / ranged attack is important to hit things. I would advise to stick with spears if melee attack is 60 or lower. Or give bros with low matk axes to smash shields.
Edit:
- Height advantage gives +10.
- Flail basic attacks ignore the -15 passive protection of hostile shield users.
Wish you all to have a nice day , fun at games and to stay safe out there
Worth noting that flails only ignore shields with the basic left attack. You need the flail mastery perk for the secondary attack to ignore shields too.
Spears are the go to early weapon, you're fine. Your bowmen (poachers origin?) may want pitchforks / spetums except for one until their ranged attack exceeds their melee attack. One or two axes can definitely help. Flails can be great but I personally want semi decent matk (60+) and preferably good fatigue even on early users. Bear in mind that spears (+20) are more accurate than flails (+0 / +15) even against shields.
But just try, nothing is written in stone. This is just very broad guidance.