Battle Brothers

Battle Brothers

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Knockdown Mar 1, 2021 @ 9:32am
Advice for Manhunter?
Title, I can't tell if it is easier or harder than Militia and I am unsure if I am playing it wrong or right. I am struggling really hard with the early game, as I am going up against threats that simply chew through my frontline without batting an eye.
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It is really the hardest origin, it is fun early to mid(my opinion), but you are really handicap late game for it to be fun.

For the advice, i would tell you to get a good seed where the south is close to the nobles houses, or at least have a accessible port for it. As it will help you get indebted more easily.
Elder Borjoyzee Mar 1, 2021 @ 11:08am 
Making your indebted hybrids or polearms can be pretty effective. The crack the whip ability increases melee and ranged attack, making hybrid a feasible option for the indebted. Early on I would recommend purchasing and having the indebted use javelins, other indebted use spears on the sides. The boost from crack the whip is very good combined with the spear, heck this boost combined with spear/sword can result in impressive accuracy early on.

Basically, always have the crack the whip buff applied (you can reapply the buff as well, end of their second round the buff goes away, this is important to note that because crack the whip also increases initiative). If you get an indebted you don't want to keep for later, making them a dodge tank is actually ok with the buff, increases defense and initiative.

MMMMK Mar 2, 2021 @ 2:07pm 
IMO it's a mistake to rely on the whip buff. The duration is too short and the fatigue cost too high to realistically keep it up on your slaves all the time. One non-slave can keep ~3 indebted whipped, but in return that merc isn't really doing anything else. That's fine if the whipper is your Banner Sergeant, but almost any other merc would be better off throwing out attacks of their own. Plus I find it really tedious to play this way.

So I like to build the Manhunters with 3-4 offensive Indebted (usually two handed mace for melee or various ranged builds, keep extra indebted in reserve and bring in the ones who will be the most useful for a given battle). With the Backstabber perk some exceptional indebted don't really need the whip to contribute anyway.

The rest of my indebted are built as Rotation shield tanks, usually with Nine Lives. Shieldwalling in groups of three, they don't need great stats to hold down a big chunk of the battlefield. Keep them on the flanks and funnel the enemy into the center of your formation- which should be loaded down with the biggest, baddest professional mercs you can hire.

Crack the Whip is still great for rallying wavering Indebted or tossing out if your merc has nothing better to do with his turn, but I don't think it's the real strength of the Manhunter origin.

TLDR: Don't build your team around the whip buff, instead build Indebted that are useful without the buff and rely on your regular mercs to deal out the damage.
Kion25 Mar 3, 2021 @ 12:48am 
First of all, i'm hong kong player please excuse my English!

For this DLC, i was started Manhunters E/L/E already 600 days, i have to say it's very hard and unbalanced, if in iron man, i don't think people can survive to the end.

- Manhunters buff must change (three turns or more powerful)

- It is not necessary to reduce the experience absorption by 15%

- Actually, it should increase the experience point absorption by 15% to 50%, maybe 75% or 100%

and more...but my English was too weak, so sorry guys.

For now i can say

- perk (1-1) must Learn

- don't let any indebted to learn "dodge build" or "light armor build", there is no way to survive in battle (buff or no buff)

- you have to let indebted survive in battle (no buff)

and more...

This is my "Library" gameplay, for your reference
https://youtu.be/X-KUai4MTws

and sometime you can find me in twitch call "Kion25", thank you!
madracc00n Mar 4, 2021 @ 5:52am 
Manhunters are rly boring and weak,since u have to babysit ur indebted.
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Date Posted: Mar 1, 2021 @ 9:32am
Posts: 5